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author | Olivier Gayot <duskcoder@gmail.com> | 2015-01-08 17:03:33 +0100 |
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committer | Olivier Gayot <duskcoder@gmail.com> | 2015-01-08 17:10:29 +0100 |
commit | e3b507957242134019dd12b4be73350f0ead6475 (patch) | |
tree | 3275d3627df87b4c8b81c9c83f9032924fc63092 /entry.h | |
parent | 921cea1f77addd23e545ac309d32f2d0cabf551b (diff) |
fix invalid write in new_enemy_team and in Fjouer
in the function `new_enemy_team()',
we used to loop through the enemies while the incrementer is less or
equal to the count. However, since there are `count' elements, we need
to stop the loop when the incrementer gets equal to `count'
the same bug is present in `Fjouer()' when checking if the player wins.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'entry.h')
0 files changed, 0 insertions, 0 deletions