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-rw-r--r--swiftstory/client.py76
1 files changed, 76 insertions, 0 deletions
diff --git a/swiftstory/client.py b/swiftstory/client.py
new file mode 100644
index 0000000..a84783d
--- /dev/null
+++ b/swiftstory/client.py
@@ -0,0 +1,76 @@
+import asyncio
+import logging
+
+from swiftstory.exception import WrongAction, UnsupportedLanguage, JoinError
+
+
+class Client:
+ def __init__(self, socket, game_manager):
+ self.game = None
+ self.game_manager = game_manager
+
+ self.socket = socket
+ self.player = None
+
+ def join_game(self, game_name, lang):
+ if self.game is not None:
+ raise WrongAction('You are already in a game')
+
+ if lang is None:
+ lang = 'en'
+
+ try:
+ game = self.game_manager.join_game(game_name, lang)
+ except UnsupportedLanguage as e:
+ raise JoinError(f"unsupported language: {str(e)}") from e
+ # XXX self.game will be assigned by game.try_join()
+
+ return game.try_join(self)
+
+ def play_white_card(self, card_id):
+ if self.game is None:
+ raise WrongAction('You have to join a game first')
+ return self.game.try_play_card(self.player, card_id)
+
+ def pick_black_card(self):
+ if self.game is None:
+ raise WrongAction('You have to join a game first')
+ return self.game.try_become_judge(self.player)
+
+ def collect_cards(self):
+ if self.game is None:
+ raise WrongAction('You have to join a game first')
+ return self.game.try_collect_cards(self.player)
+
+ def designate_card(self, card_id):
+ if self.game is None:
+ raise WrongAction('You have to join a game first')
+ return self.game.try_designate_card(self.player, card_id)
+
+ def view_player_cards(self):
+ if self.game is None:
+ raise WrongAction('You have to join a game first')
+ return self.game.try_view_player_cards(self.player)
+
+ def view_played_cards(self):
+ if self.game is None:
+ raise WrongAction('You have to join a game first')
+ return self.game.try_view_played_cards(self.player)
+
+ def view_black_card(self):
+ if self.game is None:
+ raise WrongAction('You have to join a game first')
+ return self.game.try_view_black_card(self.player)
+
+ def register_notification(self, message):
+ async def f():
+ try:
+ await self.socket.send(message)
+ except websockets.exceptions.ConnectionClosed:
+ logging.warning("Recipient has disconnected.")
+
+ asyncio.create_task(f())
+
+ def disconnect(self):
+ if self.player is not None:
+ self.game.disconnect(self.player)