diff options
author | Olivier Gayot <duskcoder@gmail.com> | 2015-01-10 00:14:19 +0100 |
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committer | Olivier Gayot <duskcoder@gmail.com> | 2015-01-10 00:14:19 +0100 |
commit | 30842cc79c0a3e3566e9da61f2499fa1342c6d52 (patch) | |
tree | dfe75cbb35d217389ae2c8ec8dfea52f7c50c20d /priv_entries.h | |
parent | c870c8f03ffc7b78bca72dc9d7de7fd5305cf4f2 (diff) |
added "Defend" action
physical and magical damages are divided by 2 when a character is on
defensive state.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'priv_entries.h')
-rw-r--r-- | priv_entries.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/priv_entries.h b/priv_entries.h index f553a2b..f7697a6 100644 --- a/priv_entries.h +++ b/priv_entries.h @@ -199,6 +199,14 @@ struct entry_t action_entries_g[] = { .name = "Use", .children = object_entries, .children_cnt = countof(object_entries), + }, { + .name = "Defend", + .children_cnt = 0, + .action = { + .f = defend, + .data = NULL, + .target = TARGET_SELF, + }, }, }; |