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authorOlivier Gayot <duskcoder@gmail.com>2015-01-11 01:55:32 +0100
committerOlivier Gayot <duskcoder@gmail.com>2015-01-11 01:55:32 +0100
commitd590bfdcdfa8799439cffa41fc74346e9923b6e7 (patch)
treee171fd414935877fd3ddd1f79204dac22368e32d
parentb37b127792e09cb7148200e0bccf294892e9a889 (diff)
renamed the rects inside the struct positions
it is redundant in thus inconvenient to repeat 'position' inside a structure named position. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
-rw-r--r--blits.c34
-rw-r--r--jouer.c2
-rw-r--r--map.c12
-rw-r--r--menuchoixpersos.c18
-rw-r--r--rpg.c54
-rw-r--r--structures.h30
6 files changed, 75 insertions, 75 deletions
diff --git a/blits.c b/blits.c
index 59956c4..40e20f4 100644
--- a/blits.c
+++ b/blits.c
@@ -75,9 +75,9 @@ static void blit_character_affinities(SURFACES *surfaces, POSITIONS *positions,
for (int i = 0; i < countof(affinities); ++i) {
for (enum element_t elmt = 0; elmt < ELEMENT_COUNT; ++elmt) {
if (chr->affinities[elmt] == affinities[i]) {
- SDL_BlitSurface (surfaces->Pactive,NULL,surfaces->Pecran,&positions->Vpositionactivedesactive[i * ELEMENT_COUNT + elmt]);
+ SDL_BlitSurface(surfaces->Pactive, NULL, surfaces->screen, &positions->activedesactive[i * ELEMENT_COUNT + elmt]);
} else {
- SDL_BlitSurface (surfaces->Pdesactive,NULL,surfaces->Pecran,&positions->Vpositionactivedesactive[i * ELEMENT_COUNT + elmt]);
+ SDL_BlitSurface(surfaces->Pdesactive, NULL, surfaces->screen, &positions->activedesactive[i * ELEMENT_COUNT + elmt]);
}
}
}
@@ -92,7 +92,7 @@ void Fblitterpvcible (SURFACES *surfaces,POSITIONS *positions, const struct char
sprintf (chaine,"%d/%d", chr->hp, chr->max_hp);
surf = TTF_RenderText_Blended(rpg_g.font, chaine, couleur);
- SDL_BlitSurface(surf, NULL, surfaces->screen, &positions->Vpositionpvcible);
+ SDL_BlitSurface(surf, NULL, surfaces->screen, &positions->pvcible);
SDL_FreeSurface(surf);
}
@@ -106,7 +106,7 @@ void Fblitterpmcible (SURFACES *surfaces,POSITIONS *positions, const struct char
sprintf (chaine,"%d/%d", chr->mp, chr->max_mp);
surf = TTF_RenderText_Blended(rpg_g.font, chaine, couleur);
- SDL_BlitSurface(surf, NULL, surfaces->screen, &positions->Vpositionpmcible);
+ SDL_BlitSurface(surf, NULL, surfaces->screen, &positions->pmcible);
SDL_FreeSurface(surf);
}
@@ -118,7 +118,7 @@ static void display_target_infos(SURFACES *surfaces, POSITIONS *positions, struc
SDL_Rect pos_name;;
/* display the information frame */
- SDL_BlitSurface(surfaces->Pcadrecible, NULL, surfaces->Pecran, &positions->Vpositioncadrecible);
+ SDL_BlitSurface(surfaces->Pcadrecible, NULL, surfaces->screen, &positions->cadrecible);
if (target->is_chr) {
/* display the name of the character */
@@ -134,8 +134,8 @@ static void display_target_infos(SURFACES *surfaces, POSITIONS *positions, struc
surf_name = TTF_RenderText_Blended(rpg_g.font, target->team->name, color);
}
- pos_name.x = positions->Vpositioncadrecible.x + surfaces->Pcadrecible->w / 2 - surf_name->w / 2;
