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#ifndef CHARACTER_H
#define CHARACTER_H

#include "players.h"

void damage_target_hp(SURFACES *, POSITIONS *, struct chr_t *, int damages);
void cure_target_hp(SURFACES *, POSITIONS *, struct chr_t *, int cure);
void damage_target_mp(SURFACES *, POSITIONS *, struct chr_t *, int damages);
void cure_target_mp(SURFACES *, POSITIONS *, struct chr_t *target, int cure);

#endif /* CHARACTER_H */