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authorOlivier Gayot <duskcoder@gmail.com>2015-01-10 00:14:19 +0100
committerOlivier Gayot <duskcoder@gmail.com>2015-01-10 00:14:19 +0100
commit30842cc79c0a3e3566e9da61f2499fa1342c6d52 (patch)
treedfe75cbb35d217389ae2c8ec8dfea52f7c50c20d /menuchoixpersos.c
parentc870c8f03ffc7b78bca72dc9d7de7fd5305cf4f2 (diff)
added "Defend" action
physical and magical damages are divided by 2 when a character is on defensive state. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'menuchoixpersos.c')
-rw-r--r--menuchoixpersos.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/menuchoixpersos.c b/menuchoixpersos.c
index 3eb77a9..f83fb16 100644
--- a/menuchoixpersos.c
+++ b/menuchoixpersos.c
@@ -21,6 +21,8 @@ static void init_team_players(struct team_t *team, bool left,
chr->class_ = classes[i];
chr->alive = true;
+ chr->defensive = false;
+
switch (chr->class_) {
case CLASS_PALADIN:
chr->def_surf = surfaces->Ppaladin;