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authorOlivier Gayot <duskcoder@gmail.com>2015-01-08 02:39:16 +0100
committerOlivier Gayot <duskcoder@gmail.com>2015-01-08 02:44:56 +0100
commitc68227406beb7bc74a4179fb1b1b70bbeb6ad4a2 (patch)
treeb390ed5f463c28e7d80f5b446eddac6a6eeaf6e9 /actions.c
parent6d8a9ac6c08e414e8ebb57a6a2ef9b4779d599a7 (diff)
use the new enemy team instead of the old array of ENEMIES
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'actions.c')
-rw-r--r--actions.c281
1 files changed, 102 insertions, 179 deletions
diff --git a/actions.c b/actions.c
index 8f215a2..59c3b5c 100644
--- a/actions.c
+++ b/actions.c
@@ -5,22 +5,20 @@
#include <stdio.h>
#include <stdlib.h>
-enum action_state_t Fattaquer(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis)
+enum action_state_t Fattaquer(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy)
{
- int max;
- int min;
+ int degats;
+ struct character_t *target;
enum action_state_t ret = ACTION_CANCELED;
unsigned int continuer = 1;
- int degats;
- unsigned int Bdegats=DEGATS;
int clan=ENNEMI;
int selection = 0;
SDL_Event event;
int delay=1;
SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadreactions,surfaces->Pecran,&positions->Vpositioncadreactions);
- while(ennemis[selection].etat==MORT)
+ while(!enemy->chrs[selection].alive)
selection++;
- Fchangercurseurennemis (surfaces,positions,selection,ennemis);
+ Fchangercurseurennemis (surfaces,positions, &enemy->chrs[selection]);
while (continuer)
{
SDL_Flip (surfaces->Pecran);
@@ -46,59 +44,22 @@ enum action_state_t Fattaquer(SURFACES *surfaces,POSITIONS *positions, struct te
SELECTION_CIBLE()
case SDLK_RETURN:
case SDLK_f:
- continuer=0;
- max=Fcalculerdegats(ally, &min,ennemis,selection,clan,TYPE_ATTAQUE);
- degats=(rand()%(max-min+1))+min;
- if(degats<0)
- degats=0;
- if(clan==ENNEMI) // si l'action se fait sur un ennemi
- {
- if(Bdegats==DEGATS) // si on inflige des degats
- ennemis[selection].pv-=degats; // on vire des pv
- else // si c'est un soin pour x raison
- ennemis[selection].pv+=degats; // on rajoute des pv
- if(ennemis[selection].pv<=0)
- {
- ennemis[selection].pv=0;
- ennemis[selection].etat=MORT;
- positions->Vpositionmort.x=positions->Vpositionennemis[selection].x+surfaces->Tennemi[selection]->w/2-surfaces->Pmort->w/2;
- positions->Vpositionmort.y=positions->Vpositionennemis[selection].y+surfaces->Tennemi[selection]->h/2-surfaces->Pmort->h/2;
- SDL_BlitSurface(surfaces->Pmort,NULL,surfaces->Pecran,&positions->Vpositionmort);
- }
- else if(ennemis[selection].pv>ennemis[selection].pvinitiaux)
- ennemis[selection].pv=ennemis[selection].pvinitiaux;
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurennemis,surfaces->Pecran,&positions->Vpositioncurseurennemis);
- }
- else // sinon si on actionne sur un allié
- {
- struct character_t *chr = &ally->chrs[selection];
-
- if(Bdegats==DEGATS)
- chr->hp -= degats;
- else
- chr->hp += degats;
- if(chr->hp <= 0)
- {
- chr->hp = 0;
- chr->alive = false;
- positions->Vpositionmort.x=positions->Vpositionpersos[selection].x+surfaces->Tperso[selection]->w/2-surfaces->Pmort->w/2;
- positions->Vpositionmort.y=positions->Vpositionpersos[selection].y+surfaces->Tperso[selection]->h/2-surfaces->Pmort->h/2;
- SDL_BlitSurface(surfaces->Pmort,NULL,surfaces->Pecran,&positions->Vpositionmort);
- }
- else if (chr->hp > chr->max_hp)
- chr->hp = chr->max_hp;
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurallies,surfaces->Pecran,&positions->Vpositioncurseurallies);
- }
- if(Bdegats==DEGATS)
- Fafficherdegats (surfaces,positions,degats,clan,selection, ally);
- else
- Faffichersoins (surfaces,positions,degats,clan,selection, ally);
