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#!/usr/bin/env python3
import argparse
import pygame
from pycameltris.controller import KeyboardController, JoystickController
from pycameltris.screens.InGame import InGame as InGameScreen, Player
from pycameltris.screens.Pause import Pause as PauseScreen
from pycameltris.misc import Pause, UnPause
PARSER = argparse.ArgumentParser()
PARSER.add_argument("--starting-level", type=int, choices=list(range(1, 30)), default=1)
PARSER.add_argument("--joystick", type=int, dest="joystick_id", metavar="Joystick ID")
ARGS = vars(PARSER.parse_args())
print(ARGS)
pygame.init()
screen = pygame.display.set_mode((801, 1000))
if ARGS["joystick_id"] is not None:
joystick = pygame.joystick.Joystick(ARGS["joystick_id"])
joystick.init()
controller = JoystickController(joystick)
else:
controller = KeyboardController(pygame.key)
# Just one player
players = [Player(controller, ARGS["starting_level"])]
for player in players:
player.refresh_piece_preview_canvas()
clock = pygame.time.Clock()
current_screen = ingame_screen = InGameScreen(players, screen)
while True:
try:
current_screen.oneframe()
except Pause:
current_screen = PauseScreen(screen)
except UnPause:
current_screen = ingame_screen
current_screen.refresh()
pygame.display.update()
clock.tick(60)
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