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-rw-r--r--constantes.h51
1 files changed, 39 insertions, 12 deletions
diff --git a/constantes.h b/constantes.h
index 68872ab..1178eca 100644
--- a/constantes.h
+++ b/constantes.h
@@ -5,10 +5,32 @@
#define QUITTER 2
#define XWIN 1024
#define YWIN 768
-#define PALADIN 0
-#define PRETRE 1
-#define VOLEUR 2
-#define GUERRIER_GOBELIN 10
+
+enum character_class_t {
+ CLASS_INVAL = -1,
+
+ CLASS_PALADIN,
+#define PALADIN CLASS_PALADIN
+ CLASS_PRIEST,
+#define PRETRE CLASS_PRIEST
+ CLASS_THIEF,
+#define VOLEUR CLASS_THIEF
+ /* XXX add new ally classes here
+ * ->
+ */
+
+ CLASS_ALLY_CNT,
+
+ CLASS_WARRIOR_GOBELIN = CLASS_ALLY_CNT,
+#define GUERRIER_GOBELIN CLASS_WARRIOR_GOBELIN
+ /* XXX add new enemy classes here
+ * ->
+ */
+
+ CLASS_CNT,
+ CLASS_ENEMY_CNT = CLASS_CNT - CLASS_ALLY_CNT,
+};
+
#define VIE 1
#define MORT 0
@@ -46,8 +68,13 @@
#define SOINS 1
#define ALLIE 1
#define ENNEMI 0
-#define TYPE_ATTAQUE 0
-#define TYPE_MAGIE 1
+
+enum damages_type_t {
+ DAMAGES_PHYSICAL,
+#define TYPE_ATTAQUE DAMAGES_PHYSICAL
+ DAMAGES_MAGICAL,
+#define TYPE_MAGIE DAMAGES_MAGICAL
+};
enum action_state_t {
ACTION_PERFORMED,
@@ -104,11 +131,11 @@ if(clan==ENNEMI)\
{\
SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible);\
selection=0;\
- while(persos[selection].etat==MORT)\
+ while (!ally->chrs[selection].alive)\
selection++;\
inverse_boolean(clan);\
SDL_BlitSurface(surfaces->Pfondjeu,&positions->Vpositioncurseurennemis,surfaces->Pecran,&positions->Vpositioncurseurennemis);\
- Fchangercurseurpersos(surfaces,positions,selection,persos);\
+ Fchangercurseurpersos(surfaces,positions,selection);\
}\
break;\
case SDLK_UP:\
@@ -134,14 +161,14 @@ else\
selection--;\
else\
selection=2;\
- while(persos[selection].etat==MORT)\
+ while (!ally->chrs[selection].alive)\
{\
if(selection!=0)\
selection--;\
else\
selection=2;\
}\
- Fchangercurseurpersos(surfaces,positions,selection,persos);\
+ Fchangercurseurpersos(surfaces,positions,selection); \
}\
break;\
case SDLK_DOWN:\
@@ -167,14 +194,14 @@ else\
selection++;\
else\
selection=0;\
- while(persos[selection].etat==MORT)\
+ while (!ally->chrs[selection].alive) \
{\
if(selection!=2)\
selection++;\
else\
selection=0;\
}\
- Fchangercurseurpersos(surfaces,positions,selection,persos);\
+ Fchangercurseurpersos(surfaces,positions,selection); \
}\
break;