summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorOlivier Gayot <duskcoder@gmail.com>2015-01-11 02:02:07 +0100
committerOlivier Gayot <duskcoder@gmail.com>2015-01-11 03:01:46 +0100
commit65364d2e2f40807fdd03ade25917f728adc0ef77 (patch)
treee2d2e5d0a7e329f50009a086959b4226fe27dde7
parentd590bfdcdfa8799439cffa41fc74346e9923b6e7 (diff)
coding rules: stop at 78 colsrewrite
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
-rw-r--r--actions.c60
-rw-r--r--actions.h24
-rw-r--r--blits.c93
-rw-r--r--blits.h12
-rw-r--r--character.c52
-rw-r--r--character.h9
-rw-r--r--constantes.h24
-rw-r--r--entry.h7
-rw-r--r--ia.c2
-rw-r--r--jouer.c80
-rw-r--r--map.c23
-rw-r--r--menuchoixpersos.c42
-rw-r--r--menuprincipal.c3
-rw-r--r--players.h6
-rw-r--r--priv_entries.h28
-rw-r--r--prototypes.h6
-rw-r--r--rpg.c181
-rw-r--r--target.h2
18 files changed, 354 insertions, 300 deletions
diff --git a/actions.c b/actions.c
index 5ab45b4..f5a06f1 100644
--- a/actions.c
+++ b/actions.c
@@ -7,7 +7,7 @@
#include "target.h"
#include "character.h"
-static int compute_damages(const struct character_t *src, const struct character_t *dest,
+static int compute_damages(const struct chr_t *src, const struct chr_t *dest,
enum damages_type_t type, enum element_t element)
{
int avg;
@@ -15,7 +15,7 @@ static int compute_damages(const struct character_t *src, const struct character
int max;
/* we optimize if the target is invulnerable */
- if (element != ELEMENT_NONE && dest->affinities[element] == AFFINITY_INVULNERABILITY)
+ if (element != ELEM_NONE && dest->affinities[element] == AFFIN_INVULN)
return 0;
if (type == DAMAGES_PHYSICAL) {
@@ -27,18 +27,18 @@ static int compute_damages(const struct character_t *src, const struct character
if (avg <= 0)
return 0;
- if (element != ELEMENT_NONE) {
+ if (element != ELEM_NONE) {
switch (dest->affinities[element]) {
- case AFFINITY_SENSITIVE:
+ case AFFIN_SENSITIVE:
avg *= 2;
break;
- case AFFINITY_RESISTANCE:
+ case AFFIN_RESISTANCE:
avg /= 2;
break;
- case AFFINITY_ABSORPTION:
+ case AFFIN_ABSORPTION:
avg = -avg;
break;
- case AFFINITY_NONE:
+ case AFFIN_NONE:
break;
default:
abort();
@@ -55,7 +55,7 @@ static int compute_damages(const struct character_t *src, const struct character
return rand() % (max - min + 1) + min;
}
-static int compute_cure(const struct character_t *src, const struct character_t *dest)
+static int compute_cure(const struct chr_t *src, const struct chr_t *dest)
{
int avg, max, min;
@@ -69,23 +69,25 @@ static int compute_cure(const struct character_t *src, const struct character_t
return rand() % (max - min + 1) + min;
}
-static
-void __attack(SURFACES *surfaces, POSITIONS *positions, struct character_t *src, struct character_t *dest)
+static void __attack(SURFACES *surfaces, POSITIONS *positions,
+ struct chr_t *src, struct chr_t *dest)
{
int damages;
- damages = compute_damages(src, dest, DAMAGES_PHYSICAL, ELEMENT_NONE);
+ damages = compute_damages(src, dest, DAMAGES_PHYSICAL, ELEM_NONE);
damage_target_hp(surfaces, positions, dest, damages);
}
-void attack(SURFACES *surfaces, POSITIONS *positions, struct character_t *src, struct target_t *dest, void *data)
+void attack(SURFACES *surfaces, POSITIONS *positions,
+ struct chr_t *src, struct target_t *dest, void *data)
{
(void) data;
__attack(surfaces, positions, src, dest->chr);
}
-void defend(SURFACES *surfaces, POSITIONS *positions, struct character_t *src, struct target_t *dest, void *data)
+void defend(SURFACES *surfaces, POSITIONS *positions,
+ struct chr_t *src, struct target_t *dest, void *data)
{
(void) data;
(void) dest;
@@ -95,7 +97,8 @@ void defend(SURFACES *surfaces, POSITIONS *positions, struct character_t *src, s
src->defensive = true;
}
-void cast_element(SURFACES *surfaces, POSITIONS *positions, struct character_t *src, struct target_t *dest, void *data)
+void cast_element(SURFACES *surfaces, POSITIONS *positions,
+ struct chr_t *src, struct target_t *dest, void *data)
{
int damages;
enum element_t elem = *((enum element_t *)data);
@@ -107,7 +110,7 @@ void cast_element(SURFACES *surfaces, POSITIONS *positions, struct character_t *
damage_target_hp(surfaces, positions, dest->chr, damages);
} else {
for (int i = 0; i < dest->team->chr_cnt; ++i) {
- struct character_t *target = &dest->team->chrs[i];
+ struct chr_t *target = &dest->team->chrs[i];
if (!target->alive)
continue;
@@ -118,7 +121,8 @@ void cast_element(SURFACES *surfaces, POSITIONS *positions, struct character_t *
}
}
-void cast_cure(SURFACES *surfaces, POSITIONS *positions, struct character_t *src, struct target_t *dest, void *data)
+void cast_cure(SURFACES *surfaces, POSITIONS *positions,
+ struct chr_t *src, struct target_t *dest, void *data)
{
int cure;
@@ -129,7 +133,7 @@ void cast_cure(SURFACES *surfaces, POSITIONS *positions, struct character_t *src
cure_target_hp(surfaces, positions, dest->chr, cure);
} else {
for (int i = 0; i < dest->team->chr_cnt; ++i) {
- struct character_t *target = &dest->team->chrs[i];
+ struct chr_t *target = &dest->team->chrs[i];
if (!target->alive)
continue;
@@ -141,8 +145,8 @@ void cast_cure(SURFACES *surfaces, POSITIONS *positions, struct character_t *src
}
-static
-void __use_potion(SURFACES *surfaces, POSITIONS *positions, struct character_t *src, struct character_t *dest, int type)
+static void __use_potion(SURFACES *surfaces, POSITIONS *positions,
+ struct chr_t *src, struct chr_t *dest, int type)
{
int cure;
@@ -162,13 +166,14 @@ void __use_potion(SURFACES *surfaces, POSITIONS *positions, struct character_t *
cure_target_hp(surfaces, positions, dest, cure);
}
-void use_potion(SURFACES *surfaces, POSITIONS *positions, struct character_t *src, struct target_t *dest, void *data)
+void use_potion(SURFACES *surfaces, POSITIONS *positions,
+ struct chr_t *src, struct target_t *dest, void *data)
{
__use_potion(surfaces, positions, src, dest->chr, *((int *)data));
}
-static
-void __use_ether(SURFACES *surfaces, POSITIONS *positions, struct character_t *src, struct character_t *dest, int type)
+static void __use_ether(SURFACES *surfaces, POSITIONS *positions,
+ struct chr_t *src, struct chr_t *dest, int type)
{
int cure;
@@ -188,14 +193,16 @@ void __use_ether(SURFACES *surfaces, POSITIONS *positions, struct character_t *s
cure_target_mp(surfaces, positions, dest, cure);
}
