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authorOlivier Gayot <duskcoder@gmail.com>2015-01-11 01:42:56 +0100
committerOlivier Gayot <duskcoder@gmail.com>2015-01-11 01:44:54 +0100
commitb37b127792e09cb7148200e0bccf294892e9a889 (patch)
treef2dcf5e465428fd8aa65d5b738987fc712ed8946
parent46c4037c905598cc0e41ac5464492384331aa57c (diff)
remove or replace a lot of code for the initialization
many structures or positions were not revelant anymore and thus have been removed. some positions were not relative to each other it is sometimes not meaningful to put surfaces in the global scope when they only need to be used once. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
-rw-r--r--blits.c25
-rw-r--r--menuchoixpersos.c64
-rw-r--r--menuprincipal.c39
-rw-r--r--prototypes.h2
-rw-r--r--rpg.c122
-rw-r--r--structures.h23
6 files changed, 126 insertions, 149 deletions
diff --git a/blits.c b/blits.c
index 2e79342..59956c4 100644
--- a/blits.c
+++ b/blits.c
@@ -88,16 +88,13 @@ void Fblitterpvcible (SURFACES *surfaces,POSITIONS *positions, const struct char
{
SDL_Color couleur = {132,215,107,0};
char chaine[50];
-
- if (surfaces->Ppvcible != NULL)
- {
- SDL_FreeSurface (surfaces->Ppvcible);
- surfaces->Ppvcible=NULL;
- }
+ SDL_Surface *surf;
sprintf (chaine,"%d/%d", chr->hp, chr->max_hp);
- surfaces->Ppvcible=TTF_RenderText_Blended(rpg_g.font, chaine, couleur);
- SDL_BlitSurface (surfaces->Ppvcible,NULL,surfaces->Pecran,&positions->Vpositionpvcible);
+ surf = TTF_RenderText_Blended(rpg_g.font, chaine, couleur);
+ SDL_BlitSurface(surf, NULL, surfaces->screen, &positions->Vpositionpvcible);
+
+ SDL_FreeSurface(surf);
}
static
@@ -105,15 +102,13 @@ void Fblitterpmcible (SURFACES *surfaces,POSITIONS *positions, const struct char
{
SDL_Color couleur = {132,215,107,0};
char chaine[50];
+ SDL_Surface *surf;
- if (surfaces->Ppmcible != NULL)
- {
- SDL_FreeSurface (surfaces->Ppmcible);
- surfaces->Ppmcible=NULL;
- }
sprintf (chaine,"%d/%d", chr->mp, chr->max_mp);
- surfaces->Ppmcible=TTF_RenderText_Blended(rpg_g.font, chaine, couleur);
- SDL_BlitSurface (surfaces->Ppmcible,NULL,surfaces->Pecran,&positions->Vpositionpmcible);
+ surf = TTF_RenderText_Blended(rpg_g.font, chaine, couleur);
+ SDL_BlitSurface(surf, NULL, surfaces->screen, &positions->Vpositionpmcible);
+
+ SDL_FreeSurface(surf);
}
static void display_target_infos(SURFACES *surfaces, POSITIONS *positions, struct target_t *target)
diff --git a/menuchoixpersos.c b/menuchoixpersos.c
index 90c36a4..3d55efd 100644
--- a/menuchoixpersos.c
+++ b/menuchoixpersos.c
@@ -156,6 +156,32 @@ struct team_t *new_enemy_team(SURFACES *surfaces, const struct team_t *ally_team
return team;
}
+static void Fchangersurlignage2(int Vchoix, SURFACES *surfaces,
+ SDL_Surface *text, POSITIONS *positions)
+{
+ SDL_Surface *surf;
+
+ if (Vchoix == CLASS_PALADIN) {
+ surf = surfaces->Pchoixpaladin;
+ } else if (Vchoix == CLASS_PRIEST) {
+ surf = surfaces->Pchoixpretre;
+ } else if (Vchoix == CLASS_THIEF) {
+ surf = surfaces->Pchoixvoleur;
+ } else {
+ abort();
+ }
+
