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#ifndef PROTOTYPES_H
#define PROTOTYPES_H
#include "constantes.h"
#include "players.h"
#include "entry.h"
void Fmenuprincipal (SURFACES *surfaces, POSITIONS *positions);
int Fentrermode (int Vmode, SURFACES *surfaces, POSITIONS *positions);
void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions);
int Fjouer(SURFACES *, POSITIONS *, struct team_t *, struct team_t *);
void Fgetmap (int map[][11]);
void Fmap (SURFACES *, POSITIONS *, struct team_t *, struct team_t *);
void Fchargersurfaces_map (SURFACES *surfaces,POSITIONS*positions);
void Fblittermap (SURFACES*surfaces,POSITIONS*positions,int map[][11]);
void Fdechargersurfaces_map(SURFACES*surfaces);
void Foptions(SURFACES *surface, POSITIONS *positions);
#endif
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