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-rw-r--r--jouer.c537
1 files changed, 0 insertions, 537 deletions
diff --git a/jouer.c b/jouer.c
deleted file mode 100644
index 5f0c9b9..0000000
--- a/jouer.c
+++ /dev/null
@@ -1,537 +0,0 @@
-#include <SDL/SDL.h>
-#include "structures.h"
-#include "constantes.h"
-
-#include "ai.h"
-#include "blits.h"
-
-#include "character.h"
-
-#include "priv_entries.h"
-
-static inline void highlight_current_character(struct team_t *team)
-{
- struct chr_t *chr = &team->chrs[team->chr_cur];
-
- chr->surf = chr->red_surf;
-}
-
-static inline void unhighlight_prev_character(struct team_t *team)
-{
- struct chr_t *chr = &team->chrs[team->chr_cur];
-
- chr->surf = chr->def_surf;
-}
-
-static struct chr_t *find_next_team_member(const struct chr_t *current)
-{
- for (int i = current->idx + 1; i < current->team->chr_cnt; ++i) {
- struct chr_t *chr = &current->team->chrs[i];
-
- if (chr->alive)
- return chr;
- }
-
- for (int i = 0; i <= current->idx; ++i) {
- struct chr_t *chr = &current->team->chrs[i];
-
- if (chr->alive)
- return chr;
- }
-
- return NULL;
-}
-
-static struct chr_t *find_prev_team_member(const struct chr_t *current)
-{
- for (int i = current->idx - 1; i >= 0; --i) {
- struct chr_t *chr = &current->team->chrs[i];
-
- if (chr->alive)
- return chr;
- }
-
- for (int i = current->team->chr_cnt - 1; i >= current->idx; ++i) {
- struct chr_t *chr = &current->team->chrs[i];
-
- if (chr->alive)
- return chr;
- }
-
- return NULL;
-}
-
-static struct chr_t *get_first_alive_character(const struct team_t *team)
-{
- for (int i = 0; i < team->chr_cnt; ++i) {
- if (team->chrs[i].alive)
- return &team->chrs[i];
- }
-
- return NULL;
-}
-
-/* function called after an action has been performed */
-static void update_current_character(struct team_t *t1, struct team_t *t2,
- struct team_t **playing)
-{
- struct team_t *current;
- struct chr_t *next;
-
- unhighlight_prev_character(*playing);
-
- current = *playing;
-
- next = find_next_team_member(&current->chrs[current->chr_cur]);
-
- if (next == NULL) {
- /* if our team is dead */
- current = *playing = (current == t1) ? t2 : t1;
-
- if (!current->chrs[current->chr_cur].alive) {
- next = find_next_team_member(&current->chrs[current->chr_cur]);
-
- /* if both team are dead */
- if (next == NULL)
- return;
-
- current->chr_cur = next->idx;
- }
- } else if (next->idx > current->chr_cur) {
- /* we still have some players to use */
- current->chr_cur = next->idx;
- } else {
- current->chr_cur = next->idx;
-
- current = *playing = (current == t1) ? t2 : t1;
-
- if (!current->chrs[current->chr_cur].alive) {
- next = find_next_team_member(&current->chrs[current->chr_cur]);
-
- if (next == NULL) {
- current = *playing = (current == t1) ? t2 : t1;
- } else {
- current->chr_cur = next->idx;
- }
- }
- }
-
- highlight_current_character(*playing);
-}
-
-/* TODO the code of this function should be split in different functions */
- static struct target_t
-select_default_target(const struct action_params_t *params,
- enum target_type_t type)
-{
- struct team_t *enemy_team;
- struct target_t target;
-
- if (type & (TARGET_SELF | TARGET_SINGLE_ALLY)) {
- target.is_chr = true;
- target.chr = params->src;
-
- return target;
- }
-
- enemy_team = (params->src->team == params->t1) ? params->t2 : params->t1;
-
- if (type & TARGET_SINGLE_ENEMY) {
- target.chr = get_first_alive_character(enemy_team);
-
- if (target.chr != NULL) {
- target.is_chr = true;
- return target;
- }
- }
-
- if (type & TARGET_TEAM_ALLY) {
- target.is_chr = false;
- target.team = params->src->team;
- return target;
- }
-
- if (type & TARGET_TEAM_ENEMY) {
- target.is_chr = false;
- target.team = enemy_team;
- return target;
- }
-
- abort();
-}
-
-enum selection_change_t {
- SELECTION_CHANGE_LEFT = 0x1,
- SELECTION_CHANGE_RIGHT = SELECTION_CHANGE_LEFT << 0x1,
-
- SELECTION_CHANGE_HORIZ = SELECTION_CHANGE_LEFT | SELECTION_CHANGE_RIGHT,
-
- SELECTION_CHANGE_UP = SELECTION_CHANGE_RIGHT << 0x1,
- SELECTION_CHANGE_DOWN = SELECTION_CHANGE_UP << 0x1,
-