+ /* this surface fills the whole screen */
+ SDL_BlitSurface(surf, NULL, surfaces->screen, NULL);
+
+ SDL_BlitSurface (surfaces->Ppretre,NULL,surfaces->Pecran,&positions->Vpositionmenupretre);
+ SDL_BlitSurface (surfaces->Ppaladin,NULL,surfaces->Pecran,&positions->Vpositionmenupaladin);
+ SDL_BlitSurface (surfaces->Pvoleur,NULL,surfaces->Pecran,&positions->Vpositionmenuvoleur);
+
+ SDL_BlitSurface(text, NULL, surfaces->screen, &positions->Vpositiontextemenu);
+
+ SDL_Flip (surfaces->Pecran);
+}
void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions)
{
@@ -180,22 +206,27 @@ void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions)
"Please choose the class of your third character",
};
+ SDL_Surface *surf;
+
/* display the background with the selected text */
if (Vchoix == CLASS_PALADIN) {
- SDL_BlitSurface (surfaces->Pchoixpaladin,NULL,surfaces->Pecran,&positions->Vpositionmenu);
+ surf = surfaces->Pchoixpaladin;
} else if (Vchoix == CLASS_PRIEST) {
- SDL_BlitSurface (surfaces->Pchoixpretre,NULL,surfaces->Pecran,&positions->Vpositionmenu);
+ surf = surfaces->Pchoixpretre;
} else if (Vchoix == CLASS_THIEF) {
- SDL_BlitSurface (surfaces->Pchoixvoleur,NULL,surfaces->Pecran,&positions->Vpositionmenu);
+ surf = surfaces->Pchoixvoleur;
} else {
abort();
}
+ SDL_BlitSurface(surf, NULL, surfaces->screen, NULL);
+
/* display the string associated with the current character number (aka Please choose ...) */
- surfaces->Ptextechoixmenu = TTF_RenderText_Blended(rpg_g.font, strings[Vnbperso], vert);
+ surf = TTF_RenderText_Blended(rpg_g.font, strings[Vnbperso], vert);
+
+ positions->Vpositiontextemenu.x = surfaces->screen->w / 2 - surf->w / 2;
+ SDL_BlitSurface(surf, NULL, surfaces->screen, &positions->Vpositiontextemenu);
- positions->Vpositiontextemenu.x = surfaces->screen->w / 2 - surfaces->Ptextechoixmenu->w / 2;
- SDL_BlitSurface (surfaces->Ptextechoixmenu,NULL,surfaces->Pecran,&positions->Vpositiontextemenu);
SDL_BlitSurface (surfaces->Ppretre,NULL,surfaces->Pecran,&positions->Vpositionmenupretre);
SDL_BlitSurface (surfaces->Ppaladin,NULL,surfaces->Pecran,&positions->Vpositionmenupaladin);
@@ -218,7 +249,7 @@ void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions)
} else {
Vchoix = CLASS_THIEF;
}
- Fchangersurlignage2 (Vchoix,surfaces,positions);
+ Fchangersurlignage2(Vchoix, surfaces, surf, positions);
break;
case SDLK_RIGHT:
@@ -228,7 +259,7 @@ void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions)
} else {
Vchoix = CLASS_PALADIN;
}
- Fchangersurlignage2 (Vchoix,surfaces,positions);
+ Fchangersurlignage2(Vchoix, surfaces, surf, positions);
break;
case SDLK_RETURN:
case SDLK_f:
@@ -241,6 +272,8 @@ void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions)
break;
}
}
+
+ SDL_FreeSurface(surf);
}
SDL_Flip(surfaces->Pecran);
@@ -248,18 +281,3 @@ void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions)
enemy_team = new_enemy_team(surfaces, ally_team);
Fmap(surfaces,positions, ally_team, enemy_team);
}
-
-void Fchangersurlignage2 (int Vchoix, SURFACES *surfaces, POSITIONS *positions)
