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#ifndef BLITS_H
#define BLITS_H
#include <SDL/SDL.h>
#include "players.h"
#include "entry.h"
void display_incr(SURFACES *, POSITIONS *, struct chr_t *target,
unsigned int incr, SDL_Color color);
void blit_team(SURFACES *, struct team_t *team);
void blit_character(SURFACES *, struct chr_t *chr);
void update_selected_target(SURFACES *, POSITIONS *, struct target_t *target);
void update_list_entries(SURFACES *, POSITIONS *,
const struct entry_t *entries, int cnt, int selected);
#endif /* BLITS_H */
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