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-rw-r--r--prototypes.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/prototypes.h b/prototypes.h
index 39888af..84f25ef 100644
--- a/prototypes.h
+++ b/prototypes.h
@@ -20,19 +20,19 @@ void Fblitterennemis (SURFACES *surfaces, POSITIONS *positions,ENNEMIS ennemis[]
void Finitialiserpositionsennemis (SURFACES *surfaces, POSITIONS *positions,int Vnbennemis);
/* actions */
-enum action_state_t Fattaquer (SURFACES *surfaces,POSITIONS *positions, struct team_t *ally,int Vtourallie,ENNEMIS ennemis[],int Vnbennemis);
-enum action_state_t Fselectionnermagienoire (SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, int Vtourallie,ENNEMIS ennemis[],int Vnbennemis);
-enum action_state_t Fselectionnermagieblanche(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, int Vtourallie,ENNEMIS ennemis[],int Vnbennemis);
-enum action_state_t Fselectionnerobjet(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally,int Vtourallie,ENNEMIS ennemis[],int Vnbennemis);
-enum action_state_t Fmagieelement (SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, int Vtourallie,ENNEMIS ennemis[],int Vnbennemis, int element);
-enum action_state_t Fmagiesoin (SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, int Vtourallie,ENNEMIS ennemis[],int Vnbennemis);
-enum action_state_t Fpotion(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, int Vtourallie,ENNEMIS ennemis[],int Vnbennemis,OBJET *objets,int type);
-enum action_state_t Fether(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, int Vtourallie,ENNEMIS ennemis[],int Vnbennemis,OBJET *objets,int type);
+enum action_state_t Fattaquer (SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis);
+enum action_state_t Fselectionnermagienoire (SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis);
+enum action_state_t Fselectionnermagieblanche(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis);
+enum action_state_t Fselectionnerobjet(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis);
+enum action_state_t Fmagieelement (SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis, int element);
+enum action_state_t Fmagiesoin (SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis);
+enum action_state_t Fpotion(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis,OBJET *objets,int type);
+enum action_state_t Fether(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis,OBJET *objets,int type);
int Fcalculernbennemis ();
void Fremplirennemis (SURFACES *surfaces,int Vnbennemis,ENNEMIS ennemis[]);
-int Fcalculerdegats(struct team_t *ally, int Vtourallie,int *min,ENNEMIS ennemis[],int selection,int camp,int type);
-int Fcalculersoins(struct team_t *ally, int Vtourallie,int *min,ENNEMIS ennemis[],int selection);
+int Fcalculerdegats(struct team_t *ally, int *min,ENNEMIS ennemis[],int selection,int camp,int type);
+int Fcalculersoins(struct team_t *ally, int *min,ENNEMIS ennemis[],int selection);
void Fchangercurseur (SURFACES *surfaces, POSITIONS *positions,int selection,ENNEMIS ennemis[]);
void Fchangercurseurennemis (SURFACES *surfaces, POSITIONS *positions,int selection,ENNEMIS ennemis[]);
void Fchangercurseurpersos (SURFACES *surfaces, POSITIONS *positions,int selection);