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import enum
import pygame
class Input(enum.Enum):
ROTATE_CLOCKWISE = 0
ROTATE_COUNTER_CLOCKWISE = 1
MOVE_LEFT = 2
MOVE_RIGHT = 3
MOVE_DOWN = 4
PAUSE = 5
QUIT = 6
class JoystickController:
class PS3Controller(enum.Enum):
CROSS = 0
CIRCLE = 1
TRIANGLE = 2
SQUARE = 3
DOWN = 14
LEFT = 15
RIGHT = 16
def __init__(self, joystick):
self.joystick = joystick
self.mapping = {
Input.ROTATE_CLOCKWISE: JoystickController.PS3Controller.CROSS,
Input.ROTATE_COUNTER_CLOCKWISE: JoystickController.PS3Controller.CIRCLE,
Input.MOVE_LEFT: JoystickController.PS3Controller.LEFT,
Input.MOVE_RIGHT: JoystickController.PS3Controller.RIGHT,
Input.MOVE_DOWN: JoystickController.PS3Controller.DOWN,
}
self.downevent = pygame.JOYBUTTONDOWN
self.upevent = pygame.JOYBUTTONUP
def is_pressed(self, input_: Input):
return self.joystick.get_button(self.mapping[input_].value)
def get_input_down(self, event):
for key, value in self.mapping.items():
if value.value == event.button:
return key
return None
def get_input_up(self, event):
for key, value in self.mapping.items():
if value.value == event.button:
return key
return None
class KeyboardController:
def __init__(self, keyboard):
self.keyboard = keyboard
self.mapping = {
Input.ROTATE_CLOCKWISE: pygame.K_f,
Input.ROTATE_COUNTER_CLOCKWISE: pygame.K_d,
Input.MOVE_LEFT: pygame.K_h,
Input.MOVE_RIGHT: pygame.K_l,
Input.MOVE_DOWN: pygame.K_j,
Input.QUIT: pygame.K_q,
}
self.downevent = pygame.KEYDOWN
self.upevent = pygame.KEYUP
def is_pressed(self, input_: Input):
return self.keyboard.get_pressed()[self.mapping[input_]]
def get_input_down(self, event):
for key, value in self.mapping.items():
if value == event.key:
return key
return None
def get_input_up(self, event):
for key, value in self.mapping.items():
if value == event.key:
return key
return None
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