-void use_ether(SURFACES *surfaces, POSITIONS *positions, struct character_t *src, struct target_t *dest, void *data)
+void use_ether(SURFACES *surfaces, POSITIONS *positions,
+ struct chr_t *src, struct target_t *dest, void *data)
{
__use_ether(surfaces, positions, src, dest->chr, *((int *)data));
}
-void cyanure(SURFACES *surfaces, POSITIONS *positions, struct character_t *src, struct target_t *dest, void *data)
+void cyanure(SURFACES *surfaces, POSITIONS *positions,
+ struct chr_t *src, struct target_t *dest, void *data)
{
- struct character_t *target = dest->chr;
+ struct chr_t *target = dest->chr;
(void) data;
(void) src;
@@ -204,7 +211,8 @@ void cyanure(SURFACES *surfaces, POSITIONS *positions, struct character_t *src,
target->poisoned = true;
}
-void esuna(SURFACES *surfaces, POSITIONS *positions, struct character_t *src, struct target_t *dest, void *data)
+void esuna(SURFACES *surfaces, POSITIONS *positions,
+ struct chr_t *src, struct target_t *dest, void *data)
{
(void) surfaces;
(void) positions;
diff --git a/actions.h b/actions.h
index e51edc7..89e7f7e 100644
--- a/actions.h
+++ b/actions.h
@@ -5,20 +5,28 @@
#include "players.h"
#include "target.h"
-void attack(SURFACES *, POSITIONS *, struct character_t *src, struct target_t *dst, void *data);
+void attack(SURFACES *, POSITIONS *, struct chr_t *src, struct target_t *,
+ void *data);
/* black magic */
-void cast_element(SURFACES *, POSITIONS *, struct character_t *src, struct target_t *dst, void *data);
-void cyanure(SURFACES *, POSITIONS *, struct character_t *src, struct target_t *dst, void *data);
+void cast_element(SURFACES *, POSITIONS *, struct chr_t *src,
+ struct target_t *dst, void *data);
+void cyanure(SURFACES *, POSITIONS *, struct chr_t *src, struct target_t *,
+ void *data);
/* white magic */
-void cast_cure(SURFACES *, POSITIONS *, struct character_t *src, struct target_t *dst, void *data);
-void esuna(SURFACES *, POSITIONS *, struct character_t *src, struct target_t *dst, void *data);
+void cast_cure(SURFACES *, POSITIONS *, struct chr_t *src, struct target_t *,
+ void *data);
+void esuna(SURFACES *, POSITIONS *, struct chr_t *src, struct target_t *,
+ void *data);
/* use */
-void use_potion(SURFACES *, POSITIONS *, struct character_t *src, struct target_t *dst, void *data);
-void use_ether(SURFACES *, POSITIONS *, struct character_t *src, struct target_t *dst, void *data);
+void use_potion(SURFACES *, POSITIONS *, struct chr_t *src, struct target_t *,
+ void *data);
+void use_ether(SURFACES *, POSITIONS *, struct chr_t *src, struct target_t *,
+ void *data);
-void defend(SURFACES *, POSITIONS *, struct character_t *src, struct target_t *dst, void *data);
+void defend(SURFACES *, POSITIONS *, struct chr_t *src, struct target_t *,
+ void *data);
#endif /* ACTIONS_H */
diff --git a/blits.c b/blits.c
index 40e20f4..51ce1e7 100644
--- a/blits.c
+++ b/blits.c
@@ -11,7 +11,7 @@
#include "rpg.h"
-static void blit_chr_infos(SURFACES *surfaces, struct character_t *chr)
+static void blit_chr_infos(SURFACES *surfaces, struct chr_t *chr)
{
SDL_Color fg={132,215,107,0},bg={100,0,0,0};
char string[256];
@@ -41,7 +41,7 @@ static void blit_chr_infos(SURFACES *surfaces, struct character_t *chr)
SDL_FreeSurface(surf_mp);
}
-void blit_character(SURFACES *surfaces, struct character_t *chr)
+void blit_character(SURFACES *surfaces, struct chr_t *chr)
{
SDL_BlitSurface(chr->surf, NULL, surfaces->Pecran, &chr->pos);
@@ -63,28 +63,37 @@ void blit_team(SURFACES *surfaces, struct team_t *team)
}
}
-static void blit_character_affinities(SURFACES *surfaces, POSITIONS *positions, const struct character_t *chr)
+static void
+blit_character_affinities(SURFACES *surfaces, POSITIONS *positions,
+ const struct chr_t *chr)
{
static const enum affinity_t affinities[] = {
- AFFINITY_SENSITIVE,
- AFFINITY_RESISTANCE,
- AFFINITY_INVULNERABILITY,
- AFFINITY_ABSORPTION,
+ AFFIN_SENSITIVE,
+ AFFIN_RESISTANCE,
+ AFFIN_INVULN,
+ AFFIN_ABSORPTION,
};
for (int i = 0; i < countof(affinities); ++i) {
- for (enum element_t elmt = 0; elmt < ELEMENT_COUNT; ++elmt) {
+ for (enum element_t elmt = 0; elmt < ELEM_COUNT; ++elmt) {
+ SDL_Surface *surf;
+ SDL_Rect *rect;
+
if (chr->affinities[elmt] == affinities[i]) {
- SDL_BlitSurface(surfaces->Pactive, NULL, surfaces->screen, &positions->activedesactive[i * ELEMENT_COUNT + elmt]);
+ surf = surfaces->Pactive;
} else {
- SDL_BlitSurface(surfaces->Pdesactive, NULL, surfaces->screen, &positions->activedesactive[i * ELEMENT_COUNT + elmt]);
+ surf = surfaces->Pdesactive;
}
+
+ rect = &positions->activedesactive[i * ELEM_COUNT + elmt];
+
+ SDL_BlitSurface(surf, NULL, surfaces->screen, rect);
}
}
}
-static
-void Fblitterpvcible (SURFACES *surfaces,POSITIONS *positions, const struct character_t *chr)
+static void Fblitterpvcible(SURFACES *surfaces, POSITIONS *positions,
+ const struct chr_t *chr)
{
SDL_Color couleur = {132,215,107,0};
char chaine[50];
@@ -97,8 +106,8 @@ void Fblitterpvcible (SURFACES *surfaces,POSITIONS *positions, const struct char
SDL_FreeSurface(surf);
}
-static
-void Fblitterpmcible (SURFACES *surfaces,POSITIONS *positions, const struct character_t *chr)
+static void Fblitterpmcible(SURFACES *surfaces, POSITIONS *positions,
+ const struct chr_t *chr)
{
SDL_Color couleur = {132,215,107,0};
char chaine[50];
@@ -111,18 +120,21 @@ void Fblitterpmcible (SURFACES *surfaces,POSITIONS *positions, const struct char
SDL_FreeSurface(surf);
}
-static void display_target_infos(SURFACES *surfaces, POSITIONS *positions, struct target_t *target)
+static void display_target_infos(SURFACES *surfaces, POSITIONS *positions,
+ struct target_t *target)
{
SDL_Color color = {0x8a, 0x00, 0x00, 0x00};
SDL_Surface *surf_name;
- SDL_Rect pos_name;;
+ SDL_Rect pos_name;
+ const char *name;
/* display the information frame */
- SDL_BlitSurface(surfaces->Pcadrecible, NULL, surfaces->screen, &positions->cadrecible);
+ SDL_BlitSurface(surfaces->Pcadrecible, NULL, surfaces->screen,
+ &positions->cadrecible);
if (target->is_chr) {
/* display the name of the character */
- surf_name = TTF_RenderText_Blended(rpg_g.font, target->chr->name, color);
+ name = target->chr->name;
/* display the affinities of the character */
blit_character_affinities(surfaces, positions, target->chr);
