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authorOlivier Gayot <duskcoder@gmail.com>2015-01-07 13:20:07 +0100
committerOlivier Gayot <duskcoder@gmail.com>2015-01-07 13:20:07 +0100
commitc10788083cc013fb8f93cc5a223aab205e6da15c (patch)
treee339617ed3fd354749f8591524d92eedd1f861de
parent5c2dcb40e40a789b1bf2a3b19429acd23c7674b1 (diff)
Fix segmentation fault when the game starts
Since no prototype for Fchangercurseurpersos was given, a nasty exception was raised when we passed an invalid data to this function. By providing its prototype, the compiler gives us a clue about the usage of an invalid pointer type that we can fix. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
-rw-r--r--constantes.h4
-rw-r--r--prototypes.h2
2 files changed, 4 insertions, 2 deletions
diff --git a/constantes.h b/constantes.h
index 1b46e77..24111d3 100644
--- a/constantes.h
+++ b/constantes.h
@@ -133,7 +133,7 @@ else\
else\
selection=2;\
}\
- Fchangercurseurpersos(surfaces,positions,selection,ennemis);\
+ Fchangercurseurpersos(surfaces,positions,selection,persos);\
}\
break;\
case SDLK_DOWN:\
@@ -166,7 +166,7 @@ else\
else\
selection=0;\
}\
- Fchangercurseurpersos(surfaces,positions,selection,ennemis);\
+ Fchangercurseurpersos(surfaces,positions,selection,persos);\
}\
break;
diff --git a/prototypes.h b/prototypes.h
index 2634be1..00b621f 100644
--- a/prototypes.h
+++ b/prototypes.h
@@ -26,6 +26,8 @@ void Fremplirennemis (SURFACES *surfaces,int Vnbennemis,ENNEMIS ennemis[]);
int Fcalculerdegats(PERSONNAGES persos[],int *Vtourallie,int *min,ENNEMIS ennemis[],int selection,int camp,int type);
int Fcalculersoins(PERSONNAGES persos[],int *Vtourallie,int *min,ENNEMIS ennemis[],int selection);
void Fchangercurseur (SURFACES *surfaces, POSITIONS *positions,int selection,ENNEMIS ennemis[]);
+void Fchangercurseurennemis (SURFACES *surfaces, POSITIONS *positions,int selection,ENNEMIS ennemis[]);
+void Fchangercurseurpersos (SURFACES *surfaces, POSITIONS *positions,int selection,PERSONNAGES persos[]);
void Fafficherdegats (SURFACES *surfaces, POSITIONS *positions, int degats,int camp, int cible,PERSONNAGES persos[]);
void Fremplircompetencesennemis (ENNEMIS ennemis[],int Vnbennemis);
void Fselectionnermagienoire (SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int *Vtourallie,ENNEMIS ennemis[],int Vnbennemis,int*Vtour);