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authorOlivier Gayot <olivier.gayot@sigexec.com>2021-12-23 19:43:47 +0100
committerOlivier Gayot <olivier.gayot@sigexec.com>2021-12-23 23:15:21 +0100
commit7d39216a3bbea50223ac4a6d7a9e6343b8247886 (patch)
tree86ac5ba1b9b429bc8dfbccf65d0a80abb86c2917 /swiftstory/game_manager.py
parent143947ad03054b7297de4da4195548860e6541f1 (diff)
Don't store a reference to a client from the player
The only reason why we had a reference was that we were able to send notifications back to the client. Instead, we now store the notifications at the player level. At the client level, we now have a coroutine that waits for notifications from the player and sends them when available. Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
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