-{
- if (Vchoix == CLASS_PALADIN)
- SDL_BlitSurface (surfaces->Pchoixpaladin,NULL,surfaces->Pecran,&positions->Vpositionmenu);
- else if (Vchoix == CLASS_PRIEST)
- SDL_BlitSurface (surfaces->Pchoixpretre,NULL,surfaces->Pecran,&positions->Vpositionmenu);
- else if (Vchoix == CLASS_THIEF)
- SDL_BlitSurface (surfaces->Pchoixvoleur,NULL,surfaces->Pecran,&positions->Vpositionmenu);
- SDL_BlitSurface (surfaces->Ppretre,NULL,surfaces->Pecran,&positions->Vpositionmenupretre);
- SDL_BlitSurface (surfaces->Ppaladin,NULL,surfaces->Pecran,&positions->Vpositionmenupaladin);
- SDL_BlitSurface (surfaces->Pvoleur,NULL,surfaces->Pecran,&positions->Vpositionmenuvoleur);
- SDL_BlitSurface (surfaces->Ptextechoixmenu,NULL,surfaces->Pecran,&positions->Vpositiontextemenu);
- SDL_Flip (surfaces->Pecran);
-}
diff --git a/menuprincipal.c b/menuprincipal.c
index 51d4732..76dff2f 100644
--- a/menuprincipal.c
+++ b/menuprincipal.c
@@ -5,12 +5,28 @@
#include "prototypes.h"
#include "constantes.h"
+static void Fchangersurlignage(int Vmode, SURFACES *surfaces)
+{
+ SDL_Surface *surf;
+
+ if (Vmode == 0)
+ surf = surfaces->Pmenujouer;
+ else if (Vmode == 1)
+ surf = surfaces->Pmenuoptions;
+ else if (Vmode == 2)
+ surf = surfaces->Pmenuquitter;
+
+ SDL_BlitSurface(surf, NULL, surfaces->screen, NULL);
+
+ SDL_Flip(surfaces->screen);
+}
+
void Fmenuprincipal (SURFACES *surfaces, POSITIONS *positions)
{
int continuer = 1;
SDL_Event event;
int Vmode = 0;
- SDL_BlitSurface (surfaces->Pmenujouer,NULL,surfaces->Pecran,&positions->Vpositionmenu);
+ SDL_BlitSurface(surfaces->Pmenujouer, NULL, surfaces->screen, NULL);
SDL_Flip (surfaces->Pecran);
while (continuer)
{
@@ -26,12 +42,12 @@ void Fmenuprincipal (SURFACES *surfaces, POSITIONS *positions)
if (Vmode < 2)
{
Vmode++;
- Fchangersurlignage (Vmode,surfaces,positions);
+ Fchangersurlignage(Vmode, surfaces);
}
else
{
Vmode = 0;
- Fchangersurlignage (Vmode,surfaces,positions);
+ Fchangersurlignage(Vmode, surfaces);
}
break;
case SDLK_UP:
@@ -39,12 +55,12 @@ void Fmenuprincipal (SURFACES *surfaces, POSITIONS *positions)
if (Vmode > 0)
{
Vmode--;
- Fchangersurlignage (Vmode,surfaces,positions);
+ Fchangersurlignage(Vmode, surfaces);
}
else
{
Vmode = 2;
- Fchangersurlignage (Vmode,surfaces,positions);
+ Fchangersurlignage(Vmode, surfaces);
}
break;
case SDLK_RETURN:
@@ -53,7 +69,7 @@ void Fmenuprincipal (SURFACES *surfaces, POSITIONS *positions)
Vmode = 0;
if (continuer)
{
- SDL_BlitSurface (surfaces->Pmenujouer,NULL,surfaces->Pecran,&positions->Vpositionmenu);
+ SDL_BlitSurface(surfaces->Pmenujouer, NULL, surfaces->screen, NULL);
SDL_Flip (surfaces->Pecran);
}
break;
@@ -65,17 +81,6 @@ void Fmenuprincipal (SURFACES *surfaces, POSITIONS *positions)
}
}
-void Fchangersurlignage (int Vmode, SURFACES *surfaces, POSITIONS *positions)
-{
- if (Vmode == 0)
- SDL_BlitSurface (surfaces->Pmenujouer,NULL,surfaces->Pecran,&positions->Vpositionmenu);
- else if (Vmode == 1)
- SDL_BlitSurface (surfaces->Pmenuoptions,NULL,surfaces->Pecran,&positions->Vpositionmenu);
- else if (Vmode == 2)