- pos_name.y = positions->Vpositioncadrecible.y + 10;
+ pos_name.x = positions->cadrecible.x + surfaces->Pcadrecible->w / 2 - surf_name->w / 2;
+ pos_name.y = positions->cadrecible.y + 10;
SDL_BlitSurface(surf_name, NULL, surfaces->Pecran, &pos_name);
@@ -149,7 +149,7 @@ void update_selected_target(SURFACES *surfaces, POSITIONS *positions, struct tar
if (target == NULL) {
/* clear the target informations frame */
- SDL_BlitSurface(surfaces->Pfondjeu, &positions->Vpositioncadrecible, surfaces->Pecran, &positions->Vpositioncadrecible);
+ SDL_BlitSurface(surfaces->background, &positions->cadrecible, surfaces->screen, &positions->cadrecible);
} else {
/* display the new cursor */
if (target->is_chr) {
@@ -186,12 +186,12 @@ void update_list_entries(SURFACES *surfaces, POSITIONS *positions, const struct
int off;
if (selected == -1) {
- SDL_BlitSurface(surfaces->Pfondjeu, &positions->Vpositioncadreactions, surfaces->Pecran, &positions->Vpositioncadreactions);
+ SDL_BlitSurface(surfaces->Pfondjeu, &positions->cadreactions, surfaces->Pecran, &positions->cadreactions);
SDL_Flip(surfaces->Pecran);
return;
}
- SDL_BlitSurface(surfaces->Pcadreactions, NULL, surfaces->Pecran, &positions->Vpositioncadreactions);
+ SDL_BlitSurface(surfaces->Pcadreactions, NULL, surfaces->Pecran, &positions->cadreactions);
off = selected / 3 * 3;
/* display at most three actions */
@@ -200,13 +200,13 @@ void update_list_entries(SURFACES *surfaces, POSITIONS *positions, const struct
char buffer[256];
if (off + i >= cnt) {
- SDL_BlitSurface(surfaces->Pactiondesactivee, NULL, surfaces->Pecran, &positions->Vpositionactionselectionnee[i]);
+ SDL_BlitSurface(surfaces->Pactiondesactivee, NULL, surfaces->Pecran, &positions->actionselectionnee[i]);
continue;
}
/* if the current entry is the selected one */
if (selected == off + i) {
- SDL_BlitSurface(surfaces->Pactionselectionnee, NULL, surfaces->Pecran, &positions->Vpositionactionselectionnee[i]);
+ SDL_BlitSurface(surfaces->Pactionselectionnee, NULL, surfaces->Pecran, &positions->actionselectionnee[i]);
}
if (entries[off + i].children_cnt) {
@@ -218,7 +218,7 @@ void update_list_entries(SURFACES *surfaces, POSITIONS *positions, const struct
surf = TTF_RenderText_Blended(rpg_g.font, string, color);
- SDL_BlitSurface(surf, NULL, surfaces->Pecran, &positions->Vpositionnomactions[i]);
+ SDL_BlitSurface(surf, NULL, surfaces->Pecran, &positions->nomactions[i]);
SDL_FreeSurface(surf);
}
@@ -238,10 +238,10 @@ void display_incr(SURFACES *surfaces, POSITIONS *positions, struct character_t *
blit_character(surfaces, target);
SDL_BlitSurface(surf, NULL, surfaces->Pecran, &target->pos_curs);
- positions->Vpositiondegats.x = target->pos_curs.x;
- positions->Vpositiondegats.y = target->pos_curs.y;
- positions->Vpositiondegats.w = surf->w;
- positions->Vpositiondegats.h = surf->h;
+ positions->degats.x = target->pos_curs.x;
+ positions->degats.y = target->pos_curs.y;
+ positions->degats.w = surf->w;
+ positions->degats.h = surf->h;
SDL_FreeSurface(surf);
}
