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import unittest

from swiftstory.board import Board


class TestBoard(unittest.TestCase):
    def setUp(self):
        self.board = Board()

        self.cards = [(int(i), f"Card number {i}") for i in range(10)]
        self.players = [f"Player {i}" for i in range(10)]

    def test_play_card(self):
        self.assertEqual(len(self.board.played_cards), 0)
        self.board.play_card(self.players[0], self.cards[0])
        self.assertEqual(len(self.board.played_cards), 1)
        self.board.play_card(self.players[1], self.cards[1])
        self.assertEqual(len(self.board.played_cards), 2)

        self.assertIn((self.cards[0], self.players[0]), self.board.played_cards)
        self.assertIn((self.cards[1], self.players[1]), self.board.played_cards)

    def test_pick_white_card(self):
        with self.assertRaises(IndexError):
            self.board.pick_white_card()

        self.board.white_pick = self.cards[:2]

        self.assertNotIn(self.board.pick_white_card(), self.board.white_pick)

    def test_reveal_next_black_card(self):
        self.board.current_black_card = None
        self.board.black_recycled = list()
        self.board.black_pick = list()

        with self.assertRaises(IndexError):
            self.board.reveal_next_black_card()

        self.board.black_pick = self.cards[:5]

        for i in range(10):
            self.board.reveal_next_black_card()

            self.assertIsNotNone(self.board.current_black_card)
            self.assertNotIn(self.board.current_black_card, self.board.black_pick)

    def test_shuffle_played_cards(self):
        self.board.shuffle_played_cards()