- SDL_BlitSurface (surfaces->Pmenuquitter,NULL,surfaces->Pecran,&positions->Vpositionmenu);
- SDL_Flip (surfaces->Pecran);
-}
-
int Fentrermode (int Vmode, SURFACES *surfaces, POSITIONS *positions)
{
int continuer = 1;
diff --git a/prototypes.h b/prototypes.h
index 30baa57..0b34b26 100644
--- a/prototypes.h
+++ b/prototypes.h
@@ -6,10 +6,8 @@
#include "entry.h"
void Fmenuprincipal (SURFACES *surfaces, POSITIONS *positions);
-void Fchangersurlignage (int Vmode, SURFACES *surfaces, POSITIONS *positions);
int Fentrermode (int Vmode, SURFACES *surfaces, POSITIONS *positions);
void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions);
-void Fchangersurlignage2 (int Vperso, SURFACES *surfaces, POSITIONS *positions);
int Fjouer(SURFACES *surfaces, POSITIONS *positions, struct team_t *ally, struct team_t *enemy);
Uint32 obtenirPixel(SDL_Surface *surface, int x, int y);
diff --git a/rpg.c b/rpg.c
index f76d742..7d2df46 100644
--- a/rpg.c
+++ b/rpg.c
@@ -178,9 +178,8 @@ static int rpg_initialize_sprites(void)
static void Finitialiserpositions (POSITIONS *positions, const SURFACES *surfaces)
{
- int i,y=0,z=0;
- positions->Vpositionmenu.x = 0;
- positions->Vpositionmenu.y = 0;
+ int y = 0, z = 0;
+
positions->Vpositionmenupretre.x = surfaces->screen->w / 2 - surfaces->Ppretre->w / 2;
positions->Vpositionmenupretre.y = surfaces->screen->h - 20 - surfaces->Ppretre->h;
positions->Vpositionmenupaladin.x = positions->Vpositionmenupretre.x/2 - surfaces->Ppaladin->w/2;
@@ -188,48 +187,39 @@ static void Finitialiserpositions (POSITIONS *positions, const SURFACES *surface
positions->Vpositionmenuvoleur.x = surfaces->screen->w / 4 * 3 - surfaces->Pvoleur->w / 2;
positions->Vpositionmenuvoleur.y = surfaces->screen->h - 20 - surfaces->Pvoleur->h;
positions->Vpositiontextemenu.y = 362;
- positions->Vpositioncurseurennemis.x=1024;
- positions->Vpositioncurseurennemis.y=768;
- positions->Vpositioncurseurallies.x=1024;
- positions->Vpositioncurseurallies.y=768;
- positions->Vpositioncurseurennemis.w = surfaces->Pcurseurennemis->w;
- positions->Vpositioncurseurennemis.h = surfaces->Pcurseurennemis->h;
+
positions->Vpositioncadrecible.y = 15;
- positions->Vpositioncadrecible.x = surfaces->screen->w / 2 - 50 - surfaces->Pcadrecible->w / 2;
+ positions->Vpositioncadrecible.x = surfaces->screen->w / 2 - surfaces->Pcadrecible->w / 2;
positions->Vpositioncadrecible.w = surfaces->Pcadrecible->w;
positions->Vpositioncadrecible.h = surfaces->Pcadrecible->h;
+
positions->Vpositioncadreactions.y = surfaces->screen->h - surfaces->Pcadreactions->h;
- positions->Vpositioncadreactions.x = surfaces->screen->w / 2 - 50 - surfaces->Pcadreactions->w / 2;
+ positions->Vpositioncadreactions.x = surfaces->screen->w / 2 - surfaces->Pcadreactions->w / 2;
positions->Vpositioncadreactions.w = surfaces->Pcadreactions->w;
positions->Vpositioncadreactions.h = surfaces->Pcadreactions->h;
- positions->Vpositionpvcible.x = 380;
- positions->Vpositionpvcible.y = 185;
- positions->Vpositionpmcible.x = 545;
- positions->Vpositionpmcible.y = 185;
