diff options
author | Olivier Gayot <duskcoder@gmail.com> | 2015-01-07 16:56:21 +0100 |
---|---|---|
committer | Olivier Gayot <duskcoder@gmail.com> | 2015-01-07 16:56:21 +0100 |
commit | b3295086c84b09353d5e89c6f7c743167b486a49 (patch) | |
tree | fc9dcc035c486d028bf4460c1b2d9e988efed9d4 /magies.c | |
parent | 461a28bb608e117267431eac78b08d3d8a089c0c (diff) |
clean the code and fix bugs
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'magies.c')
-rw-r--r-- | magies.c | 48 |
1 files changed, 13 insertions, 35 deletions
@@ -5,8 +5,9 @@ #include "constantes.h" #include "prototypes.h" -int Fmagieelement (SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int *Vtourallie,ENNEMIS ennemis[],int Vnbennemis, int element,int *Vtour) +enum action_state_t Fmagieelement (SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[], int Vtourallie,ENNEMIS ennemis[],int Vnbennemis, int element) { + enum action_state_t ret = ACTION_CANCELED; int max; int min; unsigned int continuer = 1; @@ -45,7 +46,7 @@ int Fmagieelement (SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[], case SDLK_RETURN: case SDLK_f: continuer=0; - max=Fcalculerdegats(persos, *Vtourallie,&min,ennemis,selection,clan,TYPE_MAGIE); + max=Fcalculerdegats(persos, Vtourallie,&min,ennemis,selection,clan,TYPE_MAGIE); degats=(rand()%(max-min+1))+min; if(degats<0) degats=0; @@ -105,17 +106,7 @@ int Fmagieelement (SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[], SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible); SDL_Flip (surfaces->Pecran); } - if (*Vtourallie==2) - { - inverse_boolean(*Vtour); - *Vtourallie=0; - } - else - { - (*Vtourallie)++; - Fblitterpersos(surfaces,positions,persos); - Fblitcoloredselection(surfaces,positions,*Vtourallie,persos); - } + ret = ACTION_PERFORMED; break; default: break; @@ -127,12 +118,13 @@ int Fmagieelement (SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[], SDL_Delay(1000); SDL_BlitSurface(surfaces->Pfondjeu,&positions->Vpositiondegats,surfaces->Pecran,&positions->Vpositiondegats); SDL_Flip(surfaces->Pecran); - return continuer; - return 0; + + return ret; } -int Fmagiesoin(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int *Vtourallie,ENNEMIS ennemis[],int Vnbennemis,int *Vtour) +enum action_state_t Fmagiesoin(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[], int Vtourallie,ENNEMIS ennemis[],int Vnbennemis) { + enum action_state_t ret = ACTION_CANCELED; unsigned int continuer=1; SDL_Event event; int max; @@ -169,7 +161,7 @@ int Fmagiesoin(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int SELECTION_CIBLE() case SDLK_RETURN: case SDLK_f: - max=Fcalculersoins(persos,Vtourallie,&min,ennemis,selection); + max=Fcalculersoins(persos, Vtourallie,&min,ennemis,selection); soins=(rand()%(max-min+1))+min; if(soins<0) soins=0; @@ -218,17 +210,7 @@ int Fmagiesoin(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible); SDL_Flip (surfaces->Pecran); } - if (*Vtourallie==2) - { - *Vtourallie=0; - inverse_boolean(*Vtour); - } - else - { - (*Vtourallie)++; - Fblitterpersos(surfaces,positions,persos); - Fblitcoloredselection(surfaces,positions,*Vtourallie,persos); - } + ret = ACTION_PERFORMED; continuer=0; break; default: @@ -241,10 +223,10 @@ int Fmagiesoin(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int SDL_Delay(1000); SDL_BlitSurface(surfaces->Pfondjeu,&positions->Vpositiondegats,surfaces->Pecran,&positions->Vpositiondegats); SDL_Flip(surfaces->Pecran); - return continuer; + return ret; } -int Fcalculersoins(PERSONNAGES persos[],int *Vtourallie,int *min,ENNEMIS ennemis[],int selection) +int Fcalculersoins(PERSONNAGES persos[], int Vtourallie,int *min,ENNEMIS ennemis[],int selection) { unsigned int soins; int max; @@ -254,14 +236,10 @@ int Fcalculersoins(PERSONNAGES persos[],int *Vtourallie,int *min,ENNEMIS ennemis (void) ennemis; (void) selection; - soins=persos[*Vtourallie].magie*20; + soins=persos[Vtourallie].magie*20; taux=soins/4; max=soins+taux; *min=soins-taux; return max; } - - - - |