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from CAO_Player import CAO_Player
from CAO_Board import CAO_Board
import json
class CAO_Game():
WAITING_NEW_JUDGE = 0,
WAITING_COLLECTION = 1,
WAITING_DESIGNATION = 2,
def __init__(self, white_desc, black_desc):
self.white_desc = white_desc
self.black_desc = black_desc
white_pick = [i for i in range(len(self.white_desc))]
black_pick = [i for i in range(len(self.black_desc))]
self.state = self.WAITING_NEW_JUDGE
self.players = []
self.judge = None
self.board = CAO_Board(white_pick, black_pick)
def try_join(self, client):
if len(self.players) >= 10:
return ('ERR', 'too many players in this game')
cards = []
try:
for i in range(10):
cards.append(self.board.pick_white_card())
except IndexError:
return ('ERR', 'no enough white cards for player')
player = CAO_Player(client, cards)
client.set_player(player)
self.players.append(player)
return ('OK', '')
def try_become_judge(self, player):
if self.state is not self.WAITING_NEW_JUDGE:
# TODO what if the judge has quit ?
return ('ERR', 'Someone is judge already')
self.judge = player
self.board.reveal_black_card()
self.state = self.WAITING_COLLECTION
return ('OK', '')
def try_play_card(self, player, card_id):
if self.state is not self.WAITING_COLLECTION:
return ('ERR', 'Who asked you to play now ?!')
if self.judge is player:
return ('ERR', 'You\'re the judge, you silly')
elif player.get_has_played():
return ('ERR', 'You already played, you dumb ass')
try:
card = player.pop_card(card_id)
except IndexError:
return ('ERR', 'Invalid card id')
player.set_has_played()
self.board.play_card(player, card)
return ('OK', '')
def try_collect_cards(self, player):
if self.state is not self.WAITING_COLLECTION:
return ('ERR', 'Do you think it\'s the moment for colletion !?')
if self.judge is not player:
return ('ERR', 'You\'re not the judge, you fool!')
# we prevent the others to play
self.state = self.WAITING_DESIGNATION
return ('OK', '')
def try_designate_card(self, player, card_id):
if self.state is not self.WAITING_DESIGNATION:
return ('ERR', 'Not now, moron !')
if self.judge is not player:
return ('ERR', 'Who do you think you are !?')
if card_id is None and len(self.board.played_cards) > 0:
return ('ERR', 'There are cards on the board, pick one !')
if card_id is not None or len(self.board.played_cards) > 0:
# if there are cards on the board
# TODO check exception
try:
card, winner = self.board.played_cards[card_id]
except IndexError:
return ('ERR', 'Invalid card')
winner.inc_score()
# put the cards back in the deck
self.board.recycle_played_cards()
# reset the state of the players
for p in self.players:
if p.get_has_played:
p.cards.append(self.board.pick_white_card())
p.set_has_played(False)
self.board.recycle_black_card()
self.judge = None # useful or not ...
self.state = self.WAITING_NEW_JUDGE
return ('OK', '')
def try_view_player_cards(self, player):
cards = []
for card in player.cards:
cards.append(self.white_desc[card])
return ('OK', json.dumps(cards))
def try_view_played_cards(self, player):
if self.state is not self.WAITING_DESIGNATION:
return ('ERR', 'Not now, moron !')
cards = []
for card, unused in self.board.played_cards:
cards.append(self.white_desc[card])
return ('OK', json.dumps(cards))
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