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#ifndef ENTRY_H
#define ENTRY_H
#include "structures.h"
#include "players.h"
#include "target.h"
struct entry_t {
/* displayed name */
char *name;
int children_cnt;
union {
struct entry_t *children;
struct {
void *data;
void (*f)(SURFACES *, POSITIONS *, struct character_t *, struct target_t *, void *data);
enum target_type_t target;
} action;
};
};
struct action_params_t {
SURFACES *surfaces;
POSITIONS *positions;
struct team_t *t1;
struct team_t *t2;
struct character_t *src;
};
#endif /* ENTRY_H */
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