@@ -131,10 +143,13 @@ static void display_target_infos(SURFACES *surfaces, POSITIONS *positions, struc
Fblitterpvcible (surfaces,positions, target->chr);
Fblitterpmcible (surfaces,positions, target->chr);
} else {
- surf_name = TTF_RenderText_Blended(rpg_g.font, target->team->name, color);
+ name = target->team->name;
}
- pos_name.x = positions->cadrecible.x + surfaces->Pcadrecible->w / 2 - surf_name->w / 2;
+ surf_name = TTF_RenderText_Blended(rpg_g.font, name, color);
+
+ pos_name.x = positions->cadrecible.x +
+ surfaces->Pcadrecible->w / 2 - surf_name->w / 2;
pos_name.y = positions->cadrecible.y + 10;
SDL_BlitSurface(surf_name, NULL, surfaces->Pecran, &pos_name);
@@ -142,14 +157,17 @@ static void display_target_infos(SURFACES *surfaces, POSITIONS *positions, struc
SDL_FreeSurface(surf_name);
}
-void update_selected_target(SURFACES *surfaces, POSITIONS *positions, struct target_t *target)
+void update_selected_target(SURFACES *surfaces, POSITIONS *positions,
+ struct target_t *target)
{
/* clear cursor */
- SDL_BlitSurface(surfaces->Pfondjeu, &positions->last_cursor, surfaces->Pecran, &positions->last_cursor);
+ SDL_BlitSurface(surfaces->background, &positions->last_cursor,
+ surfaces->screen, &positions->last_cursor);
if (target == NULL) {
/* clear the target informations frame */
- SDL_BlitSurface(surfaces->background, &positions->cadrecible, surfaces->screen, &positions->cadrecible);
+ SDL_BlitSurface(surfaces->background, &positions->cadrecible,
+ surfaces->screen, &positions->cadrecible);
} else {
/* display the new cursor */
if (target->is_chr) {
@@ -159,11 +177,12 @@ void update_selected_target(SURFACES *surfaces, POSITIONS *positions, struct tar
positions->last_cursor.w = target->chr->curs->w;
positions->last_cursor.h = target->chr->curs->h;
- SDL_BlitSurface(target->chr->curs, NULL, surfaces->Pecran, &target->chr->pos_curs);
+ SDL_BlitSurface(target->chr->curs, NULL, surfaces->screen,
+ &target->chr->pos_curs);
} else {
for (int i = 0; i < target->team->chr_cnt; ++i) {
- struct character_t *chr = &target->team->chrs[i];
+ struct chr_t *chr = &target->team->chrs[i];
positions->last_cursor.x = chr->pos_curs.x;
positions->last_cursor.y = chr->pos_curs.y;
@@ -171,7 +190,8 @@ void update_selected_target(SURFACES *surfaces, POSITIONS *positions, struct tar
positions->last_cursor.w = chr->curs->w;
positions->last_cursor.h = chr->curs->h;
- SDL_BlitSurface(chr->curs, NULL, surfaces->Pecran, &chr->pos_curs);
+ SDL_BlitSurface(chr->curs, NULL, surfaces->screen,
+ &chr->pos_curs);
}
}
@@ -179,19 +199,22 @@ void update_selected_target(SURFACES *surfaces, POSITIONS *positions, struct tar
}
}
-void update_list_entries(SURFACES *surfaces, POSITIONS *positions, const struct entry_t *entries, int cnt, int selected)
+void update_list_entries(SURFACES *surfaces, POSITIONS *positions,
+ const struct entry_t *entries, int cnt, int selected)
{
SDL_Color color = {0, 0, 0, 0};
SDL_Surface *surf;
int off;
if (selected == -1) {
- SDL_BlitSurface(surfaces->Pfondjeu, &positions->cadreactions, surfaces->Pecran, &positions->cadreactions);
+ SDL_BlitSurface(surfaces->background, &positions->cadreactions,
+ surfaces->screen, &positions->cadreactions);
SDL_Flip(surfaces->Pecran);
return;
}
- SDL_BlitSurface(surfaces->Pcadreactions, NULL, surfaces->Pecran, &positions->cadreactions);
+ SDL_BlitSurface(surfaces->Pcadreactions, NULL, surfaces->screen,
+ &positions->cadreactions);
off = selected / 3 * 3;
/* display at most three actions */
@@ -200,13 +223,15 @@ void update_list_entries(SURFACES *surfaces, POSITIONS *positions, const struct
char buffer[256];
if (off + i >= cnt) {
- SDL_BlitSurface(surfaces->Pactiondesactivee, NULL, surfaces->Pecran, &positions->actionselectionnee[i]);
+ SDL_BlitSurface(surfaces->Pactiondesactivee, NULL,
+ surfaces->screen, &positions->actionselectionnee[i]);
continue;
}
/* if the current entry is the selected one */
if (selected == off + i) {
- SDL_BlitSurface(surfaces->Pactionselectionnee, NULL, surfaces->Pecran, &positions->actionselectionnee[i]);
+ SDL_BlitSurface(surfaces->Pactionselectionnee, NULL,
+ surfaces->screen, &positions->actionselectionnee[i]);
}
if (entries[off + i].children_cnt) {
@@ -218,7 +243,8 @@ void update_list_entries(SURFACES *surfaces, POSITIONS *positions, const struct
surf = TTF_RenderText_Blended(rpg_g.font, string, color);
- SDL_BlitSurface(surf, NULL, surfaces->Pecran, &positions->nomactions[i]);
+ SDL_BlitSurface(surf, NULL, surfaces->screen,
+ &positions->nomactions[i]);
SDL_FreeSurface(surf);
}
@@ -226,7 +252,8 @@ void update_list_entries(SURFACES *surfaces, POSITIONS *positions, const struct
SDL_Flip(surfaces->Pecran);
}
-void display_incr(SURFACES *surfaces, POSITIONS *positions, struct character_t *target, unsigned int incr, SDL_Color color)
+void display_incr(SURFACES *surfaces, POSITIONS *positions,
+ struct chr_t *target, unsigned int incr, SDL_Color color)
{
char string[256];
SDL_Surface *surf;
diff --git a/blits.h b/blits.h
index 371231e..82d03fe 100644
--- a/blits.h
+++ b/blits.h
@@ -5,12 +5,14 @@
#include "players.h"
#include "entry.h"
-void display_incr(SURFACES *surfaces, POSITIONS *positions, struct character_t *target, unsigned int incr, SDL_Color color);
+void display_incr(SURFACES *, POSITIONS *, struct chr_t *target,
+ unsigned int incr, SDL_Color color);
-void blit_team(SURFACES *surfaces, struct team_t *team);
+void blit_team(SURFACES *, struct team_t *team);
-void blit_character(SURFACES *surfaces, struct character_t *chr);
-void update_selected_target(SURFACES *surfaces, POSITIONS *positions, struct target_t *target);
-void update_list_entries(SURFACES *surfaces, POSITIONS *positions, const struct entry_t *entries, int cnt, int selected);
+void blit_character(SURFACES *, struct chr_t *chr);
+void update_selected_target(SURFACES *, POSITIONS *, struct target_t *target);
+void update_list_entries(SURFACES *, POSITIONS *,
+ const struct entry_t *entries, int cnt, int selected);
#endif /* BLITS_H */
diff --git a/character.c b/character.c
index 4a3a260..2b4be4e 100644
--- a/character.c
+++ b/character.c
@@ -2,57 +2,65 @@
#include "players.h"
#include "blits.h"
-static void incr_hp(SURFACES *surfaces, POSITIONS *positions, struct character_t *target, int incr)
+static void
+incr_hp(SURFACES *surfaces, POSITIONS *positions, struct chr_t *chr, int incr)
