diff options
author | Olivier Gayot <olivier.gayot@sigexec.com> | 2020-03-29 23:20:35 +0200 |
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committer | Olivier Gayot <olivier.gayot@sigexec.com> | 2020-03-29 23:52:42 +0200 |
commit | fdc092990d5e3b9a28e7b646047a877e2cd88dcc (patch) | |
tree | 76bc7aa7cbcc63db16e4631712971f937138240a /swiftstory | |
parent | 6e44f62f44847643a697e56f42dbec77b72a5581 (diff) |
Change the websocket library for the standard one
Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
Diffstat (limited to 'swiftstory')
-rw-r--r-- | swiftstory/Client.py | 36 | ||||
-rw-r--r-- | swiftstory/Game.py | 30 | ||||
-rw-r--r-- | swiftstory/Player.py | 8 | ||||
-rw-r--r-- | swiftstory/SwiftStory.py | 51 |
4 files changed, 67 insertions, 58 deletions
diff --git a/swiftstory/Client.py b/swiftstory/Client.py index 33b8e4b..b13e68b 100644 --- a/swiftstory/Client.py +++ b/swiftstory/Client.py @@ -1,16 +1,17 @@ +import websockets + from swiftstory.Status import error from swiftstory.Game import Game class Client(): - def __init__(self, socket, handler, game_manager): + def __init__(self, socket, game_manager): self.game = None self.game_manager = game_manager - self.handler = handler self.socket = socket self.player = None - def join_game(self, game_name, lang): + async def join_game(self, game_name, lang): if self.game is not None: return error('You are already in a game') @@ -23,32 +24,32 @@ class Client(): if game is None: return error('Invalid language') - return game.try_join(self) + return await game.try_join(self) def set_game(self, game): self.game = game def set_player(self, player): self.player = player - def play_white_card(self, card_id): + async def play_white_card(self, card_id): if self.game is None: return error('You have to join a game first') - return self.game.try_play_card(self.player, card_id) + return await self.game.try_play_card(self.player, card_id) - def pick_black_card(self): + async def pick_black_card(self): if self.game is None: return error('You have to join a game first') - return self.game.try_become_judge(self.player) + return await self.game.try_become_judge(self.player) - def collect_cards(self): + async def collect_cards(self): if self.game is None: error('You have to join a game first') - return self.game.try_collect_cards(self.player) + return await self.game.try_collect_cards(self.player) - def designate_card(self, card_id): + async def designate_card(self, card_id): if self.game is None: return error('You have to join a game first') - return self.game.try_designate_card(self.player, card_id) + return await self.game.try_designate_card(self.player, card_id) def view_player_cards(self): if self.game is None: @@ -65,9 +66,12 @@ class Client(): return error('You have to join a game first') return self.game.try_view_black_card(self.player) - def send_notification(self, message): - self.socket.send_message(self.handler, message) + async def send_notification(self, message): + try: + await self.socket.send(message) + except websockets.exceptions.ConnectionClosed: + print("Recipient has disconnected.") - def disconnect(self): + async def disconnect(self): if self.player is not None: - self.game.disconnect(self.player) + await self.game.disconnect(self.player) diff --git a/swiftstory/Game.py b/swiftstory/Game.py index 5e0961c..7e7da09 100644 --- a/swiftstory/Game.py +++ b/swiftstory/Game.py @@ -26,7 +26,7 @@ class Game(): self.board = Board(white_pick, black_pick) - def try_join(self, client): + async def try_join(self, client): if len(self.players) >= 10: return error('too many players in this game') @@ -50,7 +50,7 @@ class Game(): for p in self.players: if p is not player: - p.send_notification({'op': 'player_joined_game'}) + await p.send_notification({'op': 'player_joined_game'}) cards = self.__view_player_cards(player) @@ -64,7 +64,7 @@ class Game(): return success({'cards': cards, 'game_state': state}) - def try_become_judge(self, player): + async def try_become_judge(self, player): if self.state is not self.WAITING_NEW_JUDGE: # TODO what if the judge has quit ? return error('Someone is judge already') @@ -76,12 +76,12 @@ class Game(): for p in self.players: if p is not player: - p.send_notification({'op': 'judge_designed'}) + await p.send_notification({'op': 'judge_designed'}) return self.try_view_black_card(player) - def try_play_card(self, player, card_id): + async def try_play_card(self, player, card_id): if self.state is not self.WAITING_COLLECTION: return error('Who asked you to play now ?!') @@ -99,12 +99,12 @@ class Game(): self.board.play_card(player, card) - self.judge.send_notification({'op': 'card_played'}) + await self.judge.send_notification({'op': 'card_played'}) return success({'card_id': card_id}) - def try_collect_cards(self, player): + async def try_collect_cards(self, player): if self.state is not self.WAITING_COLLECTION: return error('Do you think it\'s the moment for colletion !?') @@ -118,12 +118,12 @@ class Game(): for p in self.players: if p is not player: - p.send_notification({'op': 'cards_collected'}) + await p.send_notification({'op': 