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#!/usr/bin/env python3
import argparse
import asyncio
import contextlib
import json
import websockets
import swiftstory.GameManager
from swiftstory.Client import Client
from swiftstory.Status import error
game_manager = swiftstory.GameManager.GameManager()
def message_received_handler(client, message):
try:
json_msg = json.loads(message)
except json.JSONDecodeError:
return error('badly formatted json')
op = json_msg['op']
if op == 'join_game':
try:
game_name = json_msg['game_name']
except KeyError:
return error('field `game_name\' is required')
else:
lang = json_msg.get('lang')
return client.join_game(game_name, lang)
elif op == 'view_player_cards':
return client.view_player_cards()
elif op == 'view_black_card':
return client.view_black_card()
elif op == 'view_played_cards':
return client.view_played_cards()
elif op == 'pick_black_card':
return client.pick_black_card()
elif op == 'designate_card':
card_id = None
try:
card_id = int(json_msg['card_id'])
except (KeyError, TypeError):
pass
finally:
return client.designate_card(card_id)
elif op == 'play_white_card':
try:
card_id = int(json_msg['card_id'])
except KeyError:
return error('field `card_id\' is required')
else:
return client.play_white_card(card_id)
elif op == 'collect_cards':
return client.collect_cards()
else:
return error('invalid command')
async def connection_handler(websocket, path):
client = Client(websocket, game_manager)
with contextlib.suppress(websockets.exceptions.ConnectionClosed):
async for message in client.socket:
await client.socket.send(message_received_handler(client, message))
client.disconnect()
def main():
parser = argparse.ArgumentParser()
parser.add_argument('--listen', type=str, default='0.0.0.0')
parser.add_argument('--port', type=int, default=1236)
args = vars(parser.parse_args())
start_server = websockets.serve(connection_handler, args['listen'], args['port'])
asyncio.get_event_loop().run_until_complete(start_server)
asyncio.get_event_loop().run_forever()
if __name__ == '__main__':
main()
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