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import asyncio
from swiftstory.Status import error
class Client:
def __init__(self, socket, game_manager):
self.game = None
self.game_manager = game_manager
self.socket = socket
self.player = None
def join_game(self, game_name, lang):
if self.game is not None:
return error('You are already in a game')
if lang is None:
lang = 'en'
game = self.game_manager.join_game(game_name, lang)
# XXX self.game will be assigned by game.try_join()
if game is None:
return error('Invalid language')
return game.try_join(self)
def play_white_card(self, card_id):
if self.game is None:
return error('You have to join a game first')
return self.game.try_play_card(self.player, card_id)
def pick_black_card(self):
if self.game is None:
return error('You have to join a game first')
return self.game.try_become_judge(self.player)
def collect_cards(self):
if self.game is None:
error('You have to join a game first')
return self.game.try_collect_cards(self.player)
def designate_card(self, card_id):
if self.game is None:
return error('You have to join a game first')
return self.game.try_designate_card(self.player, card_id)
def view_player_cards(self):
if self.game is None:
return error('You have to join a game first')
return self.game.try_view_player_cards(self.player)
def view_played_cards(self):
if self.game is None:
return error('You have to join a game first')
return self.game.try_view_played_cards(self.player)
def view_black_card(self):
if self.game is None:
return error('You have to join a game first')
return self.game.try_view_black_card(self.player)
def register_notification(self, message):
async def f():
try:
await self.socket.send(message)
except websockets.exceptions.ConnectionClosed:
print("Recipient has disconnected.")
asyncio.create_task(f())
def disconnect(self):
if self.player is not None:
self.game.disconnect(self.player)
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