- if(clan==ENNEMI) // si l'ennemi est visé
- {
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible);
- SDL_Flip (surfaces->Pecran); // on supprime le cadre cible de l'ecran
+ SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible);
+
+ if (clan == ENNEMI) {
+ target = &enemy->chrs[selection];
+ } else {
+ target = &ally->chrs[selection];
}
+
+ degats = compute_damages(&ally->chrs[ally->chr_cur], target, DAMAGES_PHYSICAL, ELEMENT_NONE);
+
+ damage_target_hp(surfaces, target, degats);
+
+ SDL_Flip(surfaces->Pecran);
+
ret = ACTION_PERFORMED;
+ continuer=0;
break;
default:
break;
@@ -115,19 +76,44 @@ enum action_state_t Fattaquer(SURFACES *surfaces,POSITIONS *positions, struct te
return ret;
}
-int compute_damages(struct character_t *src, struct character_t *dest,
- enum damages_type_t type)
+int compute_damages(const struct character_t *src, const struct character_t *dest,
+ enum damages_type_t type, enum element_t element)
{
int avg;
int min;
int max;
+ /* we optimize if the target is invulnerable */
+ if (element != ELEMENT_NONE && dest->affinities[element] == AFFINITY_INVULNERABILITY)
+ return 0;
+
if (type == DAMAGES_PHYSICAL) {
avg = src->strength * 60 - dest->defense * 50;
} else if (type == DAMAGES_MAGICAL) {
avg = src->magic * 60 - dest->spirit * 50;
}
+ if (element != ELEMENT_NONE) {
+ switch (dest->affinities[element]) {
+ case AFFINITY_SENSITIVE:
+ avg *= 2;
+ break;
+ case AFFINITY_RESISTANCE:
+ avg /= 2;
+ break;
+ case AFFINITY_INVULNERABILITY:
+ avg = 0;
+ break;
+ case AFFINITY_ABSORPTION:
+ avg = -avg;
+ break;
+ default:
+ abort();
+ }
+
+ avg *= (dest->affinities[element] - 1);
+ }
+
min = avg - avg / 4;
max = avg + avg / 4;
@@ -161,7 +147,7 @@ int Fcalculerdegats(struct team_t *ally, int *min,ENNEMIS ennemis[],int selectio
return max;
}
-enum action_state_t Fselectionnermagienoire(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis)
+enum action_state_t Fselectionnermagienoire(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy)
{
SDL_Event event;
unsigned int continuer=1;
@@ -205,7 +191,7 @@ enum action_state_t Fselectionnermagienoire(SURFACES *surfaces,POSITIONS *positi
case SDLK_RETURN:
SDL_BlitSurface(surfaces->Pfondjeu,&positions->Vpositiondegats,surfaces->Pecran,&positions->Vpositiondegats);
SDL_Flip(surfaces->Pecran);
- ret = Fmagieelement(surfaces,positions, ally, ennemis,Vnbennemis,selection);
+ ret = Fmagieelement(surfaces,positions, ally, enemy, selection);
if (ret == ACTION_PERFORMED) {
continuer = 0;
@@ -221,7 +207,7 @@ enum action_state_t Fselectionnermagienoire(SURFACES *surfaces,POSITIONS *positi
return ret;
}
-enum action_state_t Fselectionnermagieblanche(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis)
+enum action_state_t Fselectionnermagieblanche(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy)
{
enum action_state_t ret = ACTION_CANCELED;
int continuer=1;
@@ -266,7 +252,7 @@ enum action_state_t Fselectionnermagieblanche(SURFACES *surfaces,POSITIONS *posi
SDL_BlitSurface(surfaces->Pfondjeu,&positions->Vpositiondegats,surfaces->Pecran,&positions->Vpositiondegats);
SDL_Flip(surfaces->Pecran);
if(selection==SOIN)
- ret = Fmagiesoin(surfaces,positions, ally, ennemis,Vnbennemis);
+ ret = Fmagiesoin(surfaces,positions, ally, enemy);
if (ret == ACTION_PERFORMED) {
continuer = 0;
@@ -281,7 +267,7 @@ enum action_state_t Fselectionnermagieblanche(SURFACES *surfaces,POSITIONS *posi
return ret;
}
-enum action_state_t Fselectionnerobjet(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis)
+enum action_state_t Fselectionnerobjet(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy)
{
enum action_state_t ret = ACTION_CANCELED;
