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#ifndef CHARACTER_H
#define CHARACTER_H
#include "players.h"
void damage_target_hp(SURFACES *surfaces, POSITIONS *, struct character_t *target, int damages);
void cure_target_hp(SURFACES *surfaces, POSITIONS *, struct character_t *target, int cure);
void damage_target_mp(SURFACES *surfaces, POSITIONS *, struct character_t *target, int damages);
void cure_target_mp(SURFACES *surfaces, POSITIONS *, struct character_t *target, int cure);
#endif /* CHARACTER_H */
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