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author | Olivier Gayot <olivier.gayot@sigexec.com> | 2021-12-25 14:09:59 +0100 |
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committer | Olivier Gayot <olivier.gayot@sigexec.com> | 2021-12-25 14:20:08 +0100 |
commit | 0bdaea4591fae05a1a93b6ddcf066f92e8f224f4 (patch) | |
tree | 1f462960612d6722f72c4e6cfac9956f2d69b15b /swiftstory/__main__.py | |
parent | 99ef098bbc0b1964f4c301076de05ac6d6f36ba0 (diff) |
Move WS code outside the main into swiftstory.interface.ws.py
Also, the GameManager object is not created globally anymore when
importing the module.
Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
Diffstat (limited to 'swiftstory/__main__.py')
-rw-r--r-- | swiftstory/__main__.py | 83 |
1 files changed, 8 insertions, 75 deletions
diff --git a/swiftstory/__main__.py b/swiftstory/__main__.py index 99176a0..6b7111d 100644 --- a/swiftstory/__main__.py +++ b/swiftstory/__main__.py @@ -4,86 +4,17 @@ import argparse import asyncio -import contextlib -import json import logging -import websockets.server -import websockets.exceptions -import swiftstory.game_manager -from swiftstory.exception import WrongAction, JoinError -from swiftstory.client import Client -from swiftstory.status import error +from websockets.server import serve - -game_manager = swiftstory.game_manager.GameManager() - - -def message_received_handler(client, message): - def join_game(): - try: - game_name = json_msg['game_name'] - except KeyError: - return error('field `game_name\' is required') - else: - lang = json_msg.get('lang') - return client.join_game(game_name, lang) - - def designate_card(): - card_id = None - try: - card_id = int(json_msg['card_id']) - except (KeyError, TypeError): - pass - finally: - return client.designate_card(card_id) - - def play_white_card(): - try: - card_id = int(json_msg['card_id']) - except KeyError: - return error('field `card_id\' is required') - else: - return client.play_white_card(card_id) - - opcodes_map = { - "join_game": join_game, - "view_player_cards": lambda: client.view_player_cards(), - "view_black_card": lambda: client.view_black_card(), - "view_played_cards": lambda: client.view_played_cards(), - "pick_black_card": lambda: client.pick_black_card(), - "collect_cards": lambda: client.collect_cards(), - "designate_card": designate_card, - "play_white_card": play_white_card, - } - - try: - json_msg = json.loads(message) - except json.JSONDecodeError: - return error('badly formatted json') - - try: - return opcodes_map[json_msg["op"]]() - except (KeyError, TypeError): - return error('invalid command') - except WrongAction as e: - return error(str(e)) - except JoinError as e: - logging.warning("player could not join game: %s", e.__repr__()) - return error(str(e)) - - -async def connection_handler(websocket, path): - client = Client(websocket, game_manager) - - with contextlib.suppress(websockets.exceptions.ConnectionClosed): - async for message in client.socket: - await client.socket.send(message_received_handler(client, message)) - - client.disconnect() +from swiftstory.game_manager import GameManager +from swiftstory.interface.ws import WebsocketsInterface def main(): + """ Entry point: we create the game manager and start the Websockets + server. """ parser = argparse.ArgumentParser() parser.add_argument('--listen', type=str, default='0.0.0.0') parser.add_argument('--port', type=int, default=1236) @@ -91,7 +22,9 @@ def main(): logging.basicConfig(level=logging.INFO) - start_server = websockets.server.serve(connection_handler, args['listen'], args['port']) + ws_interface = WebsocketsInterface(GameManager()) + start_server = serve(ws_interface.connection_handler, + args['listen'], args['port']) asyncio.get_event_loop().run_until_complete(start_server) asyncio.get_event_loop().run_forever() |