SDL_Event event;
@@ -328,17 +314,17 @@ enum action_state_t Fselectionnerobjet(SURFACES *surfaces,POSITIONS *positions,
if(page==0)
{
if(selection==POTION)
- ret = Fpotion(surfaces,positions, ally, ennemis,Vnbennemis, &ally->objects,selection);
+ ret = Fpotion(surfaces,positions, ally, enemy, &ally->objects,selection);
else if(selection==ETHER)
- ret = Fether(surfaces,positions, ally, ennemis,Vnbennemis, &ally->objects,selection);
+ ret = Fether(surfaces,positions, ally, enemy, &ally->objects,selection);
else if(selection==POTIONPLUS)
- ret = Fpotion(surfaces,positions, ally, ennemis,Vnbennemis, &ally->objects,selection);
+ ret = Fpotion(surfaces,positions, ally, enemy, &ally->objects,selection);
}
else if(page==1)
{
if(selection==ETHERPLUS)
- ret = Fether(surfaces,positions, ally, ennemis,Vnbennemis, &ally->objects,selection);
+ ret = Fether(surfaces,positions, ally, enemy, &ally->objects,selection);
}
if (ret == ACTION_PERFORMED) {
@@ -355,15 +341,15 @@ enum action_state_t Fselectionnerobjet(SURFACES *surfaces,POSITIONS *positions,
return ret;
}
-enum action_state_t Fpotion(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis,OBJET *objets,int type)
+enum action_state_t Fpotion(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy, OBJET *objets,int type)
{
+ struct character_t *target;
enum action_state_t ret = ACTION_CANCELED;
int continuer=1;
SDL_Event event;
int selection=0;
int delay=1;
int soins=0;
- int Bdegats=SOINS;
int clan=ALLIE;
if(type==POTION&&objets->potions<=0)
@@ -396,67 +382,36 @@ enum action_state_t Fpotion(SURFACES *surfaces,POSITIONS *positions, struct team
SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurallies,surfaces->Pecran,&positions->Vpositioncurseurallies);
SDL_Flip (surfaces->Pecran);
break;
- SELECTION_CIBLE()
+ SELECTION_CIBLE();
case SDLK_RETURN:
case SDLK_f:
- if(type==POTION)
- soins=1000;
- else if(type==POTIONPLUS)
- soins=4000;
- if(clan==ENNEMI)
- {
- if(Bdegats==DEGATS)
- ennemis[selection].pv-=soins;
- else
- ennemis[selection].pv+=soins;
- if(ennemis[selection].pv<=0)
- {
- ennemis[selection].pv=0;
- ennemis[selection].etat=MORT;
- positions->Vpositionmort.x=positions->Vpositionennemis[selection].x+surfaces->Tennemi[selection]->w/2-surfaces->Pmort->w/2;
- positions->Vpositionmort.y=positions->Vpositionennemis[selection].y+surfaces->Tennemi[selection]->h/2-surfaces->Pmort->h/2;
- SDL_BlitSurface(surfaces->Pmort,NULL,surfaces->Pecran,&positions->Vpositionmort);
- }
- else if(ennemis[selection].pv>ennemis[selection].pvinitiaux)
- ennemis[selection].pv=ennemis[selection].pvinitiaux;
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurennemis,surfaces->Pecran,&positions->Vpositioncurseurennemis);
- }
- else
- {
- struct character_t *chr = &ally->chrs[selection];
-
- if (Bdegats == DEGATS)
- chr->hp -= soins;
- else
- chr->hp+=soins;
- if (chr->hp <= 0) {
- chr->hp = 0;
- chr->alive = false;
- positions->Vpositionmort.x=positions->Vpositionpersos[selection].x+surfaces->Tperso[selection]->w/2-surfaces->Pmort->w/2;
- positions->Vpositionmort.y=positions->Vpositionpersos[selection].y+surfaces->Tperso[selection]->h/2-surfaces->Pmort->h/2;
- SDL_BlitSurface(surfaces->Pmort,NULL,surfaces->Pecran,&positions->Vpositionmort);
- } else if (chr->hp > chr->max_hp)
- chr->hp = chr->max_hp;
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurallies,surfaces->Pecran,&positions->Vpositioncurseurallies);
- }
- if(Bdegats==DEGATS)
- Fafficherdegats (surfaces,positions,soins,clan,selection, ally);
- else
- Faffichersoins (surfaces,positions,soins,clan,selection, ally);
- if(clan==ENNEMI)
- {
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible);
