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author | Olivier Gayot <olivier.gayot@sigexec.com> | 2021-12-23 19:43:47 +0100 |
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committer | Olivier Gayot <olivier.gayot@sigexec.com> | 2021-12-23 23:15:21 +0100 |
commit | 7d39216a3bbea50223ac4a6d7a9e6343b8247886 (patch) | |
tree | 86ac5ba1b9b429bc8dfbccf65d0a80abb86c2917 /swiftstory/game_manager.py | |
parent | 143947ad03054b7297de4da4195548860e6541f1 (diff) |
Don't store a reference to a client from the player
The only reason why we had a reference was that we were able to send
notifications back to the client.
Instead, we now store the notifications at the player level.
At the client level, we now have a coroutine that waits for
notifications from the player and sends them when available.
Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
Diffstat (limited to 'swiftstory/game_manager.py')
0 files changed, 0 insertions, 0 deletions