diff --git a/jouer.c b/jouer.c
index 82570e9..22d123c 100644
--- a/jouer.c
+++ b/jouer.c
@@ -419,7 +419,7 @@ int Fjouer (SURFACES *surfaces, POSITIONS *positions, struct team_t *t1, struct
SDL_Delay(1000);
- SDL_BlitSurface(surfaces->Pfondjeu, &positions->Vpositiondegats, surfaces->Pecran, &positions->Vpositiondegats);
+ SDL_BlitSurface(surfaces->background, &positions->degats, surfaces->screen, &positions->degats);
SDL_Flip(surfaces->Pecran);
diff --git a/map.c b/map.c
index 3485d64..15aa3f7 100644
--- a/map.c
+++ b/map.c
@@ -86,8 +86,8 @@ void Fchargersurfaces_map (SURFACES *surfaces,POSITIONS*positions)
{
for(i=0;i<15;i++)
{
- positions->Vpositionmap_item[i][j].x=i*64+32;
- positions->Vpositionmap_item[i][j].y=j*64+32;
+ positions->map_item[i][j].x = i * 64 + 32;
+ positions->map_item[i][j].y = j * 64 + 32;
}
}
surfaces->Pmap_sol=NULL;
@@ -120,16 +120,16 @@ void Fblittermap (SURFACES*surfaces,POSITIONS*positions,int map[][11])
switch (map[i][j])
{
case SOL:
- SDL_BlitSurface(surfaces->Pmap_sol,NULL,surfaces->Pecran,&positions->Vpositionmap_item[i][j]);
+ SDL_BlitSurface(surfaces->Pmap_sol, NULL, surfaces->screen, &positions->map_item[i][j]);
break;
case MUR:
- SDL_BlitSurface(surfaces->Pmap_mur,NULL,surfaces->Pecran,&positions->Vpositionmap_item[i][j]);
+ SDL_BlitSurface(surfaces->Pmap_mur, NULL, surfaces->screen, &positions->map_item[i][j]);
break;
case COFFRE:
- SDL_BlitSurface(surfaces->Pmap_coffre,NULL,surfaces->Pecran,&positions->Vpositionmap_item[i][j]);
+ SDL_BlitSurface(surfaces->Pmap_coffre, NULL, surfaces->screen, &positions->map_item[i][j]);
break;
case GUS:
- SDL_BlitSurface(surfaces->Pmap_perso,NULL,surfaces->Pecran,&positions->Vpositionmap_item[i][j]);
+ SDL_BlitSurface(surfaces->Pmap_perso, NULL, surfaces->screen, &positions->map_item[i][j]);
break;
}
}
diff --git a/menuchoixpersos.c b/menuchoixpersos.c
index 3d55efd..9c02389 100644
--- a/menuchoixpersos.c
+++ b/menuchoixpersos.c
@@ -174,11 +174,11 @@ static void Fchangersurlignage2(int Vchoix, SURFACES *surfaces,
/* this surface fills the whole screen */
SDL_BlitSurface(surf, NULL, surfaces->screen, NULL);
- SDL_BlitSurface (surfaces->Ppretre,NULL,surfaces->Pecran,&positions->Vpositionmenupretre);
- SDL_BlitSurface (surfaces->Ppaladin,NULL,surfaces->Pecran,&positions->Vpositionmenupaladin);
- SDL_BlitSurface (surfaces->Pvoleur,NULL,surfaces->Pecran,&positions->Vpositionmenuvoleur);
+ SDL_BlitSurface(surfaces->Ppretre, NULL, surfaces->screen, &positions->menupretre);
+ SDL_BlitSurface(surfaces->Ppaladin, NULL, surfaces->screen, &positions->menupaladin);
+ SDL_BlitSurface(surfaces->Pvoleur, NULL, surfaces->screen, &positions->menuvoleur);
- SDL_BlitSurface(text, NULL, surfaces->screen, &positions->Vpositiontextemenu);
+ SDL_BlitSurface(text, NULL, surfaces->screen, &positions->textemenu);
SDL_Flip (surfaces->Pecran);
}
@@ -224,13 +224,13 @@ void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions)
/* display the string associated with the current character number (aka Please choose ...) */
