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#include <stdlib.h>
#include <stdlib.h>
#include <SDL/SDL.h>
#include "structures.h"
#include "prototypes.h"
#include "constantes.h"
void Fmenuprincipal (SURFACES *surfaces, POSITIONS *positions)
{
int continuer = 1;
SDL_Event event;
int Vmode = 0;
SDL_BlitSurface (surfaces->Pmenujouer,NULL,surfaces->Pecran,&positions->Vpositionmenu);
SDL_Flip (surfaces->Pecran);
while (continuer)
{
SDL_WaitEvent (&event);
switch (event.type)
{
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
case SDLK_DOWN:
if (Vmode < 2)
{
Vmode++;
Fchangersurlignage (Vmode,surfaces,positions);
}
else
{
Vmode = 0;
Fchangersurlignage (Vmode,surfaces,positions);
}
break;
case SDLK_UP:
if (Vmode > 0)
{
Vmode--;
Fchangersurlignage (Vmode,surfaces,positions);
}
else
{
Vmode = 2;
Fchangersurlignage (Vmode,surfaces,positions);
}
break;
case SDLK_RETURN:
continuer = Fentrermode (Vmode,surfaces,positions);
Vmode = 0;
if (continuer)
{
SDL_BlitSurface (surfaces->Pmenujouer,NULL,surfaces->Pecran,&positions->Vpositionmenu);
SDL_Flip (surfaces->Pecran);
}
break;
}
break;
}
}
}
void Fchangersurlignage (int Vmode, SURFACES *surfaces, POSITIONS *positions)
{
if (Vmode == 0)
SDL_BlitSurface (surfaces->Pmenujouer,NULL,surfaces->Pecran,&positions->Vpositionmenu);
else if (Vmode == 1)
SDL_BlitSurface (surfaces->Pmenuoptions,NULL,surfaces->Pecran,&positions->Vpositionmenu);
else if (Vmode == 2)
SDL_BlitSurface (surfaces->Pmenuquitter,NULL,surfaces->Pecran,&positions->Vpositionmenu);
SDL_Flip (surfaces->Pecran);
}
int Fentrermode (int Vmode, SURFACES *surfaces, POSITIONS *positions)
{
int continuer = 1;
if (Vmode == 0)
Fmenuchoixpersos (surfaces,positions);
else if (Vmode == 1)
Foptions (surfaces,positions);
else if (Vmode == 2)
continuer = 0;
return continuer;
}
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