diff options
author | Olivier Gayot <duskcoder@gmail.com> | 2015-01-07 21:43:18 +0100 |
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committer | Olivier Gayot <duskcoder@gmail.com> | 2015-01-07 23:29:49 +0100 |
commit | 45d54652a8005ccae2466a0e4757017c7b337e3b (patch) | |
tree | 5d13f930c82edeea16d490c39017973e0a85007c /map.c | |
parent | b3295086c84b09353d5e89c6f7c743167b486a49 (diff) |
use a team / character model instead of an array of personnages
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'map.c')
-rw-r--r-- | map.c | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -1,12 +1,12 @@ -#include <SDL/SDL.h> #include <stdio.h> #include <stdlib.h> +#include <SDL/SDL.h> +#include <SDL/SDL_image.h> #include "constantes.h" #include "structures.h" #include "prototypes.h" -#include <SDL/SDL_image.h> -void Fmap (SURFACES*surfaces, POSITIONS* positions,PERSONNAGES persos[],ENNEMIS ennemis[]) +void Fmap (SURFACES*surfaces, POSITIONS* positions, struct team_t *ally,ENNEMIS ennemis[]) { int map[15][11]; int continuer=1; @@ -24,7 +24,7 @@ void Fmap (SURFACES*surfaces, POSITIONS* positions,PERSONNAGES persos[],ENNEMIS { case SDLK_RETURN: case SDLK_f: - continuer=Fjouer(surfaces,positions,persos,ennemis); + continuer=Fjouer(surfaces,positions, ally,ennemis); break; case SDLK_ESCAPE: case SDLK_a: |