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#ifndef BLITS_H
#define BLITS_H

#include <SDL/SDL.h>
#include "players.h"
#include "entry.h"

void display_incr(SURFACES *surfaces, POSITIONS *positions, struct character_t *target, unsigned int incr, SDL_Color color);

void blit_team(SURFACES *surfaces, struct team_t *team);

void blit_character(SURFACES *surfaces, struct character_t *chr);
void update_selected_target(SURFACES *surfaces, POSITIONS *positions, struct target_t *target);
void update_list_entries(SURFACES *surfaces, POSITIONS *positions, const struct entry_t *entries, int cnt, int selected);

#endif /* BLITS_H */