Age | Commit message (Expand) | Author |
---|---|---|
2015-01-10 | allow to pass the resolution as arguments | Olivier Gayot |
2015-01-09 | handle the different type of targets | Olivier Gayot |
2015-01-09 | implement a way to define who is targetable by an action | Olivier Gayot |
2015-01-08 | removed unused deprecated constants | Olivier Gayot |
2015-01-08 | improve code and fix numerous bugs | Olivier Gayot |
2015-01-08 | use the new enemy team instead of the old array of ENEMIES | Olivier Gayot |
2015-01-07 | generate the affinities during the creation of the characters | Olivier Gayot |
2015-01-07 | use a team / character model instead of an array of personnages | Olivier Gayot |
2015-01-07 | clean the code and fix bugs | Olivier Gayot |
2015-01-07 | replaced function inverse() by macro | Olivier Gayot |
2015-01-07 | Fix segmentation fault when the game starts | Olivier Gayot |
2015-01-07 | game: added vim key bindings to UP/DOWN/LEFT/RIGHT | Olivier Gayot |
2014-10-26 | game: remove useless checks | Olivier Gayot |
2014-10-26 | game: Add a buildable version of the agme | Olivier Gayot |