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#include <SDL/SDL.h>
#include "players.h"
#include "blits.h"
static void
incr_hp(SURFACES *surfaces, POSITIONS *positions, struct chr_t *chr, int incr)
{
SDL_Color color;
chr->hp += incr;
if (chr->hp <= 0) {
chr->hp = 0;
chr->alive = false;
} else if (chr->hp > chr->max_hp) {
chr->hp = chr->max_hp;
}
if (incr < 0) {
color = (SDL_Color){0xe0, 0x00, 0x00, 0x00};
} else {
color = (SDL_Color){0x00, 0xe0, 0x00, 0x00};
}
display_incr(surfaces, positions, chr, (incr >= 0) ? incr : -incr, color);
}
static void
incr_mp(SURFACES *surfaces, POSITIONS *positions, struct chr_t *chr, int incr)
{
SDL_Color color;
chr->hp += incr;
if (chr->mp <= 0) {
chr->mp = 0;
} else if (chr->mp > chr->max_mp) {
chr->mp = chr->max_mp;
}
display_incr(surfaces, positions, chr, (incr >= 0) ? incr : -incr, color);
}
void damage_target_hp(SURFACES *surfaces, POSITIONS *positions,
struct chr_t *target, int damages)
{
incr_hp(surfaces, positions, target, -damages);
}
void cure_target_hp(SURFACES *surfaces, POSITIONS *positions,
struct chr_t *target, int cure)
{
incr_hp(surfaces, positions, target, cure);
}
void damage_target_mp(SURFACES *surfaces, POSITIONS *positions,
struct chr_t *target, int damages)
{
incr_mp(surfaces, positions, target, -damages);
}
void cure_target_mp(SURFACES *surfaces, POSITIONS *positions,
struct chr_t *target, int cure)
{
incr_mp(surfaces, positions, target, cure);
}
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