blob: 04b43f1ced5f41953fd88065cabc5f34e3e24926 (
plain)
1
2
3
4
5
6
7
8
9
10
11
|
#ifndef CHARACTER_H
#define CHARACTER_H
#include "players.h"
void damage_target_hp(SURFACES *, POSITIONS *, struct chr_t *, int damages);
void cure_target_hp(SURFACES *, POSITIONS *, struct chr_t *, int cure);
void damage_target_mp(SURFACES *, POSITIONS *, struct chr_t *, int damages);
void cure_target_mp(SURFACES *, POSITIONS *, struct chr_t *target, int cure);
#endif /* CHARACTER_H */
|