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#ifndef ENTRY_H
#define ENTRY_H

#include "structures.h"
#include "players.h"
#include "target.h"

typedef void (*action_f)(SURFACES *, POSITIONS *, struct chr_t *src,
        struct target_t *, void *data);

struct action_t {
    void *data;
    action_f f;

    enum target_type_t target;
};

struct entry_t {
    /* displayed name */
    char *name;
    int children_cnt;

    union {
        struct entry_t *children;

        struct action_t action;
    };
};

struct action_params_t {
    SURFACES *surfaces;
    POSITIONS *positions;

    struct team_t *t1;
    struct team_t *t2;

    struct chr_t *src;
};

#endif /* ENTRY_H */