surf = TTF_RenderText_Blended(rpg_g.font, strings[Vnbperso], vert);
- positions->Vpositiontextemenu.x = surfaces->screen->w / 2 - surf->w / 2;
- SDL_BlitSurface(surf, NULL, surfaces->screen, &positions->Vpositiontextemenu);
+ positions->textemenu.x = surfaces->screen->w / 2 - surf->w / 2;
+ SDL_BlitSurface(surf, NULL, surfaces->screen, &positions->textemenu);
- SDL_BlitSurface (surfaces->Ppretre,NULL,surfaces->Pecran,&positions->Vpositionmenupretre);
- SDL_BlitSurface (surfaces->Ppaladin,NULL,surfaces->Pecran,&positions->Vpositionmenupaladin);
- SDL_BlitSurface (surfaces->Pvoleur,NULL,surfaces->Pecran,&positions->Vpositionmenuvoleur);
+ SDL_BlitSurface(surfaces->Ppretre, NULL, surfaces->screen, &positions->menupretre);
+ SDL_BlitSurface(surfaces->Ppaladin, NULL, surfaces->screen, &positions->menupaladin);
+ SDL_BlitSurface(surfaces->Pvoleur, NULL, surfaces->screen, &positions->menuvoleur);
SDL_Flip (surfaces->Pecran);
continuer = true;
diff --git a/rpg.c b/rpg.c
index 7d2df46..b725995 100644
--- a/rpg.c
+++ b/rpg.c
@@ -180,37 +180,37 @@ static void Finitialiserpositions (POSITIONS *positions, const SURFACES *surface
{
int y = 0, z = 0;
- positions->Vpositionmenupretre.x = surfaces->screen->w / 2 - surfaces->Ppretre->w / 2;
- positions->Vpositionmenupretre.y = surfaces->screen->h - 20 - surfaces->Ppretre->h;
- positions->Vpositionmenupaladin.x = positions->Vpositionmenupretre.x/2 - surfaces->Ppaladin->w/2;
- positions->Vpositionmenupaladin.y = surfaces->screen->h - 20 - surfaces->Ppaladin->h;
- positions->Vpositionmenuvoleur.x = surfaces->screen->w / 4 * 3 - surfaces->Pvoleur->w / 2;
- positions->Vpositionmenuvoleur.y = surfaces->screen->h - 20 - surfaces->Pvoleur->h;
- positions->Vpositiontextemenu.y = 362;
-
- positions->Vpositioncadrecible.y = 15;
- positions->Vpositioncadrecible.x = surfaces->screen->w / 2 - surfaces->Pcadrecible->w / 2;
- positions->Vpositioncadrecible.w = surfaces->Pcadrecible->w;
- positions->Vpositioncadrecible.h = surfaces->Pcadrecible->h;
-
- positions->Vpositioncadreactions.y = surfaces->screen->h - surfaces->Pcadreactions->h;
- positions->Vpositioncadreactions.x = surfaces->screen->w / 2 - surfaces->Pcadreactions->w / 2;
- positions->Vpositioncadreactions.w = surfaces->Pcadreactions->w;
- positions->Vpositioncadreactions.h = surfaces->Pcadreactions->h;
- positions->Vpositionpvcible.x = positions->Vpositioncadrecible.x + 104;
- positions->Vpositionpvcible.y = positions->Vpositioncadrecible.y + 170;
- positions->Vpositionpmcible.x = positions->Vpositioncadrecible.x + 269;
- positions->Vpositionpmcible.y = positions->Vpositioncadrecible.y + 170;
+ positions->menupretre.x = surfaces->screen->w / 2 - surfaces->Ppretre->w / 2;
+ positions->menupretre.y = surfaces->screen->h - 20 - surfaces->Ppretre->h;
+ positions->menupaladin.x = positions->menupretre.x/2 - surfaces->Ppaladin->w/2;
+ positions->menupaladin.y = surfaces->screen->h - 20 - surfaces->Ppaladin->h;
+ positions->menuvoleur.x = surfaces->screen->w / 4 * 3 - surfaces->Pvoleur->w / 2;
