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author | Olivier Gayot <duskcoder@gmail.com> | 2015-01-07 15:05:59 +0100 |
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committer | Olivier Gayot <duskcoder@gmail.com> | 2015-01-07 15:05:59 +0100 |
commit | 5b6986f617c554ac27b57373be0b874807e2d49d (patch) | |
tree | f3149809f78dd31ec091d95d78f466ea058d3cbc /images/jeu/cadre_cible.bmp | |
parent | 7a9de9f475fcf4ba3cc4b5b6ef6b220af1c7d7bd (diff) |
do not duplicate surfaces but make them point to each other
There is no need to reopen the bitmap files each time we need a new
paladin or priest or whatever. Instead, just load them at startup and
them make them point to the good destination.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'images/jeu/cadre_cible.bmp')
0 files changed, 0 insertions, 0 deletions