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#ifndef PLAYERS_H
#define PLAYERS_H
#include <stdbool.h>
#include <SDL/SDL.h>
#include "constantes.h"
#include "structures.h"
struct character_t {
struct team_t *team;
int idx;
enum character_class_t class_;
char *name;
bool cpu;
union {
struct ally_t ally;
struct enemy_t enemy;
};
SDL_Surface *def_surf;
SDL_Surface *red_surf;
SDL_Surface *surf;
SDL_Surface *curs;
SDL_Rect pos;
SDL_Rect pos_hp;
SDL_Rect pos_mp;
SDL_Rect pos_curs;
bool alive;
bool defensive;
bool poisoned;
int hp;
int max_hp;
int mp;
int max_mp;
int magic;
int strength;
int defense;
int spirit;
/* one for each element */
enum affinity_t affinities[ELEMENT_COUNT];
};
struct team_t {
bool cpu;
int chr_cnt;
int chr_cur;
char *name;
struct character_t *chrs;
struct objects_t objects;
};
struct stats_base_class_t {
int hp;
int mp;
int magic;
int strength;
int defense;
int spirit;
};
extern struct stats_base_class_t base_stats_g[CLASS_CNT];
#endif /* PLAYERS_H */
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