+ positions->menuvoleur.y = surfaces->screen->h - 20 - surfaces->Pvoleur->h;
+ positions->textemenu.y = 362;
+
+ positions->cadrecible.y = 15;
+ positions->cadrecible.x = surfaces->screen->w / 2 - surfaces->Pcadrecible->w / 2;
+ positions->cadrecible.w = surfaces->Pcadrecible->w;
+ positions->cadrecible.h = surfaces->Pcadrecible->h;
+
+ positions->cadreactions.y = surfaces->screen->h - surfaces->Pcadreactions->h;
+ positions->cadreactions.x = surfaces->screen->w / 2 - surfaces->Pcadreactions->w / 2;
+ positions->cadreactions.w = surfaces->Pcadreactions->w;
+ positions->cadreactions.h = surfaces->Pcadreactions->h;
+ positions->pvcible.x = positions->cadrecible.x + 104;
+ positions->pvcible.y = positions->cadrecible.y + 170;
+ positions->pmcible.x = positions->cadrecible.x + 269;
+ positions->pmcible.y = positions->cadrecible.y + 170;
for(int i = 0; i < 3; i++) {
- positions->Vpositionactionselectionnee[i].x = positions->Vpositioncadreactions.x + 5;
- positions->Vpositionactionselectionnee[i].y = positions->Vpositioncadreactions.y + 5 + 44 * i;
- positions->Vpositionnomactions[i].x = positions->Vpositioncadreactions.x + 15;
- positions->Vpositionnomactions[i].y = positions->Vpositioncadreactions.y + 12 + 44 * i;
+ positions->actionselectionnee[i].x = positions->cadreactions.x + 5;
+ positions->actionselectionnee[i].y = positions->cadreactions.y + 5 + 44 * i;
+ positions->nomactions[i].x = positions->cadreactions.x + 15;
+ positions->nomactions[i].y = positions->cadreactions.y + 12 + 44 * i;
}
for (int i = 0; i < 16; i++) {
- positions->Vpositionactivedesactive[i].x = positions->Vpositioncadrecible.x + 202 + 51 * y;
- positions->Vpositionactivedesactive[i].y = positions->Vpositioncadrecible.y + 86 + 19 * z;
+ positions->activedesactive[i].x = positions->cadrecible.x + 202 + 51 * y;
+ positions->activedesactive[i].y = positions->cadrecible.y + 86 + 19 * z;
if (y < 3) {
y++;
} else {
diff --git a/structures.h b/structures.h
index b26fffa..a577b3c 100644
--- a/structures.h
+++ b/structures.h
@@ -52,21 +52,21 @@ struct surfaces {
typedef struct positions POSITIONS;
struct positions {
- SDL_Rect Vpositionmenupaladin;
- SDL_Rect Vpositionmenuvoleur;
- SDL_Rect Vpositionmenupretre;
- SDL_Rect Vpositiontextemenu;
- SDL_Rect Vpositioncadrecible;
- SDL_Rect Vpositionnomcible;
- SDL_Rect Vpositionactivedesactive[16];
- SDL_Rect Vpositionpvcible;
- SDL_Rect Vpositionpmcible;
- SDL_Rect Vpositioncadreactions;
- SDL_Rect Vpositionactionselectionnee[3];
- SDL_Rect Vpositionnomactions[3];
- SDL_Rect Vpositionmort;
- SDL_Rect Vpositiondegats;
- SDL_Rect Vpositionmap_item[15][11];
+ SDL_Rect menupaladin;
+ SDL_Rect menuvoleur;
+ SDL_Rect menupretre;
+ SDL_Rect textemenu;
+ SDL_Rect cadrecible;
+ SDL_Rect nomcible;
+ SDL_Rect activedesactive[16];
+ SDL_Rect pvcible;
+ SDL_Rect pmcible;
+ SDL_Rect cadreactions;
+ SDL_Rect actionselectionnee[3];
+ SDL_Rect nomactions[3];
+ SDL_Rect mort;
+ SDL_Rect degats;
+ SDL_Rect map_item[15][11];
SDL_Rect last_cursor;
};