- SELECTION_CHANGE_VERT = SELECTION_CHANGE_UP | SELECTION_CHANGE_DOWN,
-
- SELECTION_CHANGE_MODE = SELECTION_CHANGE_DOWN << 0x1,
-};
-
-static int
-change_selection_vert(bool up, struct target_t *target)
-{
- struct chr_t *(*find)(const struct chr_t *);
- struct chr_t *new_selection;
-
- /* UP or DOWN when selecting a team does nothing */
- if (!target->is_chr)
- return -1;
-
- find = (up) ? find_prev_team_member : find_next_team_member;
-
- new_selection = (*find)(target->chr);
-
- if (new_selection->idx == target->chr->idx)
- return -1;
-
- target->chr = new_selection;
-
- return 0;
-}
-
-static int change_selection_horiz(const struct action_params_t *params,
- enum target_type_t type, struct target_t *target)
-{
- enum target_type_t filter_ally, filter_enemy;
- struct team_t *team;
-
- if (target->is_chr) {
- filter_ally = TARGET_SINGLE_ALLY;
- filter_enemy = TARGET_SINGLE_ENEMY;
-
- team = (target->chr->team == params->t1) ? params->t2 : params->t1;
- } else {
- filter_ally = TARGET_TEAM_ALLY;
- filter_enemy = TARGET_TEAM_ENEMY;
-
- team = (target->team == params->t1) ? params->t2 : params->t1;
- }
-
- if (params->src->team == team && !(type & filter_ally))
- return -1;
-
- if (params->src->team != team && !(type & filter_enemy))
- return -1;
-
- if (target->is_chr) {
- struct chr_t *new_chr;
-
- new_chr = get_first_alive_character(team);
-
- if (new_chr == NULL)
- return -1;
-
- target->chr = new_chr;
- } else {
- target->team = team;
- }
- return 0;
-}
-
-static int change_selection_mode(const struct action_params_t *params,
- int type, struct target_t *target)
-{
- enum target_type_t filter_ally, filter_enemy;
- struct team_t *team;
-
- if (target->is_chr) {
- filter_ally = TARGET_TEAM_ALLY;
- filter_enemy = TARGET_TEAM_ENEMY;
-
- team = target->chr->team;
- } else {
- filter_ally = TARGET_SINGLE_ALLY | TARGET_SELF;
- filter_enemy = TARGET_SINGLE_ENEMY;
-
- team = target->team;
- }
-
- if (team == params->src->team && !(type & filter_ally))
- return -1;
-
- if (team != params->src->team && !(type & filter_enemy))
- return -1;
-
- if (target->is_chr) {
- target->is_chr = false;
- target->team = team;
- } else {
- target->is_chr = true;
- target->chr = (params->src->team == team) ?
- params->src : get_first_alive_character(team);
- }
-
- return 0;
-}
-
-static int change_selection(const struct action_params_t *params,
- enum target_type_t type, enum selection_change_t change,
- struct target_t *target)
-{
- int ret;
-
- /* the target is only `self' so cannot move */
- if (type == TARGET_SELF)
- return -1;
-
- if (change & SELECTION_CHANGE_VERT) {
- ret = change_selection_vert(change & SELECTION_CHANGE_UP, target);
- } else if (change & SELECTION_CHANGE_HORIZ) {
- ret = change_selection_horiz(params, type, target);
- } else if (change == SELECTION_CHANGE_MODE) {
- ret = change_selection_mode(params, type, target);
- } else {
- abort();
- }
-
- if (ret < 0)
- return -1;
-
- update_selected_target(params->surfaces, params->positions, target);
- SDL_Flip(params->surfaces->screen);
-
- return 0;
-}
-
-static enum action_state_t
-select_target(struct action_params_t *params, const struct action_t *action)
-{
- SURFACES *surfaces = params->surfaces;
- POSITIONS *positions = params->positions;
- /* select our own character because he exists no matter what */
- struct target_t target = select_default_target(params, action->target);
- SDL_Event event;
-
- update_selected_target(surfaces, positions, &target);
- SDL_Flip(surfaces->Pecran);
-
- while (SDL_PollEvent(&event));
- for (;;) {
- SDL_WaitEvent(&event);
-
- if (event.type != SDL_KEYDOWN)
- continue;
-
- switch (event.key.keysym.sym) {
- case SDLK_ESCAPE:
- case SDLK_a:
- update_selected_target(surfaces, positions, NULL);
- SDL_Flip(surfaces->Pecran);
- return ACTION_CANCELED;
- case SDLK_TAB:
- case SDLK_d:
- change_selection(params, action->target,
- SELECTION_CHANGE_MODE, &target);
- break;
- case SDLK_UP:
- case SDLK_k:
- change_selection(params, action->target, SELECTION_CHANGE_UP,
- &target);
- break;
- case SDLK_DOWN:
- case SDLK_j:
- change_selection(params, action->target,