- SDL_Flip (surfaces->Pecran);
- }
- continuer=0;
- ret = ACTION_PERFORMED;
- if(type==POTION)
- objets->potions--;
- else if(type==POTIONPLUS)
- objets->potionsplus--;
- break;
+ SDL_BlitSurface(surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible);
+
+ if (clan == ENNEMI) {
+ target = &enemy->chrs[selection];
+ } else {
+ target = &ally->chrs[selection];
+ }
+
+ if (type == POTION)
+ soins = 1000;
+ else if (type == POTIONPLUS)
+ soins = 4000;
+
+ cure_target_hp(surfaces, target, soins);
+
+ SDL_Flip(surfaces->Pecran);
+
+ continuer = 0;
+ ret = ACTION_PERFORMED;
+
+ if (type == POTION)
+ objets->potions--;
+ else if (type == POTIONPLUS)
+ objets->potionsplus--;
+ break;
default:
- break;
+ break;
}
break;
}
@@ -469,15 +424,15 @@ enum action_state_t Fpotion(SURFACES *surfaces,POSITIONS *positions, struct team
return ret;
}
-enum action_state_t Fether(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis,OBJET *objets,int type)
+enum action_state_t Fether(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy, OBJET *objets,int type)
{
+ struct character_t *target;
enum action_state_t ret = ACTION_CANCELED;
int continuer=1;
SDL_Event event;
int delay=1;
int selection=0;
int soins=0;
- int Bdegats=SOINS;
int clan=ALLIE;
if(type==ETHER&&objets->ethers<=0)
@@ -513,55 +468,23 @@ enum action_state_t Fether(SURFACES *surfaces,POSITIONS *positions, struct team_
SELECTION_CIBLE()
case SDLK_RETURN:
case SDLK_f:
- if(type==ETHER)
- soins=10;
- else if(type==ETHERPLUS)
- soins=40;
- if(clan==ENNEMI)
- {
- if(Bdegats==DEGATS)
- ennemis[selection].pm-=soins;
- else
- ennemis[selection].pm+=soins;
- if(ennemis[selection].pm<=0)
- {
- ennemis[selection].pm=0;
- ennemis[selection].etat=MORT;
- positions->Vpositionmort.x=positions->Vpositionennemis[selection].x+surfaces->Tennemi[selection]->w/2-surfaces->Pmort->w/2;
- positions->Vpositionmort.y=positions->Vpositionennemis[selection].y+surfaces->Tennemi[selection]->h/2-surfaces->Pmort->h/2;
- SDL_BlitSurface(surfaces->Pmort,NULL,surfaces->Pecran,&positions->Vpositionmort);
- }
- else if(ennemis[selection].pm>ennemis[selection].pminitiaux)
- ennemis[selection].pm=ennemis[selection].pminitiaux;
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurennemis,surfaces->Pecran,&positions->Vpositioncurseurennemis);
- }
- else
- {
- struct character_t *chr = &ally->chrs[selection];
- if(Bdegats==DEGATS)
- chr->mp-=soins;
- else
- chr->mp+=soins;
- if(chr->mp<=0)
- {
- chr->mp=0;
- positions->Vpositionmort.x=positions->Vpositionpersos[selection].x+surfaces->Tperso[selection]->w/2-surfaces->Pmort->w/2;
- positions->Vpositionmort.y=positions->Vpositionpersos[selection].y+surfaces->Tperso[selection]->h/2-surfaces->Pmort->h/2;
- SDL_BlitSurface(surfaces->Pmort,NULL,surfaces->Pecran,&positions->Vpositionmort);
- }
- else if(chr->mp > chr->max_mp)
- chr->mp = chr->max_mp;
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurallies,surfaces->Pecran,&positions->Vpositioncurseurallies);
- }
- if(Bdegats==DEGATS)
- Fafficherdegats (surfaces,positions,soins,clan,selection, ally);
- else
- Faffichersoins (surfaces,positions,soins,clan,selection, ally);
- if(clan==ENNEMI)
- {
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible);
- SDL_Flip (surfaces->Pecran);
+ SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible);
+
+ if (clan == ENNEMI) {
+ target = &enemy->chrs[selection];
+ } else {
+ target = &ally->chrs[selection];
}
+
+ if (type == ETHER)
+ soins = 10;
+ else if (type == ETHERPLUS)
+ soins = 40;
+
+ cure_target_mp(surfaces, target, soins);
+
+ SDL_Flip (surfaces->Pecran);
+
continuer=0;
ret = ACTION_PERFORMED;
if(type==ETHER)