{
SDL_Color color;
- target->hp += incr;
+ chr->hp += incr;
- if (target->hp <= 0) {
- target->hp = 0;
- target->alive = false;
- } else if (target->hp > target->max_hp) {
- target->hp = target->max_hp;
+ if (chr->hp <= 0) {
+ chr->hp = 0;
+ chr->alive = false;
+ } else if (chr->hp > chr->max_hp) {
+ chr->hp = chr->max_hp;
}
- color = (incr < 0) ? (SDL_Color){0xe0, 0x00, 0x00, 0x00} : (SDL_Color){0x00, 0xe0, 0x00, 0x00};
+ if (incr < 0) {
+ color = (SDL_Color){0xe0, 0x00, 0x00, 0x00};
+ } else {
+ color = (SDL_Color){0x00, 0xe0, 0x00, 0x00};
+ }
- display_incr(surfaces, positions, target, (incr >= 0) ? incr : -incr, color);
+ display_incr(surfaces, positions, chr, (incr >= 0) ? incr : -incr, color);
}
-static void incr_mp(SURFACES *surfaces, POSITIONS *positions, struct character_t *target, int incr)
+static void
+incr_mp(SURFACES *surfaces, POSITIONS *positions, struct chr_t *chr, int incr)
{
SDL_Color color;
- target->hp += incr;
+ chr->hp += incr;
- if (target->mp <= 0) {
- target->mp = 0;
- } else if (target->mp > target->max_mp) {
- target->mp = target->max_mp;
+ if (chr->mp <= 0) {
+ chr->mp = 0;
+ } else if (chr->mp > chr->max_mp) {
+ chr->mp = chr->max_mp;
}
- color = (incr < 0) ? (SDL_Color){0xe0, 0x00, 0x00, 0x00} : (SDL_Color){0x00, 0xe0, 0x00, 0x00};
-
- display_incr(surfaces, positions, target, (incr >= 0) ? incr : -incr, color);
+ display_incr(surfaces, positions, chr, (incr >= 0) ? incr : -incr, color);
}
-void damage_target_hp(SURFACES *surfaces, POSITIONS *positions, struct character_t *target, int damages)
+void damage_target_hp(SURFACES *surfaces, POSITIONS *positions,
+ struct chr_t *target, int damages)
{
incr_hp(surfaces, positions, target, -damages);
}
-void cure_target_hp(SURFACES *surfaces, POSITIONS *positions, struct character_t *target, int cure)
+void cure_target_hp(SURFACES *surfaces, POSITIONS *positions,
+ struct chr_t *target, int cure)
{
incr_hp(surfaces, positions, target, cure);
}
-void damage_target_mp(SURFACES *surfaces, POSITIONS *positions, struct character_t *target, int damages)
+void damage_target_mp(SURFACES *surfaces, POSITIONS *positions,
+ struct chr_t *target, int damages)
{
incr_mp(surfaces, positions, target, -damages);
}
-void cure_target_mp(SURFACES *surfaces, POSITIONS *positions, struct character_t *target, int cure)
+void cure_target_mp(SURFACES *surfaces, POSITIONS *positions,
+ struct chr_t *target, int cure)
{
incr_mp(surfaces, positions, target, cure);
}
diff --git a/character.h b/character.h
index 3fba9c7..04b43f1 100644
--- a/character.h
+++ b/character.h
@@ -3,10 +3,9 @@
#include "players.h"
-void damage_target_hp(SURFACES *surfaces, POSITIONS *, struct character_t *target, int damages);
-void cure_target_hp(SURFACES *surfaces, POSITIONS *, struct character_t *target, int cure);
-
-void damage_target_mp(SURFACES *surfaces, POSITIONS *, struct character_t *target, int damages);
-void cure_target_mp(SURFACES *surfaces, POSITIONS *, struct character_t *target, int cure);
+void damage_target_hp(SURFACES *, POSITIONS *, struct chr_t *, int damages);
+void cure_target_hp(SURFACES *, POSITIONS *, struct chr_t *, int cure);
+void damage_target_mp(SURFACES *, POSITIONS *, struct chr_t *, int damages);
+void cure_target_mp(SURFACES *, POSITIONS *, struct chr_t *target, int cure);
#endif /* CHARACTER_H */
diff --git a/constantes.h b/constantes.h
index eb530f9..b6238b5 100644
--- a/constantes.h
+++ b/constantes.h
@@ -29,24 +29,24 @@ enum character_class_t {
#define MORT 0
enum element_t {
- ELEMENT_FIRE,
- ELEMENT_ICE,
- ELEMENT_WATER,
- ELEMENT_THUNDER,
+ ELEM_FIRE,
+ ELEM_ICE,
+ ELEM_WATER,
+ ELEM_THUNDER,
- ELEMENT_COUNT,
+ ELEM_COUNT,
- ELEMENT_NONE = ELEMENT_COUNT,
+ ELEM_NONE = ELEM_COUNT,
};
enum affinity_t {
- AFFINITY_ABSORPTION,
- AFFINITY_INVULNERABILITY,
- AFFINITY_RESISTANCE,
- AFFINITY_NONE,
- AFFINITY_SENSITIVE,
+ AFFIN_ABSORPTION,
+ AFFIN_INVULN,
+ AFFIN_RESISTANCE,
+ AFFIN_NONE,
+ AFFIN_SENSITIVE,
- AFFINITY_COUNT,
+ AFFIN_COUNT,
};
#define POTION 0
diff --git a/entry.h b/entry.h
index daa1e5d..aa66d95 100644
--- a/entry.h
+++ b/entry.h
@@ -5,9 +5,12 @@
#include "players.h"
#include "target.h"
+typedef void (*action_f)(SURFACES *, POSITIONS *, struct chr_t *src,
+ struct target_t *, void *data);
+
struct action_t {
void *data;
- void (*f)(SURFACES *, POSITIONS *, struct character_t *, struct target_t *, void *data);
+ action_f f;
enum target_type_t target;
};
@@ -31,7 +34,7 @@ struct action_params_t {
struct team_t *t1;
struct team_t *t2;
- struct character_t *src;
+ struct chr_t *src;
};
#endif /* ENTRY_H */
diff --git a/ia.c b/ia.c
index 3b5d3f4..22bd863 100644
--- a/ia.c
+++ b/ia.c
@@ -8,7 +8,7 @@
#include "actions.h"
-static struct character_t *ai_find_random_target(const struct team_t *team)
+static struct chr_t *ai_find_random_target(const struct team_t *team)
{
int alive = 0;
int target_idx;
diff --git a/jouer.c b/jouer.c
index 22d123c..2d4a30f 100644
--- a/jouer.c
+++ b/jouer.c
@@ -11,29 +11,29 @@
static inline void highlight_current_character(struct team_t *team)
{
- struct character_t *chr = &team->chrs[team->chr_cur];
+ struct chr_t *chr = &team->chrs[team->chr_cur];
chr->surf = chr->red_surf;
}
static inline void unhighlight_prev_character(struct team_t *team)
{
- struct character_t *chr = &team->chrs[team->chr_cur];
+ struct chr_t *chr = &team->chrs[team->chr_cur];
chr->surf = chr->def_surf;
}
-static struct character_t *find_next_team_member(const struct character_t *current)
+static struct chr_t *find_next_team_member(const struct chr_t *current)
{
for (int i = current->idx + 1; i < current->team->chr_cnt; ++i) {
- struct character_t *chr = &current->team->chrs[i];
+ struct chr_t *chr = &current->team->chrs[i];
if (chr->alive)
return chr;
}
for (int i = 0; i <= current->idx; ++i) {
- struct character_t *chr = &current->team->chrs[i];
+ struct chr_t *chr = &current->team->chrs[i];
if (chr->alive)
return chr;
@@ -42,17 +42,17 @@ static struct character_t *find_next_team_member(const struct character_t *curre
return NULL;
}
-static struct character_t *find_prev_team_member(const struct character_t *current)
+static struct chr_t *find_prev_team_member(const struct chr_t *current)
{
for (int i = current->idx - 1; i >= 0; --i) {
