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#ifndef ACTIONS_H
#define ACTIONS_H

#include "structures.h"
#include "players.h"
#include "target.h"

void attack(SURFACES *, POSITIONS *, struct chr_t *src, struct target_t *,
        void *data);

/* black magic */
void cast_element(SURFACES *, POSITIONS *, struct chr_t *src,
        struct target_t *dst, void *data);
void cyanure(SURFACES *, POSITIONS *, struct chr_t *src, struct target_t *,
        void *data);

/* white magic */
void cast_cure(SURFACES *, POSITIONS *, struct chr_t *src, struct target_t *,
        void *data);
void esuna(SURFACES *, POSITIONS *, struct chr_t *src, struct target_t *,
        void *data);

/* use */
void use_potion(SURFACES *, POSITIONS *, struct chr_t *src, struct target_t *,
        void *data);
void use_ether(SURFACES *, POSITIONS *, struct chr_t *src, struct target_t *,
        void *data);

void defend(SURFACES *, POSITIONS *, struct chr_t *src, struct target_t *,
        void *data);

#endif /* ACTIONS_H */