diff options
Diffstat (limited to 'structures.h')
-rw-r--r-- | structures.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/structures.h b/structures.h new file mode 100644 index 0000000..8b8783f --- /dev/null +++ b/structures.h @@ -0,0 +1,119 @@ +#ifndef STRUCTURES_H
+#define STRUCTURES_H
+
+typedef struct surfaces SURFACES;
+struct surfaces
+{
+ SDL_Surface *Pecran;
+ SDL_Surface *Pgobelin;
+ SDL_Surface *Ppaladin;
+ SDL_Surface *Ppretre;
+ SDL_Surface *Pvoleur;
+ SDL_Surface *Pmenuoptions;
+ SDL_Surface *Pmenujouer;
+ SDL_Surface *Pmenuquitter;
+ SDL_Surface *Pchoixpaladin;
+ SDL_Surface *Pchoixpretre;
+ SDL_Surface *Pchoixvoleur;
+ SDL_Surface *Tperso[3];
+ SDL_Surface *Tennemi[5];
+ SDL_Surface *Ptextechoixmenu;
+ SDL_Surface *Pcurseurennemis;
+ SDL_Surface *Pcurseurallies;
+ SDL_Surface *Pfondjeu;
+ SDL_Surface *Pnbdegats;
+ SDL_Surface *Pcadrecible;
+ SDL_Surface *Pnomcible;
+ SDL_Surface *Pactive;
+ SDL_Surface *Pdesactive;
+ SDL_Surface *Ppvcible;
+ SDL_Surface *Ppmcible;
+ SDL_Surface *Ppvpersos;
+ SDL_Surface *Ppmpersos;
+ SDL_Surface *Pcadreactions;
+ SDL_Surface *Pactionselectionnee;
+ SDL_Surface *Pactiondesactivee;
+ SDL_Surface *Pnomactions[3];
+ SDL_Surface *Pmort;
+ SDL_Surface *Pquantite[3];
+ SDL_Surface *Pmap_sol;
+ SDL_Surface *Pmap_mur;
+ SDL_Surface *Pmap_coffre;
+ SDL_Surface *Pmap_perso;
+};
+
+typedef struct positions POSITIONS;
+struct positions
+{
+ SDL_Rect Vpositionmenu;
+ SDL_Rect Vpositionmenupaladin;
+ SDL_Rect Vpositionmenuvoleur;
+ SDL_Rect Vpositionmenupretre;
+ SDL_Rect Vpositionpersos[3];
+ SDL_Rect Vpositionennemis[5];
+ SDL_Rect Vpositiontextemenu;
+ SDL_Rect Vpositioncurseurennemis;
+ SDL_Rect Vpositioncurseurallies;
+ SDL_Rect Vpositioncadrecible;
+ SDL_Rect Vpositionnomcible;
+ SDL_Rect Vpositionactivedesactive[16];
+ SDL_Rect Vpositionpvcible;
+ SDL_Rect Vpositionpmcible;
+ SDL_Rect Vpositioncadreactions;
+ SDL_Rect Vpositionactionselectionnee[3];
+ SDL_Rect Vpositionnomactions[3];
+ SDL_Rect Vpositionmort;
+ SDL_Rect Vpositiondegats;
+ SDL_Rect Vpositionpvpersos[3];
+ SDL_Rect Vpositionpmpersos[3];
+ SDL_Rect Vpositionquantite[3];
+ SDL_Rect Vpositionmap_item[15][11];
+};
+
+typedef struct personnages PERSONNAGES;
+struct personnages
+{
+ int classe;
+ int nv;
+ int pv;
+ int pm;
+ int magie;
+ int force;
+ int defense;
+ int defensemagique;
+ int xp;
+ int etat;
+ int pvinitiaux;
+ int pminitiaux;
+};
+
+typedef struct ennemis ENNEMIS;
+struct ennemis
+{
+ int classe;
+ int pv;
+ int pm;
+ int magie;
+ int force;
+ int defense;
+ int defensemagique;
+ int etat;
+ int sensibilite[4];
+ int resistance[4];
+ int invulnerabilite[4];
+ int absorbtion[4];
+ int pvinitiaux;
+ int pminitiaux;
+};
+
+typedef struct objets OBJET;
+struct objets
+{
+ int potions;
+ int ethers;
+ int potionsplus;
+ int ethersplus;
+};
+
+#endif
+
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