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path: root/swiftstory/__main__.py
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#!/usr/bin/env python3

""" Entry point to play the game. """

import argparse
import asyncio
import logging

from websockets.server import serve

from swiftstory.game_manager import GameManager
from swiftstory.interface.ws import WebsocketsInterface


def main() -> None:
    """ Entry point: we create the game manager and start the Websockets
    server. """
    parser = argparse.ArgumentParser()
    parser.add_argument('--listen', type=str, default='0.0.0.0')
    parser.add_argument('--port', type=int, default=1236)
    args = vars(parser.parse_args())

    logging.basicConfig(level=logging.INFO)

    ws_interface = WebsocketsInterface(GameManager())
    start_server = serve(ws_interface.connection_handler,
                         args['listen'], args['port'])

    asyncio.get_event_loop().run_until_complete(start_server)
    asyncio.get_event_loop().run_forever()


if __name__ == '__main__':
    main()