- struct character_t *chr = &current->team->chrs[i];
+ struct chr_t *chr = &current->team->chrs[i];
if (chr->alive)
return chr;
}
for (int i = current->team->chr_cnt - 1; i >= current->idx; ++i) {
- struct character_t *chr = &current->team->chrs[i];
+ struct chr_t *chr = &current->team->chrs[i];
if (chr->alive)
return chr;
@@ -61,7 +61,7 @@ static struct character_t *find_prev_team_member(const struct character_t *curre
return NULL;
}
-static struct character_t *get_first_alive_character(const struct team_t *team)
+static struct chr_t *get_first_alive_character(const struct team_t *team)
{
for (int i = 0; i < team->chr_cnt; ++i) {
if (team->chrs[i].alive)
@@ -72,10 +72,11 @@ static struct character_t *get_first_alive_character(const struct team_t *team)
}
/* function called after an action has been performed */
-static void update_current_character(struct team_t *t1, struct team_t *t2, struct team_t **playing)
+static void update_current_character(struct team_t *t1, struct team_t *t2,
+ struct team_t **playing)
{
struct team_t *current;
- struct character_t *next;
+ struct chr_t *next;
unhighlight_prev_character(*playing);
@@ -119,8 +120,8 @@ static void update_current_character(struct team_t *t1, struct team_t *t2, struc
}
/* TODO the code of this function should be split in different functions */
-static
-struct target_t select_default_target(const struct action_params_t *params,
+ static struct target_t
+select_default_target(const struct action_params_t *params,
enum target_type_t type)
{
struct team_t *enemy_team;
@@ -159,14 +160,14 @@ struct target_t select_default_target(const struct action_params_t *params,
abort();
}
-static
-enum action_state_t select_target(struct action_params_t *params, const struct action_t *action)
+static enum action_state_t
+select_target(struct action_params_t *params, const struct action_t *action)
{
SURFACES *surfaces = params->surfaces;
POSITIONS *positions = params->positions;
/* select our own character because he exists no matter what */
struct target_t target = select_default_target(params, action->target);
- struct character_t *new_selection;
+ struct chr_t *new_selection;
struct team_t *team;
SDL_Event event;
@@ -288,7 +289,8 @@ enum action_state_t select_target(struct action_params_t *params, const struct a
case SDLK_f:
update_selected_target(surfaces, positions, NULL);
- (*action->f)(surfaces, positions, params->src, &target, action->data);
+ (*action->f)(surfaces, positions, params->src, &target,
+ action->data);
return ACTION_PERFORMED;
default:
@@ -297,14 +299,15 @@ enum action_state_t select_target(struct action_params_t *params, const struct a
}
}
-static
-enum action_state_t dig_entry(const struct entry_t *entries, int cnt_entries, struct action_params_t *params)
+static enum action_state_t dig_entry(const struct entry_t *entries,
+ int cnt_entries, struct action_params_t *params)
{
SDL_Event event;
const struct entry_t *target;
int selection = 0;
- update_list_entries(params->surfaces, params->positions, entries, cnt_entries, selection);
+ update_list_entries(params->surfaces, params->positions, entries,
+ cnt_entries, selection);
while (SDL_PollEvent(&event));
for (;;) {
@@ -320,12 +323,14 @@ enum action_state_t dig_entry(const struct entry_t *entries, int cnt_entries, st
case SDLK_k:
case SDLK_UP:
selection = (selection > 0) ? selection - 1 : cnt_entries - 1;
- update_list_entries(params->surfaces, params->positions, entries, cnt_entries, selection);
+ update_list_entries(params->surfaces, params->positions,
+ entries, cnt_entries, selection);
break;
case SDLK_j:
case SDLK_DOWN:
selection = (selection < cnt_entries - 1) ? selection + 1 : 0;
- update_list_entries(params->surfaces, params->positions, entries, cnt_entries, selection);
+ update_list_entries(params->surfaces, params->positions,
+ entries, cnt_entries, selection);
break;
case SDLK_f:
case SDLK_RETURN:
@@ -333,25 +338,31 @@ enum action_state_t dig_entry(const struct entry_t *entries, int cnt_entries, st
if (!target->children_cnt) {
enum action_state_t state;
- update_list_entries(params->surfaces, params->positions, entries, cnt_entries, -1);
+ update_list_entries(params->surfaces, params->positions,
+ entries, cnt_entries, -1);
state = select_target(params, &target->action);
if (state == ACTION_PERFORMED)
return ACTION_PERFORMED;
- } else {
- if (dig_entry(target->children, target->children_cnt, params) == ACTION_PERFORMED)
+ } else {
+ if (dig_entry(target->children, target->children_cnt,
+ params) == ACTION_PERFORMED)
+ {
return ACTION_PERFORMED;
+ }
}
- update_list_entries(params->surfaces, params->positions, entries, cnt_entries, selection);
+ update_list_entries(params->surfaces, params->positions,
+ entries, cnt_entries, selection);
default:
break;
}
}
}
-static enum action_state_t character_play_turn(struct action_params_t *params)
+static enum action_state_t
+character_play_turn(struct action_params_t *params)
{
params->src->defensive = false;
@@ -366,10 +377,12 @@ static enum action_state_t character_play_turn(struct action_params_t *params)
static void hook_post_action(struct action_params_t *params)
{
- struct character_t *chr = params->src;
+ struct chr_t *chr = params->src;
if (chr->alive && chr->poisoned) {
- damage_target_hp(params->surfaces, params->positions, chr, chr->max_hp / 4);
+ int damages = chr->max_hp / 4;
+
+ damage_target_hp(params->surfaces, params->positions, chr, damages);
SDL_Flip(params->surfaces->screen);
@@ -377,7 +390,8 @@ static void hook_post_action(struct action_params_t *params)
}
}
-int Fjouer (SURFACES *surfaces, POSITIONS *positions, struct team_t *t1, struct team_t *t2)
+int Fjouer(SURFACES *surfaces, POSITIONS *positions,
+ struct team_t *t1, struct team_t *t2)
{
struct team_t *playing_team;
unsigned int continuer=1;
@@ -419,7 +433,8 @@ int Fjouer (SURFACES *surfaces, POSITIONS *positions, struct team_t *t1, struct
SDL_Delay(1000);
- SDL_BlitSurface(surfaces->background, &positions->degats, surfaces->screen, &positions->degats);
+ SDL_BlitSurface(surfaces->background, &positions->degats,
+ surfaces->screen, &positions->degats);
SDL_Flip(surfaces->Pecran);
@@ -433,7 +448,7 @@ int Fjouer (SURFACES *surfaces, POSITIONS *positions, struct team_t *t1, struct
break;
}
- // on vérifie à présent si on a gagné ou si on a perdu !
