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authorOlivier Gayot <duskcoder@gmail.com>2015-01-07 21:43:18 +0100
committerOlivier Gayot <duskcoder@gmail.com>2015-01-07 23:29:49 +0100
commit45d54652a8005ccae2466a0e4757017c7b337e3b (patch)
tree5d13f930c82edeea16d490c39017973e0a85007c /structures.h
parentb3295086c84b09353d5e89c6f7c743167b486a49 (diff)
use a team / character model instead of an array of personnages
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'structures.h')
-rw-r--r--structures.h13
1 files changed, 6 insertions, 7 deletions
diff --git a/structures.h b/structures.h
index 2679bfd..1339a5f 100644
--- a/structures.h
+++ b/structures.h
@@ -82,10 +82,9 @@ struct positions
SDL_Rect Vpositionmap_item[15][11];
};
-typedef struct personnages PERSONNAGES;
-struct personnages
+typedef struct ally_t PERSONNAGES;
+struct ally_t
{
- int classe;
int nv;
int pv;
int pm;
@@ -99,8 +98,8 @@ struct personnages
int pminitiaux;
};
-typedef struct ennemis ENNEMIS;
-struct ennemis
+typedef struct enemy_t ENNEMIS;
+struct enemy_t
{
int classe;
int pv;
@@ -118,8 +117,8 @@ struct ennemis
int pminitiaux;
};
-typedef struct objets OBJET;
-struct objets
+typedef struct objects_t OBJET;
+struct objects_t
{
int potions;
int ethers;