- positions->Vpositiondegats.x=1024;
- positions->Vpositiondegats.y=768;
- for(i=0;i<3;i++)
- {
- positions->Vpositionactionselectionnee[i].x=positions->Vpositioncadreactions.x+5;
- positions->Vpositionactionselectionnee[i].y=positions->Vpositioncadreactions.y+5+44*i;
- positions->Vpositionnomactions[i].x=positions->Vpositioncadreactions.x+15;
- positions->Vpositionnomactions[i].y=positions->Vpositioncadreactions.y+12+44*i;
- positions->Vpositionquantite[i].y=positions->Vpositionnomactions[i].y;
- positions->Vpositionquantite[i].x=positions->Vpositioncadreactions.x+surfaces->Pcadreactions->w-45;
+ positions->Vpositionpvcible.x = positions->Vpositioncadrecible.x + 104;
+ positions->Vpositionpvcible.y = positions->Vpositioncadrecible.y + 170;
+ positions->Vpositionpmcible.x = positions->Vpositioncadrecible.x + 269;
+ positions->Vpositionpmcible.y = positions->Vpositioncadrecible.y + 170;
+
+ for(int i = 0; i < 3; i++) {
+ positions->Vpositionactionselectionnee[i].x = positions->Vpositioncadreactions.x + 5;
+ positions->Vpositionactionselectionnee[i].y = positions->Vpositioncadreactions.y + 5 + 44 * i;
+ positions->Vpositionnomactions[i].x = positions->Vpositioncadreactions.x + 15;
+ positions->Vpositionnomactions[i].y = positions->Vpositioncadreactions.y + 12 + 44 * i;
}
- for (i=0;i < 16;i++)
- {
- positions->Vpositionactivedesactive[i].x = 471+51*y;
- positions->Vpositionactivedesactive[i].y = 101+19*z;
- if (y < 3)
+ for (int i = 0; i < 16; i++) {
+ positions->Vpositionactivedesactive[i].x = positions->Vpositioncadrecible.x + 202 + 51 * y;
+ positions->Vpositionactivedesactive[i].y = positions->Vpositioncadrecible.y + 86 + 19 * z;
+ if (y < 3) {
y++;
- else
- {
- y=0;
+ } else {
+ y = 0;
z++;
}
}
+ /* TODO this is pretty uggly .. and we can have multiple cursors as well */
positions->last_cursor = (SDL_Rect){0, 0, 0, 0};
}
@@ -286,51 +276,41 @@ static int rpg_init(int width, int height)
static void Fdechargerimages(SURFACES *surfaces)
{
- int i;
-
- SDL_FreeSurface (surfaces->Pgobelin);
+ SDL_FreeSurface(surfaces->Pgobelin);
SDL_FreeSurface(surfaces->red_warrior_gobelin);
- SDL_FreeSurface (surfaces->Ppaladin);
- SDL_FreeSurface (surfaces->Ppretre);
- SDL_FreeSurface (surfaces->Pvoleur);
+ SDL_FreeSurface(surfaces->Ppaladin);
+ SDL_FreeSurface(surfaces->Ppretre);
+ SDL_FreeSurface(surfaces->Pvoleur);
SDL_FreeSurface(surfaces->red_paladin);
SDL_FreeSurface(surfaces->red_priest);
SDL_FreeSurface(surfaces->red_thief);
- SDL_FreeSurface (surfaces->Pmenujouer);
- SDL_FreeSurface (surfaces->Pmenuoptions);
- SDL_FreeSurface (surfaces->Pmenuquitter);
- SDL_FreeSurface (surfaces->Pchoixpretre);
- SDL_FreeSurface (surfaces->Pchoixpaladin);
- SDL_FreeSurface (surfaces->Pchoixvoleur);
- SDL_FreeSurface (surfaces->Pcurseurennemis);
- SDL_FreeSurface (surfaces->Pcurseurallies);
- SDL_FreeSurface (surfaces->Pcadrecible);
- SDL_FreeSurface (surfaces->Pactive);
- SDL_FreeSurface (surfaces->Pdesactive);
- SDL_FreeSurface (surfaces->Pcadreactions);
- SDL_FreeSurface (surfaces->Pactionselectionnee);
