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#ifndef PROTOTYPES_H
#define PROTOTYPES_H
#include "constantes.h"
#include "players.h"
void Fmenuprincipal (SURFACES *surfaces, POSITIONS *positions);
void Fchangersurlignage (int Vmode, SURFACES *surfaces, POSITIONS *positions);
int Fentrermode (int Vmode, SURFACES *surfaces, POSITIONS *positions);
void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions);
void Fchangersurlignage2 (int Vperso, SURFACES *surfaces, POSITIONS *positions);
void Fremplirpersos2 (SURFACES *surfaces, PERSONNAGES persos[]);
int Fjouer (SURFACES *surfaces, POSITIONS *positions, struct team_t *ally,ENNEMIS ennemis[]);
void blit_team(SURFACES *surfaces, struct team_t *);
void Finitialisersurfaces (SURFACES *surfaces);
int Fchargerimages (SURFACES *surfaces);
void Fdechargerimages (SURFACES *surfaces);
void Finitialiserpositions (POSITIONS *positions, SURFACES *surfaces);
void Fblitterennemis (SURFACES *surfaces, POSITIONS *positions,ENNEMIS ennemis[],int Vnbennemis);
void Finitialiserpositionsennemis (SURFACES *surfaces, POSITIONS *positions,int Vnbennemis);
/* actions */
enum action_state_t Fattaquer (SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis);
enum action_state_t Fselectionnermagienoire (SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis);
enum action_state_t Fselectionnermagieblanche(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis);
enum action_state_t Fselectionnerobjet(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis);
enum action_state_t Fmagieelement (SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis, int element);
enum action_state_t Fmagiesoin (SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis);
enum action_state_t Fpotion(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis,OBJET *objets,int type);
enum action_state_t Fether(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, ENNEMIS ennemis[],int Vnbennemis,OBJET *objets,int type);
int Fcalculernbennemis ();
void Fremplirennemis (SURFACES *surfaces,int Vnbennemis,ENNEMIS ennemis[]);
int Fcalculerdegats(struct team_t *ally, int *min,ENNEMIS ennemis[],int selection,int camp,int type);
int Fcalculersoins(struct team_t *ally, int *min,ENNEMIS ennemis[],int selection);
void Fchangercurseur (SURFACES *surfaces, POSITIONS *positions,int selection,ENNEMIS ennemis[]);
void Fchangercurseurennemis (SURFACES *surfaces, POSITIONS *positions,int selection,ENNEMIS ennemis[]);
void Fchangercurseurpersos (SURFACES *surfaces, POSITIONS *positions,int selection);
void Fafficherdegats (SURFACES *surfaces, POSITIONS *positions, int degats,int camp, int cible, struct team_t *ally);
void Fblitteractivedesactive (SURFACES *surfaces,POSITIONS *positions,ENNEMIS ennemis[],int selection);
void Fchangeractionselectionnee(SURFACES *surfaces, POSITIONS *positions,int selection,int page,int nbactions,int type,OBJET *objets);
void Fblitterpvcible (SURFACES *surfaces,POSITIONS *positions,ENNEMIS ennemis[],int selection);
void Fblitterpmcible (SURFACES *surfaces,POSITIONS *positions,ENNEMIS ennemis[],int selection);
void Fchangermagienoireselectionnee(SURFACES *surfaces,POSITIONS *positions,int selection,int page,int nbactions);
void Fchangermagieblancheselectionnee(SURFACES *surfaces, POSITIONS *positions,int selection,int page,int nbactions);
void Faffichersoins (SURFACES *surfaces, POSITIONS *positions, int degats,int clan, int cible, struct team_t *ally);
void Fremplirobjets(OBJET *objets);
void Fblitterfond(SURFACES* surfaces);
Uint32 obtenirPixel(SDL_Surface *surface, int x, int y);
void definirPixel(SDL_Surface *surface, int x, int y, Uint32 pixel);
int Fgeneratedegats(PERSONNAGES persos[],ENNEMIS ennemis[],int Vtourennemi,int target);
int Fchoosetargetallie(PERSONNAGES persos[]);
void Factionennemi(int* Vtourennemi,SURFACES* surfaces,POSITIONS* positions, ENNEMIS ennemis[], PERSONNAGES persos[],int Vnbennemis,int*Vtour);
void Fgetmap (int map[][11]);
void Fmap (SURFACES*surfaces, POSITIONS* positions, struct team_t *ally,ENNEMIS ennemis[]);
void Fchargersurfaces_map (SURFACES *surfaces,POSITIONS*positions);
void Fblittermap (SURFACES*surfaces,POSITIONS*positions,int map[][11]);
void Fdechargersurfaces_map(SURFACES*surfaces);
void Foptions(SURFACES *surface, POSITIONS *positions);
#endif
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