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#ifndef CHARACTER_H
#define CHARACTER_H

#include "players.h"

void damage_target_hp(SURFACES *surfaces, POSITIONS *, struct character_t *target, int damages);
void cure_target_hp(SURFACES *surfaces, POSITIONS *, struct character_t *target, int cure);

void damage_target_mp(SURFACES *surfaces, POSITIONS *, struct character_t *target, int damages);
void cure_target_mp(SURFACES *surfaces, POSITIONS *, struct character_t *target, int cure);

#endif /* CHARACTER_H */