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author | Olivier Gayot <duskcoder@gmail.com> | 2015-01-07 13:06:57 +0100 |
---|---|---|
committer | Olivier Gayot <duskcoder@gmail.com> | 2015-01-07 13:06:57 +0100 |
commit | f4dee994b5f9019d805328d1019b4456f6bb4b2d (patch) | |
tree | 08bf5258c69a539380cefb2fa697b770efaa43f3 /jouer.c | |
parent | e984a172127c3d13ac85c29511c68784ca43984c (diff) |
game: added vim key bindings to UP/DOWN/LEFT/RIGHT
h/j/k/l are mapped to behave like arrow keys so that the navigation is
easier in the menus.
F and A are respectiverly used to validate and cancel as well.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'jouer.c')
-rw-r--r-- | jouer.c | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -57,12 +57,14 @@ int Fjouer (SURFACES *surfaces, POSITIONS *positions, PERSONNAGES persos[],ENNEM switch(event.key.keysym.unicode) { case SDLK_ESCAPE: + case SDLK_a: continuer=0; break; } switch (event.key.keysym.sym) { case SDLK_UP: + case SDLK_k: if (selection!=0) selection--; else @@ -71,6 +73,7 @@ int Fjouer (SURFACES *surfaces, POSITIONS *positions, PERSONNAGES persos[],ENNEM Fchangeractionselectionnee(surfaces,positions,selection,page,nbactions,ACTIONS,NULL); break; case SDLK_DOWN: + case SDLK_j: if (selection!=nbactions-1) selection++; else @@ -79,6 +82,7 @@ int Fjouer (SURFACES *surfaces, POSITIONS *positions, PERSONNAGES persos[],ENNEM Fchangeractionselectionnee(surfaces,positions,selection,page,nbactions,ACTIONS,NULL); break; case SDLK_RETURN: + case SDLK_f: if(selection==ATTAQUE) Fattaquer(surfaces,positions,persos,&Vtourallie,ennemis,Vnbennemis,&Vtour); else if(selection==MAGIE_BLANCHE) |