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author | Olivier Gayot <duskcoder@gmail.com> | 2015-01-08 18:54:17 +0100 |
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committer | Olivier Gayot <duskcoder@gmail.com> | 2015-01-08 18:54:17 +0100 |
commit | fc3baf853b4429cf012f6d77b43d74872dc5ca11 (patch) | |
tree | c0e0260953fe3ff2b2d9406c59bfca319b269a85 | |
parent | d75f0dfb7a040ff88c39e01fa639ff74300f11a2 (diff) |
deactivate the display of the map
since the map is not used now, no need to display it
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
-rw-r--r-- | map.c | 6 |
1 files changed, 5 insertions, 1 deletions
@@ -6,8 +6,9 @@ #include "structures.h" #include "prototypes.h" -void Fmap (SURFACES*surfaces, POSITIONS* positions, struct team_t *ally, struct team_t *enemy) +void Fmap (SURFACES*surfaces, POSITIONS* positions, struct team_t *t1, struct team_t *t2) { +#if 0 int map[15][11]; int continuer=1; SDL_Event event; @@ -38,6 +39,9 @@ void Fmap (SURFACES*surfaces, POSITIONS* positions, struct team_t *ally, struct } //une fois le jeu quitté ! Fdechargersurfaces_map(surfaces); +#else + Fjouer(surfaces, positions, t1, t2); +#endif } void Fgetmap (int map[][11]) |