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import random
from typing import List, Optional, Tuple
from swiftstory.player import Player
class Board:
''' This class automatically handles the reshuffling of different deck/heap
of cards '''
def __init__(self) -> None:
self.white_pick: List[Tuple[int, str]] = []
self.black_pick: List[Tuple[int, str]] = []
self.white_recycled: List[Tuple[int, str]] = []
self.black_recycled: List[Tuple[int, str]] = []
self.current_black_card: Optional[Tuple[int, str]] = None
self.played_cards: List[Tuple[Tuple[int, str], Player]] = []
def reveal_next_black_card(self) -> None:
if self.current_black_card is not None:
self.black_recycled.append(self.current_black_card)
self.current_black_card = None
if not self.black_pick:
# If we have no more cards in the deck, we need to reform one using
# the cards that have been recycled.
random.shuffle(self.black_recycled)
self.black_pick, self.black_recycled = self.black_recycled, list()
self.current_black_card = self.black_pick.pop()
def pick_white_card(self) -> Tuple[int, str]:
if not self.white_pick:
# If we have no more cards in the deck, we need to reform one using
# the cards that have been recycled.
random.shuffle(self.white_recycled)
self.white_pick, self.white_recycled = self.white_recycled, list()
return self.white_pick.pop()
def play_card(self, player: Player, card: Tuple[int, str]) -> None:
self.played_cards.append((card, player))
def shuffle_played_cards(self) -> None:
random.shuffle(self.played_cards)
def recycle_played_cards(self) -> None:
self.white_recycled += [i[0] for i in self.played_cards]
self.played_cards = []
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