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#ifndef RPG_H
#define RPG_H
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include "structures.h"
#define DEFAULT_WIDTH 1024
#define DEFAULT_HEIGHT 768
struct rpg_t {
SDL_Surface *screen;
TTF_Font *font;
/* XXX those are deprecated */
SURFACES surfaces;
POSITIONS positions;
};
extern struct rpg_t rpg_g;
#endif /* RPG_H */
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