Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-01-07 | generate the affinities during the creation of the characters | Olivier Gayot | |
do not differenciate between the players and the enemies as well Signed-off-by: Olivier Gayot <duskcoder@gmail.com> | |||
2015-01-07 | use a team / character model instead of an array of personnages | Olivier Gayot | |
Signed-off-by: Olivier Gayot <duskcoder@gmail.com> | |||
2014-10-26 | game: remove useless checks | Olivier Gayot | |
it is safe to pass a null pointer to SDL_FreeSurface() BTW: change the format of the files from dos to unix Signed-off-by: Olivier Gayot <duskcoder@gmail.com> | |||
2014-10-26 | game: Add a buildable version of the agme | Olivier Gayot | |
Signed-off-by: Olivier Gayot <duskcoder@gmail.com> |