- SDL_FreeSurface (surfaces->Pactiondesactivee);
- SDL_FreeSurface (surfaces->Pmort);
- SDL_FreeSurface (surfaces->Pfondjeu);
- SDL_FreeSurface(surfaces->Ptextechoixmenu);
- SDL_FreeSurface(surfaces->Pnbdegats);
- SDL_FreeSurface(surfaces->Pnomcible);
- SDL_FreeSurface(surfaces->Ppvcible);
- SDL_FreeSurface(surfaces->Ppmcible);
- SDL_FreeSurface(surfaces->Ppvpersos);
- SDL_FreeSurface(surfaces->Ppmpersos);
-
- for(i=0;i<3;i++)
- {
- SDL_FreeSurface (surfaces->Pnomactions[i]);
- }
- for(i=0;i<3;i++)
- {
- SDL_FreeSurface (surfaces->Pquantite[i]);
- }
+ SDL_FreeSurface(surfaces->Pmenujouer);
+ SDL_FreeSurface(surfaces->Pmenuoptions);
+ SDL_FreeSurface(surfaces->Pmenuquitter);
+
+ SDL_FreeSurface(surfaces->Pchoixpretre);
+ SDL_FreeSurface(surfaces->Pchoixpaladin);
+ SDL_FreeSurface(surfaces->Pchoixvoleur);
+
+ SDL_FreeSurface(surfaces->Pcurseurennemis);
+ SDL_FreeSurface(surfaces->Pcurseurallies);
+
+ SDL_FreeSurface(surfaces->Pcadrecible);
+
+ SDL_FreeSurface(surfaces->Pactive);
+ SDL_FreeSurface(surfaces->Pdesactive);
+
+ SDL_FreeSurface(surfaces->Pcadreactions);
+
+ SDL_FreeSurface(surfaces->Pactionselectionnee);
+ SDL_FreeSurface(surfaces->Pactiondesactivee);
+
+ SDL_FreeSurface(surfaces->Pmort);
+
+ SDL_FreeSurface(surfaces->Pfondjeu);
}
static void rpg_shutdown(void)
diff --git a/structures.h b/structures.h
index 2c5710e..b26fffa 100644
--- a/structures.h
+++ b/structures.h
@@ -4,8 +4,7 @@
#include <SDL/SDL.h>
typedef struct surfaces SURFACES;
-struct surfaces
-{
+struct surfaces {
SDL_Surface *Pecran; /* deprecated */
SDL_Surface *screen;
@@ -32,28 +31,19 @@ struct surfaces
SDL_Surface *Pchoixpretre;
SDL_Surface *Pchoixvoleur;
- SDL_Surface *Ptextechoixmenu;
SDL_Surface *Pcurseurennemis;
SDL_Surface *Pcurseurallies;
SDL_Surface *Pfondjeu; /* deprecated */
SDL_Surface *background;
- SDL_Surface *Pnbdegats;
SDL_Surface *Pcadrecible;
- SDL_Surface *Pnomcible;
SDL_Surface *Pactive;
SDL_Surface *Pdesactive;
- SDL_Surface *Ppvcible;
- SDL_Surface *Ppmcible;
- SDL_Surface *Ppvpersos;
- SDL_Surface *Ppmpersos;
SDL_Surface *Pcadreactions;
SDL_Surface *Pactionselectionnee;
SDL_Surface *Pactiondesactivee;
- SDL_Surface *Pnomactions[3];
SDL_Surface *Pmort;
- SDL_Surface *Pquantite[3];
SDL_Surface *Pmap_sol;
SDL_Surface *Pmap_mur;
SDL_Surface *Pmap_coffre;
@@ -61,17 +51,11 @@ struct surfaces
};
typedef struct positions POSITIONS;
-struct positions
-{
- SDL_Rect Vpositionmenu;
+struct positions {
SDL_Rect Vpositionmenupaladin;
SDL_Rect Vpositionmenuvoleur;
SDL_Rect Vpositionmenupretre;
- SDL_Rect Vpositionpersos[3];
- SDL_Rect Vpositionennemis[5];
SDL_Rect Vpositiontextemenu;
- SDL_Rect Vpositioncurseurennemis;
- SDL_Rect Vpositioncurseurallies;
SDL_Rect Vpositioncadrecible;
SDL_Rect Vpositionnomcible;
SDL_Rect Vpositionactivedesactive[16];
@@ -82,9 +66,6 @@ struct positions
SDL_Rect Vpositionnomactions[3];
SDL_Rect Vpositionmort;
SDL_Rect Vpositiondegats;
- SDL_Rect Vpositionpvpersos[3];
- SDL_Rect Vpositionpmpersos[3];
- SDL_Rect Vpositionquantite[3];
SDL_Rect Vpositionmap_item[15][11];
SDL_Rect last_cursor;