+ /* TODO rewrite */
gagne=1;
perdu=1;
for (i = 0; i < t2->chr_cnt; i++) {
@@ -445,7 +460,6 @@ int Fjouer (SURFACES *surfaces, POSITIONS *positions, struct team_t *t1, struct
perdu=0;
}
- // la y'a des trucs a mettre pour si on gagne ou on perd parce que sa fait assez pitié :p
if(perdu)
{
SDL_Delay(2000);
diff --git a/map.c b/map.c
index 15aa3f7..84ddefe 100644
--- a/map.c
+++ b/map.c
@@ -6,7 +6,8 @@
#include "structures.h"
#include "prototypes.h"
-void Fmap (SURFACES*surfaces, POSITIONS* positions, struct team_t *t1, struct team_t *t2)
+void Fmap (SURFACES*surfaces, POSITIONS* positions,
+ struct team_t *t1, struct team_t *t2)
{
#if 0
int map[15][11];
@@ -120,17 +121,21 @@ void Fblittermap (SURFACES*surfaces,POSITIONS*positions,int map[][11])
switch (map[i][j])
{
case SOL:
- SDL_BlitSurface(surfaces->Pmap_sol, NULL, surfaces->screen, &positions->map_item[i][j]);
- break;
+ SDL_BlitSurface(surfaces->Pmap_sol, NULL,
+ surfaces->screen, &positions->map_item[i][j]);
+ break;
case MUR:
- SDL_BlitSurface(surfaces->Pmap_mur, NULL, surfaces->screen, &positions->map_item[i][j]);
- break;
+ SDL_BlitSurface(surfaces->Pmap_mur, NULL,
+ surfaces->screen, &positions->map_item[i][j]);
+ break;
case COFFRE:
- SDL_BlitSurface(surfaces->Pmap_coffre, NULL, surfaces->screen, &positions->map_item[i][j]);
- break;
+ SDL_BlitSurface(surfaces->Pmap_coffre, NULL,
+ surfaces->screen, &positions->map_item[i][j]);
+ break;
case GUS:
- SDL_BlitSurface(surfaces->Pmap_perso, NULL, surfaces->screen, &positions->map_item[i][j]);
- break;
+ SDL_BlitSurface(surfaces->Pmap_perso, NULL,
+ surfaces->screen, &positions->map_item[i][j]);
+ break;
}
}
}
diff --git a/menuchoixpersos.c b/menuchoixpersos.c
index 9c02389..eb452c9 100644
--- a/menuchoixpersos.c
+++ b/menuchoixpersos.c
@@ -14,7 +14,7 @@ static void init_team_players(struct team_t *team, bool left,
const enum character_class_t *classes, SURFACES *surfaces)
{
for (int i = 0; i < team->chr_cnt; i++) {
- struct character_t *chr = &team->chrs[i];
+ struct chr_t *chr = &team->chrs[i];
chr->name = "Player";
chr->team = team;
@@ -59,10 +59,11 @@ static void init_team_players(struct team_t *team, bool left,
chr->spirit = base_stats_g[chr->class_].spirit;
for (int j = 0; j < countof(chr->affinities); ++j) {
- chr->affinities[j] = rand() % AFFINITY_COUNT;
+ chr->affinities[j] = rand() % AFFIN_COUNT;
}
- chr->pos.y = (rpg_g.screen->h / ((team->chr_cnt + 1) * 2)) * (2 * (i + 1)) - chr->surf->h / 2;
+ chr->pos.y = (rpg_g.screen->h / ((team->chr_cnt + 1) * 2)) *
+ (2 * (i + 1)) - chr->surf->h / 2;
if (left) {
chr->curs = surfaces->Pcurseurallies;
@@ -87,7 +88,7 @@ static void init_team(struct team_t *team, int chr_cnt)
team->chr_cnt = chr_cnt;
team->chr_cur = rand() % team->chr_cnt;
- team->chrs = malloc(sizeof(struct character_t) * team->chr_cnt);
+ team->chrs = malloc(sizeof(struct chr_t) * team->chr_cnt);
}
static
@@ -134,8 +135,8 @@ static void generate_enemy_types(const struct team_t *ally_team,
}
}
-static
-struct team_t *new_enemy_team(SURFACES *surfaces, const struct team_t *ally_team)
+static struct team_t
+*new_enemy_team(SURFACES *surfaces, const struct team_t *ally_team)
{
struct team_t *team = malloc(sizeof(struct team_t));
enum character_class_t *classes;
@@ -156,7 +157,7 @@ struct team_t *new_enemy_team(SURFACES *surfaces, const struct team_t *ally_team
return team;
}
-static void Fchangersurlignage2(int Vchoix, SURFACES *surfaces,
+static void update_menu(int Vchoix, SURFACES *surfaces,
SDL_Surface *text, POSITIONS *positions)
{
SDL_Surface *surf;
@@ -174,9 +175,12 @@ static void Fchangersurlignage2(int Vchoix, SURFACES *surfaces,
/* this surface fills the whole screen */
SDL_BlitSurface(surf, NULL, surfaces->screen, NULL);
- SDL_BlitSurface(surfaces->Ppretre, NULL, surfaces->screen, &positions->menupretre);
- SDL_BlitSurface(surfaces->Ppaladin, NULL, surfaces->screen, &positions->menupaladin);
- SDL_BlitSurface(surfaces->Pvoleur, NULL, surfaces->screen, &positions->menuvoleur);
+ SDL_BlitSurface(surfaces->Ppretre, NULL, surfaces->screen,
+ &positions->menupretre);
+ SDL_BlitSurface(surfaces->Ppaladin, NULL, surfaces->screen,
+ &positions->menupaladin);
+ SDL_BlitSurface(surfaces->Pvoleur, NULL, surfaces->screen,
+ &positions->menuvoleur);
SDL_BlitSurface(text, NULL, surfaces->screen, &positions->textemenu);
@@ -221,16 +225,22 @@ void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions)
SDL_BlitSurface(surf, NULL, surfaces->screen, NULL);
- /* display the string associated with the current character number (aka Please choose ...) */
+ /*
+ * display the string associated with the current character number
+ * (aka Please choose ...)
+ */
surf = TTF_RenderText_Blended(rpg_g.font, strings[Vnbperso], vert);
positions->textemenu.x = surfaces->screen->w / 2 - surf->w / 2;
SDL_BlitSurface(surf, NULL, surfaces->screen, &positions->textemenu);
- SDL_BlitSurface(surfaces->Ppretre, NULL, surfaces->screen, &positions->menupretre);
- SDL_BlitSurface(surfaces->Ppaladin, NULL, surfaces->screen, &positions->menupaladin);
- SDL_BlitSurface(surfaces->Pvoleur, NULL, surfaces->screen, &positions->menuvoleur);
+ SDL_BlitSurface(surfaces->Ppretre, NULL, surfaces->screen,
+ &positions->menupretre);
+ SDL_BlitSurface(surfaces->Ppaladin, NULL, surfaces->screen,
+ &positions->menupaladin);
+ SDL_BlitSurface(surfaces->Pvoleur, NULL, surfaces->screen,
+ &positions->menuvoleur);
SDL_Flip (surfaces->Pecran);
continuer = true;
@@ -249,7 +259,7 @@ void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions)
} else {
Vchoix = CLASS_THIEF;
}
- Fchangersurlignage2(Vchoix, surfaces, surf, positions);
+ update_menu(Vchoix, surfaces, surf, positions);
break;
case SDLK_RIGHT:
@@ -259,7 +269,7 @@ void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions)
} else {
Vchoix = CLASS_PALADIN;
}
- Fchangersurlignage2(Vchoix, surfaces, surf, positions);
+ update_menu(Vchoix, surfaces, surf, positions);
break;
case SDLK_RETURN:
case SDLK_f:
diff --git a/menuprincipal.c b/menuprincipal.c
index 76dff2f..a3c4f7c 100644
--- a/menuprincipal.c
+++ b/menuprincipal.c
@@ -69,7 +69,8 @@ void Fmenuprincipal (SURFACES *surfaces, POSITIONS *positions)
Vmode = 0;
if (continuer)
{
- SDL_BlitSurface(surfaces->Pmenujouer, NULL, surfaces->screen, NULL);
