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#include "players.h"
struct stats_base_class_t base_stats_g[CLASS_CNT] = {
[CLASS_PALADIN] = {
.hp = 1500,
.mp = 40,
.strength = 20,
.magic = 5,
.defense = 15,
.spirit = 15,
}, [CLASS_PRIEST] = {
.hp = 1000,
.mp = 60,
.strength = 5,
.magic = 20,
.defense = 10,
.spirit = 20,
}, [CLASS_THIEF] = {
.hp = 1250,
.mp = 40,
.strength = 14,
.magic = 11,
.defense = 15,
.spirit = 15,
}, [CLASS_WARRIOR_GOBELIN] = {
.hp = 1000,
.mp = 0,
.strength = 15,
.magic = 0,
.defense = 10,
},
};
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