'cards_collected'}) return self.try_view_played_cards(player) - def try_designate_card(self, player, card_id): + async def try_designate_card(self, player, card_id): if self.state is not self.WAITING_DESIGNATION: return error('Not now, moron !') @@ -141,7 +141,7 @@ class Game(): except IndexError: return error('Invalid card') - winner.inc_score() + await winner.inc_score() # put the cards back in the deck self.board.recycle_played_cards() @@ -153,7 +153,7 @@ class Game(): card_idx = p.cards[idx] card_desc = self.white_desc[card_idx] - p.send_notification({ + await p.send_notification({ 'op': 'received_card', 'content': { 'card': { @@ -169,7 +169,7 @@ class Game(): for p in self.players: if p is not player: - p.send_notification({'op': 'judge_needed'}) + await p.send_notification({'op': 'judge_needed'}) self.state = self.WAITING_NEW_JUDGE @@ -205,7 +205,7 @@ class Game(): return error('The black card has not been revealed yet') - def disconnect(self, player): + async def disconnect(self, player): player.client = None if self.judge is player: @@ -213,14 +213,14 @@ class Game(): self.judge = None for p in self.players: - p.send_notification({'op': 'judge_needed'}) + await p.send_notification({'op': 'judge_needed'}) for card, p in self.board.played_cards: idx = p.receive_card(card) card_idx = p.cards[idx] card_desc = self.white_desc[card_idx] - p.send_notification({ + await p.send_notification({ 'op': 'received_card', 'content': { 'card': { diff --git a/swiftstory/Player.py b/swiftstory/Player.py index cc64d17..a1d6cda 100644 --- a/swiftstory/Player.py +++ b/swiftstory/Player.py @@ -22,9 +22,9 @@ class Player(): def set_has_played(self, has=True): self.has_played = has - def inc_score(self): + async def inc_score(self): self.score += 1 - self.send_notification({ + await self.send_notification({ 'op': 'updated_score', 'content': self.score, }) @@ -34,10 +34,10 @@ class Player(): self.next_idx += 1 return self.next_idx - 1 - def send_notification(self, obj): + async def send_notification(self, obj): if self.client is None: return message = json.dumps({'type': 'notification', 'content': obj}) - self.client.send_notification(message) + await self.client.send_notification(message) diff --git a/swiftstory/SwiftStory.py b/swiftstory/SwiftStory.py index 9e3051a..196c3dc 100644 --- a/swiftstory/SwiftStory.py +++ b/swiftstory/SwiftStory.py @@ -1,21 +1,18 @@ -#!/usr/bin/env python +#!/usr/bin/env python3 + +import asyncio +import websockets -from websocket_server import WebsocketServer import swiftstory.GameManager -import swiftstory.Client +from swiftstory.Client import Client from swiftstory.Status import error import json game_manager = swiftstory.GameManager.GameManager() -def new_client_handler(client, server): - client['client'] = swiftstory.Client.Client(server, client, game_manager) - -def client_left_handler(client, server): - client['client'].disconnect(); -def message_received_handler(client, server, message): +async def message_received_handler(client, websocket, message): try: json_msg = json.loads(message) except JSONDecodeError: @@ -29,15 +26,15 @@ def message_received_handler(client, server, message): res = error('field `game_name\' is required') else: lang = json_msg.get('lang') - res = client['client'].join_game(game_name, lang) + res = await client.join_game(game_name, lang) elif op == 'view_player_cards': - res = client['client'].view_player_cards() + res = client.view_player_cards() elif op == 'view_black_card': - res = client['client'].view_black_card() + res = client.view_black_card() elif op == 'view_played_cards': - res = client['client'].view_played_cards() + res = client.view_played_cards() elif op == 'pick_black_card': - res = client['client'].pick_black_card() + res = await client.pick_black_card() elif op == 'designate_card': card_id = None try: @@ -45,28 +42,36 @@ def message_received_handler(client, server, message): except (KeyError, TypeError): pass finally: - res = client['client'].designate_card(card_id) + res = await client.designate_card(card_id) elif op == 'play_white_card': try: card_id = int(json_msg['card_id']) except KeyError: res = error('field `card_id\' is required') else: - res = client['client'].play_white_card(card_id) + res = await client.play_white_card(card_id) elif op == 'collect_cards': - res = client['client'].collect_cards() + res = await client.collect_cards() else: res = error('invalid command') - server.send_message(client, res) + await websocket.send(res) + + +async def swiftstory(websocket, path): + client = Client(websocket, game_manager) + + async for message in websocket: + await message_received_handler(client, websocket, message) + + await client.disconnect() + def main(): - server = WebsocketServer(1236, '0.0.0.0') - server.set_fn_new_client(new_client_handler) - server.set_fn_client_left(client_left_handler) - server.set_fn_message_received(message_received_handler) + start_server = websockets.serve(swiftstory, '0.0.0.0', 1236) - server.run_forever() + asyncio.get_event_loop().run_until_complete(start_server) + asyncio.get_event_loop().run_forever() if __name__ == '__main__': main() |