+ SDL_BlitSurface(surfaces->Pmenujouer, NULL,
+ surfaces->screen, NULL);
SDL_Flip (surfaces->Pecran);
}
break;
diff --git a/players.h b/players.h
index 0da996d..d22e1fe 100644
--- a/players.h
+++ b/players.h
@@ -7,7 +7,7 @@
#include "constantes.h"
#include "structures.h"
-struct character_t {
+struct chr_t {
struct team_t *team;
int idx;
@@ -49,7 +49,7 @@ struct character_t {
int spirit;
/* one for each element */
- enum affinity_t affinities[ELEMENT_COUNT];
+ enum affinity_t affinities[ELEM_COUNT];
};
struct team_t {
@@ -59,7 +59,7 @@ struct team_t {
char *name;
- struct character_t *chrs;
+ struct chr_t *chrs;
struct objects_t objects;
};
diff --git a/priv_entries.h b/priv_entries.h
index db76406..b26f968 100644
--- a/priv_entries.h
+++ b/priv_entries.h
@@ -40,7 +40,7 @@ struct entry_t black_magic_entries[] = {
.children_cnt = 0,
.action = {
.f = cast_element,
- .data = (enum element_t []) { ELEMENT_FIRE },
+ .data = (enum element_t []) { ELEM_FIRE },
.target = TARGET_SINGLE | TARGET_TEAM,
},
}, {
@@ -48,7 +48,7 @@ struct entry_t black_magic_entries[] = {
.children_cnt = 0,
.action = {
.f = cast_element,
- .data = (enum element_t []) { ELEMENT_FIRE },
+ .data = (enum element_t []) { ELEM_FIRE },
.target = TARGET_SINGLE | TARGET_TEAM,
},
}, {
@@ -56,7 +56,7 @@ struct entry_t black_magic_entries[] = {
.children_cnt = 0,
.action = {
.f = cast_element,
- .data = (enum element_t []) { ELEMENT_FIRE },
+ .data = (enum element_t []) { ELEM_FIRE },
.target = TARGET_SINGLE | TARGET_TEAM,
},
}, {
@@ -64,7 +64,7 @@ struct entry_t black_magic_entries[] = {
.children_cnt = 0,
.action = {
.f = cast_element,
- .data = (enum element_t []) { ELEMENT_ICE },
+ .data = (enum element_t []) { ELEM_ICE },
.target = TARGET_SINGLE | TARGET_TEAM,
},
}, {
@@ -72,7 +72,7 @@ struct entry_t black_magic_entries[] = {
.children_cnt = 0,
.action = {
.f = cast_element,
- .data = (enum element_t []) { ELEMENT_ICE },
+ .data = (enum element_t []) { ELEM_ICE },
.target = TARGET_SINGLE | TARGET_TEAM,
},
}, {
@@ -80,7 +80,7 @@ struct entry_t black_magic_entries[] = {
.children_cnt = 0,
.action = {
.f = cast_element,
- .data = (enum element_t []) { ELEMENT_ICE },
+ .data = (enum element_t []) { ELEM_ICE },
.target = TARGET_SINGLE | TARGET_TEAM,
},
}, {
@@ -88,7 +88,7 @@ struct entry_t black_magic_entries[] = {
.children_cnt = 0,
.action = {
.f = cast_element,
- .data = (enum element_t []) { ELEMENT_THUNDER },
+ .data = (enum element_t []) { ELEM_THUNDER },
.target = TARGET_SINGLE | TARGET_TEAM,
},
}, {
@@ -96,7 +96,7 @@ struct entry_t black_magic_entries[] = {
.children_cnt = 0,
.action = {
.f = cast_element,
- .data = (enum element_t []) { ELEMENT_THUNDER },
+ .data = (enum element_t []) { ELEM_THUNDER },
.target = TARGET_SINGLE | TARGET_TEAM,
},
}, {
@@ -104,7 +104,7 @@ struct entry_t black_magic_entries[] = {
.children_cnt = 0,
.action = {
.f = cast_element,
- .data = (enum element_t []) { ELEMENT_THUNDER },
+ .data = (enum element_t []) { ELEM_THUNDER },
.target = TARGET_SINGLE | TARGET_TEAM,
},
}, {
@@ -112,7 +112,7 @@ struct entry_t black_magic_entries[] = {
.children_cnt = 0,
.action = {
.f = cast_element,
- .data = (enum element_t []) { ELEMENT_WATER },
+ .data = (enum element_t []) { ELEM_WATER },
.target = TARGET_SINGLE | TARGET_TEAM,
},
}, {
@@ -120,7 +120,7 @@ struct entry_t black_magic_entries[] = {
.children_cnt = 0,
.action = {
.f = cast_element,
- .data = (enum element_t []) { ELEMENT_WATER },
+ .data = (enum element_t []) { ELEM_WATER },
.target = TARGET_SINGLE | TARGET_TEAM,
},
}, {
@@ -128,7 +128,7 @@ struct entry_t black_magic_entries[] = {
.children_cnt = 0,
.action = {
.f = cast_element,
- .data = (enum element_t []) { ELEMENT_WATER },
+ .data = (enum element_t []) { ELEM_WATER },
.target = TARGET_SINGLE | TARGET_TEAM,
},
}, {
@@ -136,7 +136,7 @@ struct entry_t black_magic_entries[] = {
.children_cnt = 0,
.action = {
.f = cast_element,
- .data = (enum element_t []) { ELEMENT_NONE },
+ .data = (enum element_t []) { ELEM_NONE },
.target = TARGET_SINGLE,
},
}, {
@@ -144,7 +144,7 @@ struct entry_t black_magic_entries[] = {
.children_cnt = 0,
.action = {
.f = cast_element,
- .data = (enum element_t []) { ELEMENT_NONE },
+ .data = (enum element_t []) { ELEM_NONE },
.target = TARGET_TEAM,
},
}, {
diff --git a/prototypes.h b/prototypes.h
index 0b34b26..1feb053 100644
--- a/prototypes.h
+++ b/prototypes.h
@@ -8,12 +8,10 @@
void Fmenuprincipal (SURFACES *surfaces, POSITIONS *positions);
int Fentrermode (int Vmode, SURFACES *surfaces, POSITIONS *positions);
void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions);
-int Fjouer(SURFACES *surfaces, POSITIONS *positions, struct team_t *ally, struct team_t *enemy);
+int Fjouer(SURFACES *, POSITIONS *, struct team_t *, struct team_t *);
-Uint32 obtenirPixel(SDL_Surface *surface, int x, int y);
-void definirPixel(SDL_Surface *surface, int x, int y, Uint32 pixel);
void Fgetmap (int map[][11]);
-void Fmap (SURFACES*surfaces, POSITIONS* positions, struct team_t *ally, struct team_t *enemy);
+void Fmap (SURFACES *, POSITIONS *, struct team_t *, struct team_t *);
void Fchargersurfaces_map (SURFACES *surfaces,POSITIONS*positions);
void Fblittermap (SURFACES*surfaces,POSITIONS*positions,int map[][11]);
void Fdechargersurfaces_map(SURFACES*surfaces);
diff --git a/rpg.c b/rpg.c
index b725995..aee39ba 100644
--- a/rpg.c
+++ b/rpg.c
@@ -12,7 +12,68 @@
struct rpg_t rpg_g;
-static void colorize_surface(SDL_Surface *surf, const SDL_PixelFormat *fmt, Uint32 incr)
+static Uint32 get_pixel(SDL_Surface *surface, int x, int y)
+{
+ int Bpp = surface->format->BytesPerPixel;
+ Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * Bpp;
+
+ switch (Bpp)
+ {
+ case 1:
+ return *p;
+
+ case 2:
+ return *(Uint16 *)p;
+
+ case 3:
+ if(SDL_BYTEORDER == SDL_BIG_ENDIAN) {
+ return p[0] << 16 | p[1] << 8 | p[2];
+ } else {
+ return p[0] | p[1] << 8 | p[2] << 16;
+ }
+ case 4:
+ return *(Uint32 *)p;
+
+ default:
+ return 0;
+ }
+}
+
+static void set_pixel(SDL_Surface *surface, int x, int y, Uint32 pixel)
+{
+ int Bpp = surface->format->BytesPerPixel;
+ Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * Bpp;
+
+ switch (Bpp)
+ {
+ case 1:
+ *p = pixel;
+ break;
+
+ case 2:
+ *(Uint16 *)p = pixel;
+ break;
+
+ case 3:
