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path: root/swiftstory/interface/ws.py
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import asyncio
import contextlib
import json
import logging

import websockets.exceptions
from websockets.server import WebSocketServerProtocol

from swiftstory.client import Client
from swiftstory.exception import WrongAction, JoinError
from swiftstory.game_manager import GameManager
from swiftstory.status import error


class WebsocketsInterface:
    """ Interface with WebSockets for SwiftStory. """
    def __init__(self, game_manager: GameManager):
        self.game_manager = game_manager

    async def connection_handler(self, websocket: WebSocketServerProtocol, path: str):
        client = Client(websocket, self.game_manager)

        with contextlib.suppress(websockets.exceptions.ConnectionClosed):
            async for message in client.socket:
                await client.socket.send(self.message_received_handler(client, message))

        client.disconnect()

    def message_received_handler(self, client, message):
        def join_game():
            try:
                game_name = json_msg['game_name']
            except KeyError:
                return error('field `game_name\' is required')
            else:
                lang = json_msg.get('lang')
                return client.join_game(game_name, lang)

        def designate_card():
            card_id = None
            try:
                card_id = int(json_msg['card_id'])
            except (KeyError, TypeError):
                pass
            finally:
                return client.designate_card(card_id)

        def play_white_card():
            try:
                card_id = int(json_msg['card_id'])
            except KeyError:
                return error('field `card_id\' is required')
            else:
                return client.play_white_card(card_id)

        opcodes_map = {
            "join_game": join_game,
            "view_player_cards": lambda: client.view_player_cards(),
            "view_black_card": lambda: client.view_black_card(),
            "view_played_cards": lambda: client.view_played_cards(),
            "pick_black_card": lambda: client.pick_black_card(),
            "collect_cards": lambda: client.collect_cards(),
            "designate_card": designate_card,
            "play_white_card": play_white_card,
            }

        try:
            json_msg = json.loads(message)
        except json.JSONDecodeError:
            return error('badly formatted json')

        try:
            return opcodes_map[json_msg["op"]]()
        except (KeyError, TypeError):
            return error('invalid command')
        except WrongAction as e:
            return error(str(e))
        except JoinError as e:
            logging.warning("player could not join game: %s", e.__repr__())
            return error(str(e))