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import asyncio
import logging
from typing import Optional
import websockets.exceptions
from websockets.server import WebSocketServerProtocol
from swiftstory.game import Game
from swiftstory.game_manager import GameManager
from swiftstory.exception import WrongAction, UnsupportedLanguage, JoinError
from swiftstory.player import Player
class Client:
""" Represent a client.
A client manages a (web)socket to communicate with the outside world.
It also manages the associated player when in a game. """
def __init__(self, socket: WebSocketServerProtocol, game_manager: GameManager) -> None:
self.game: Optional[Game] = None
self.game_manager: GameManager = game_manager
self.socket = socket
self.player: Optional[Player] = None
def join_game(self, game_name: str, lang: Optional[str]) -> str:
if self.game is not None:
raise WrongAction('You are already in a game')
if lang is None:
lang = 'en'
try:
game = self.game_manager.find_by_name(game_name, lang)
except UnsupportedLanguage as e:
raise JoinError(f"unsupported language: {str(e)}") from e
self.player = Player()
status = game.try_join(self.player)
self.game = game
self.monitor_player()
return status
def play_white_card(self, card_id: int) -> str:
if self.game is None:
raise WrongAction('You have to join a game first')
if self.player is None:
raise ValueError("Player is None")
return self.game.try_play_card(self.player, card_id)
def pick_black_card(self) -> str:
if self.game is None:
raise WrongAction('You have to join a game first')
if self.player is None:
raise ValueError("Player is None")
return self.game.try_become_judge(self.player)
def collect_cards(self) -> str:
if self.game is None:
raise WrongAction('You have to join a game first')
if self.player is None:
raise ValueError("Player is None")
return self.game.try_collect_cards(self.player)
def designate_card(self, card_id: Optional[int]) -> str:
if self.game is None:
raise WrongAction('You have to join a game first')
if self.player is None:
raise ValueError("Player is None")
return self.game.try_designate_card(self.player, card_id)
def view_player_cards(self) -> str:
if self.game is None:
raise WrongAction('You have to join a game first')
if self.player is None:
raise ValueError("Player is None")
return self.game.try_view_player_cards(self.player)
def view_played_cards(self) -> str:
if self.game is None:
raise WrongAction('You have to join a game first')
if self.player is None:
raise ValueError("Player is None")
return self.game.try_view_played_cards(self.player)
def view_black_card(self) -> str:
if self.game is None:
raise WrongAction('You have to join a game first')
if self.player is None:
raise ValueError("Player is None")
return self.game.try_view_black_card(self.player)
def monitor_player(self) -> None:
""" Start monitoring the player for notifications and send them. """
async def f() -> None:
assert self.player is not None
while True:
try:
notif = await self.player.notifications.get()
await self.socket.send(notif)
except websockets.exceptions.ConnectionClosed:
logging.warning("Recipient has disconnected.")
asyncio.create_task(f())
def disconnect(self) -> None:
if self.player is not None:
if self.game is None:
raise ValueError("Disconnect from inexistent game.")
self.game.disconnect(self.player)
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