+ if(SDL_BYTEORDER == SDL_BIG_ENDIAN) {
+ p[0] = (pixel >> 16) & 0xff;
+ p[1] = (pixel >> 8) & 0xff;
+ p[2] = pixel & 0xff;
+ } else {
+ p[0] = pixel & 0xff;
+ p[1] = (pixel >> 8) & 0xff;
+ p[2] = (pixel >> 16) & 0xff;
+ }
+ break;
+
+ case 4:
+ *(Uint32 *)p = pixel;
+ break;
+ }
+}
+
+static void
+colorize_surface(SDL_Surface *surf, const SDL_PixelFormat *fmt, Uint32 incr)
{
int buffer = 0;
Uint8 r, g, b;
@@ -24,7 +85,7 @@ static void colorize_surface(SDL_Surface *surf, const SDL_PixelFormat *fmt, Uint
for (int y = 0; y < surf->h; ++y) {
for (int x = 0; x < surf->w; ++x) {
- Uint32 pixel = obtenirPixel(surf, x, y);
+ Uint32 pixel = get_pixel(surf, x, y);
SDL_GetRGB(pixel, fmt, &r, &g, &b);
@@ -47,7 +108,7 @@ static void colorize_surface(SDL_Surface *surf, const SDL_PixelFormat *fmt, Uint
b = buffer;
pixel = SDL_MapRGB(fmt, r, g, b);
- definirPixel(surf, x, y, pixel);
+ set_pixel(surf, x, y, pixel);
}
}
@@ -57,7 +118,7 @@ static void colorize_surface(SDL_Surface *surf, const SDL_PixelFormat *fmt, Uint
static void colorize_every_red_surface(SURFACES *surfaces)
{
- const SDL_PixelFormat *fmt = surfaces->Pecran->format;
+ const SDL_PixelFormat *fmt = surfaces->screen->format;
Uint32 red = SDL_MapRGB(fmt, 30, 0, 0);
colorize_surface(surfaces->red_paladin, fmt, red);
@@ -107,7 +168,8 @@ static int rpg_load_images(SURFACES *surfaces)
static int rpg_initialize_sprites(void)
{
#define set_color_key(surf_, r_, g_, b_) \
- SDL_SetColorKey((surf_), SDL_SRCCOLORKEY, SDL_MapRGB(rpg_g.surfaces.screen->format, (r_), (g_), (b_)))
+ SDL_SetColorKey((surf_), SDL_SRCCOLORKEY, \
+ SDL_MapRGB(rpg_g.surfaces.screen->format, (r_), (g_), (b_)))
#define load_sprite(surf_) \
tmp = SDL_DisplayFormat((surf_)); \
@@ -157,7 +219,8 @@ static int rpg_initialize_sprites(void)
load_sprite(rpg_g.surfaces.background);
rpg_g.surfaces.Pfondjeu = rpg_g.surfaces.background;
- rpg_g.surfaces.red_warrior_gobelin = SDL_DisplayFormat(rpg_g.surfaces.Pgobelin);
+ rpg_g.surfaces.red_warrior_gobelin =
+ SDL_DisplayFormat(rpg_g.surfaces.Pgobelin);
if (rpg_g.surfaces.red_warrior_gobelin == NULL)
return -1;
@@ -176,7 +239,8 @@ static int rpg_initialize_sprites(void)
return 0;
}
-static void Finitialiserpositions (POSITIONS *positions, const SURFACES *surfaces)
+static void
+Finitialiserpositions(POSITIONS *positions, const SURFACES *surfaces)
{
int y = 0, z = 0;
@@ -219,7 +283,9 @@ static void Finitialiserpositions (POSITIONS *positions, const SURFACES *surface
}
}
- /* TODO this is pretty uggly .. and we can have multiple cursors as well */
+ /*
+ * TODO this is pretty uggly .. and we can have multiple cursors as well
+ */
positions->last_cursor = (SDL_Rect){0, 0, 0, 0};
}
@@ -251,7 +317,8 @@ static int rpg_init(int width, int height)
return -1;
}
- rpg_g.screen = SDL_SetVideoMode(width, height, 0, SDL_HWSURFACE | SDL_DOUBLEBUF);
+ rpg_g.screen = SDL_SetVideoMode(width, height, 0,
+ SDL_HWSURFACE | SDL_DOUBLEBUF);
if (rpg_g.screen == NULL) {
fprintf(stderr, "SDL_SetVideoMode: %s\n", SDL_GetError());
@@ -343,99 +410,3 @@ int main (int argc, char *argv[])
return 0;
}
-
-
-/* ********************************************************************* */
-/*obtenirPixel : permet de récupérer la couleur d'un pixel
-Paramètres d'entrée/sortie :
-SDL_Surface *surface : la surface sur laquelle on va récupérer la couleur d'un pixel
-int x : la coordonnée en x du pixel à récupérer
-int y : la coordonnée en y du pixel à récupérer
-
-Uint32 resultat : la fonction renvoie le pixel aux coordonnées (x,y) dans la surface
-*/
-Uint32 obtenirPixel(SDL_Surface *surface, int x, int y)
-{
- /*nbOctetsParPixel représente le nombre d'octets utilisés pour stocker un pixel.
- En multipliant ce nombre d'octets par 8 (un octet = 8 bits), on obtient la profondeur de couleur
- de l'image : 8, 16, 24 ou 32 bits.*/
- int nbOctetsParPixel = surface->format->BytesPerPixel;
- /* Ici p est l'adresse du pixel que l'on veut connaitre */
- /*surface->pixels contient l'adresse du premier pixel de l'image*/
- Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * nbOctetsParPixel;
-
- /*Gestion différente suivant le nombre d'octets par pixel de l'image*/
- switch(nbOctetsParPixel)
- {
- case 1:
- return *p;
-
- case 2:
- return *(Uint16 *)p;
-
- case 3:
- /*Suivant l'architecture de la machine*/
- if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
- return p[0] << 16 | p[1] << 8 | p[2];
- else
- return p[0] | p[1] << 8 | p[2] << 16;
-
- case 4:
- return *(Uint32 *)p;
-
- /*Ne devrait pas arriver, mais évite les erreurs*/
- default:
- return 0;
- }
-}
-
-/* ********************************************************************* */
-/*definirPixel : permet de modifier la couleur d'un pixel
-Paramètres d'entrée/sortie :
-SDL_Surface *surface : la surface sur laquelle on va modifier la couleur d'un pixel
-int x : la coordonnée en x du pixel à modifier
-int y : la coordonnée en y du pixel à modifier
-Uint32 pixel : le pixel à insérer
-*/
-void definirPixel(SDL_Surface *surface, int x, int y, Uint32 pixel)
-{
- /*nbOctetsParPixel représente le nombre d'octets utilisés pour stocker un pixel.
- En multipliant ce nombre d'octets par 8 (un octet = 8 bits), on obtient la profondeur de couleur
- de l'image : 8, 16, 24 ou 32 bits.*/
- int nbOctetsParPixel = surface->format->BytesPerPixel;
- /*Ici p est l'adresse du pixel que l'on veut modifier*/
- /*surface->pixels contient l'adresse du premier pixel de l'image*/
- Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * nbOctetsParPixel;
-
- /*Gestion différente suivant le nombre d'octets par pixel de l'image*/
- switch(nbOctetsParPixel)
- {
- case 1:
- *p = pixel;
- break;
-
- case 2:
- *(Uint16 *)p = pixel;
- break;
-
- case 3:
- /*Suivant l'architecture de la machine*/
- if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
- {
- p[0] = (pixel >> 16) & 0xff;
- p[1] = (pixel >> 8) & 0xff;
- p[2] = pixel & 0xff;
- }
- else
- {
- p[0] = pixel & 0xff;
- p[1] = (pixel >> 8) & 0xff;
- p[2] = (pixel >> 16) & 0xff;
- }
- break;
-
- case 4:
- *(Uint32 *)p = pixel;
- break;
- }
-}
diff --git a/target.h b/target.h
index 941b1f6..32e9c49 100644
--- a/target.h
+++ b/target.h
@@ -9,7 +9,7 @@ struct target_t {
union {
struct team_t *team;
- struct character_t *chr;
+ struct chr_t *chr;
};
};