- SELECTION_CHANGE_DOWN, &target);
- break;
- case SDLK_LEFT:
- case SDLK_h:
- case SDLK_RIGHT:
- case SDLK_l:
- change_selection(params, action->target,
- SELECTION_CHANGE_HORIZ, &target);
- break;
- case SDLK_RETURN:
- case SDLK_f:
- update_selected_target(surfaces, positions, NULL);
-
- (*action->f)(surfaces, positions, params->src, &target,
- action->data);
-
- return ACTION_PERFORMED;
- default:
- break;
- }
- }
-}
-
-static enum action_state_t dig_entry(const struct entry_t *entries,
- int cnt_entries, struct action_params_t *params)
-{
- SDL_Event event;
- const struct entry_t *target;
- int selection = 0;
-
- update_list_entries(params->surfaces, params->positions, entries,
- cnt_entries, selection);
-
- while (SDL_PollEvent(&event));
- for (;;) {
- SDL_WaitEvent(&event);
-
- if (event.type != SDL_KEYDOWN)
- continue;
-
- switch (event.key.keysym.sym) {
- case SDLK_a:
- case SDLK_ESCAPE:
- return ACTION_CANCELED;
- case SDLK_k:
- case SDLK_UP:
- selection = (selection > 0) ? selection - 1 : cnt_entries - 1;
- update_list_entries(params->surfaces, params->positions,
- entries, cnt_entries, selection);
- break;
- case SDLK_j:
- case SDLK_DOWN:
- selection = (selection < cnt_entries - 1) ? selection + 1 : 0;
- update_list_entries(params->surfaces, params->positions,
- entries, cnt_entries, selection);
- break;
- case SDLK_f:
- case SDLK_RETURN:
- target = &entries[selection];
- if (!target->children_cnt) {
- enum action_state_t state;
-
- update_list_entries(params->surfaces, params->positions,
- entries, cnt_entries, -1);
-
- state = select_target(params, &target->action);
-
- if (state == ACTION_PERFORMED)
- return ACTION_PERFORMED;
- } else {
- if (dig_entry(target->children, target->children_cnt,
- params) == ACTION_PERFORMED)
- {
- return ACTION_PERFORMED;
- }
- }
-
- update_list_entries(params->surfaces, params->positions,
- entries, cnt_entries, selection);
- default:
- break;
- }
- }
-}
-
-static enum action_state_t
-character_play_turn(struct action_params_t *params)
-{
- params->src->defensive = false;
-
- if (!params->src->team->cpu) {
- return dig_entry(action_entries_g, countof(action_entries_g), params);
- }
-
- ai_play_turn(params);
-
- return ACTION_PERFORMED;
-}
-
-static void hook_post_action(struct action_params_t *params)
-{
- struct chr_t *chr = params->src;
-
- if (chr->alive && chr->poisoned) {
- int damages = chr->max_hp / 4;
-
- damage_target_hp(params->surfaces, params->positions, chr, damages);
-
- SDL_Flip(params->surfaces->screen);
-
- SDL_Delay(1000);
- }
-}
-
-int Fjouer(SURFACES *surfaces, POSITIONS *positions,
- struct team_t *t1, struct team_t *t2)
-{
- struct team_t *playing_team;
- unsigned int continuer=1;
- int i;
-
- unsigned int gagne,perdu;
-
- SDL_BlitSurface(surfaces->background, NULL, surfaces->Pecran, NULL);
-
- /* compute whether the allies or the enemies should begin */
- playing_team = (rand() % 2) ? t1 : t2;
-
- highlight_current_character(playing_team);
-
- blit_team(surfaces, t1);
- blit_team(surfaces, t2);
-
- SDL_Flip(surfaces->Pecran);
-
- while (continuer)
- {
- struct action_params_t params = {
- .surfaces = surfaces,
- .positions = positions,
-
- .t1 = t1,
- .t2 = t2,
-
- .src = &playing_team->chrs[playing_team->chr_cur],
- };
-
- switch (character_play_turn(&params)) {
- case ACTION_CANCELED:
- continuer = 0;
- break;
- case ACTION_PERFORMED:
-
- SDL_Flip(surfaces->Pecran);
-
- SDL_Delay(1000);
-
- SDL_BlitSurface(surfaces->background, &positions->degats,
- surfaces->screen, &positions->degats);
-
- SDL_Flip(surfaces->Pecran);
-
- hook_post_action(&params);
-
- update_current_character(t1, t2, &playing_team);
- blit_team(surfaces, t1);
- blit_team(surfaces, t2);
- break;
- default:
- break;
- }
-
- /* TODO rewrite */
- gagne=1;
- perdu=1;
- for (i = 0; i < t2->chr_cnt; i++) {
- if (t2->chrs[i].alive)
- gagne=0;
- }
- for (i = 0; i < t1->chr_cnt; i++) {
- if (t1->chrs[i].alive)
- perdu=0;
- }
-
- if(perdu)
- {
- SDL_Delay(2000);
- continuer=0;
- }
- else if(gagne)
- {
- SDL_Delay(2000);
- continuer=0;
- }
- }
- return 0;
-}