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authorOlivier Gayot <duskcoder@gmail.com>2015-01-07 23:06:43 +0100
committerOlivier Gayot <duskcoder@gmail.com>2015-01-07 23:32:29 +0100
commit92dc9315b9bb8576373b1f2325a049dd5490a9f6 (patch)
treebfcf7ed35d786444a035f33904d817e041311913 /jouer.c
parent8218792cbbd00da3530826330270a20906fefad5 (diff)
generate the affinities during the creation of the characters
do not differenciate between the players and the enemies as well Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'jouer.c')
-rw-r--r--jouer.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/jouer.c b/jouer.c
index b792f4f..802642a 100644
--- a/jouer.c
+++ b/jouer.c
@@ -120,7 +120,6 @@ int Fjouer (SURFACES *surfaces, POSITIONS *positions, struct team_t *ally,ENNEMI
blit_ally_team(surfaces,positions, ally); // on blit les persos sur l'ecran
Fblitterennemis(surfaces,positions,ennemis,Vnbennemis); // idem pour les ennemis
- Fremplircompetencesennemis(ennemis,Vnbennemis); // on initialise les pv, pm, exp, etc DES ENNEMIS
while (continuer)
{