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2015-01-08use the new enemy team instead of the old array of ENEMIESOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08fix invalid field set to NULLOlivier Gayot
the wrong surface was set to NULL after being freed. It could result in an crash if it is not fixed. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07added the current user to the team structureOlivier Gayot
the current character is generated randomly at the initialization of the team. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07generate a team of CPU controlled playersOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07make team blitting and characters highlighting genericOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07the generation of the team is now genericOlivier Gayot
we can now pass any team and it will be generated. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07generate the affinities during the creation of the charactersOlivier Gayot
do not differenciate between the players and the enemies as well Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07add the warrior gobelin as a real classOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07Fix invalid blit positionOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07use a team / character model instead of an array of personnagesOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07clean the code and fix bugsOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07do not pass a pointer to standard type when a copy is possibleOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07do not duplicate surfaces but make them point to each otherOlivier Gayot
There is no need to reopen the bitmap files each time we need a new paladin or priest or whatever. Instead, just load them at startup and them make them point to the good destination. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07store red surfacesOlivier Gayot
at the initialization, red surfaces are generated Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07simplify the code of menuchoixpersosOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07Fix use of uninitialized variable in FmenuchoixpersosOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07replaced deprecated use of backticksOlivier Gayot
The $(...) notation is meant to be used as a replacement for backticks `...` Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07fixed invalid usage of = instead of ==Olivier Gayot
thanks to compiler, we wre able to detect an usage of operator= instead of operator== which leads to undefined behaviour in the program. fixed ty replacing it by operator== Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07fixed some compilation warningsOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07replaced function inverse() by macroOlivier Gayot
There was multiple problems with this function: void inverse(int *bool); First, we use "bool", which is actually a standard type, as the identifier. Then, we cannot pass different types to the function without cast. Then, inverse is not a meaninful name. At last, we have to pass the address of the variable we want to inverse. Fixed all these points by replacing the function by a macro : #define inverse_boolean(_b) /* impl */ Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07Fix segmentation fault when the game startsOlivier Gayot
Since no prototype for Fchangercurseurpersos was given, a nasty exception was raised when we passed an invalid data to this function. By providing its prototype, the compiler gives us a clue about the usage of an invalid pointer type that we can fix. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07handle default cases in switchesOlivier Gayot
since gcc produces warnings when default cases are not handled, make it happy. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07removed the copyright noticeOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07game: added vim key bindings to UP/DOWN/LEFT/RIGHTOlivier Gayot
h/j/k/l are mapped to behave like arrow keys so that the navigation is easier in the menus. F and A are respectiverly used to validate and cancel as well. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07game: converted source files from iso-8859 to UTF-8Olivier Gayot
Accents in the content of certain files made them react as binary files. Fixed by converting them to Unicode. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2014-10-26game: fix segmentation fault whenever the game startsOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2014-10-26fix segmentation fault issued at startupOlivier Gayot
we used to try to open an image whose filename is wrong. Since we do not check the return of this function, the program crashes. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2014-10-26game: do not launch as fullscreenOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2014-10-26game: remove useless checksOlivier Gayot
it is safe to pass a null pointer to SDL_FreeSurface() BTW: change the format of the files from dos to unix Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2014-10-26game: Add a buildable version of the agmeOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>